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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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* specific language governing permissions and limitations
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*************************************************************/
#ifndef _SFXSTBITEM_HXX
#define _SFXSTBITEM_HXX
#include "sal/config.h"
#include "sfx2/dllapi.h"
#include <svl/poolitem.hxx>
#include <svtools/statusbarcontroller.hxx>
//------------------------------------------------------------------
class SfxModule;
class StatusBar;
class SfxStatusBarControl;
class SfxBindings;
svt::StatusbarController* SAL_CALL SfxStatusBarControllerFactory(
const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >& rFrame,
StatusBar* pStatusBar,
unsigned short nID,
const ::rtl::OUString& aCommandURL );
typedef SfxStatusBarControl* (*SfxStatusBarControlCtor)( sal_uInt16 nSlotId, sal_uInt16 nId, StatusBar &rStb );
struct SfxStbCtrlFactory
{
SfxStatusBarControlCtor pCtor;
TypeId nTypeId;
sal_uInt16 nSlotId;
SfxStbCtrlFactory( SfxStatusBarControlCtor pTheCtor,
TypeId nTheTypeId, sal_uInt16 nTheSlotId ):
pCtor(pTheCtor),
nTypeId(nTheTypeId),
nSlotId(nTheSlotId)
{}
};
//------------------------------------------------------------------
class CommandEvent;
class MouseEvent;
class UserDrawEvent;
class SFX2_DLLPUBLIC SfxStatusBarControl: public svt::StatusbarController
{
sal_uInt16 nSlotId;
sal_uInt16 nId;
StatusBar* pBar;
protected:
// new controller API
// XInterface
virtual ::com::sun::star::uno::Any SAL_CALL queryInterface( const ::com::sun::star::uno::Type & rType ) throw(::com::sun::star::uno::RuntimeException);
virtual void SAL_CALL acquire() throw();
virtual void SAL_CALL release() throw();
// XEventListener
virtual void SAL_CALL disposing( const ::com::sun::star::lang::EventObject& aEvent ) throw( ::com::sun::star::uno::RuntimeException );
// XComponent
virtual void SAL_CALL dispose() throw (::com::sun::star::uno::RuntimeException);
// XStatusListener
virtual void SAL_CALL statusChanged( const ::com::sun::star::frame::FeatureStateEvent& Event )
throw ( ::com::sun::star::uno::RuntimeException );
// XStatusbarController
virtual ::sal_Bool SAL_CALL mouseButtonDown( const ::com::sun::star::awt::MouseEvent& aMouseEvent ) throw (::com::sun::star::uno::RuntimeException);
virtual ::sal_Bool SAL_CALL mouseMove( const ::com::sun::star::awt::MouseEvent& aMouseEvent ) throw (::com::sun::star::uno::RuntimeException);
virtual ::sal_Bool SAL_CALL mouseButtonUp( const ::com::sun::star::awt::MouseEvent& aMouseEvent ) throw (::com::sun::star::uno::RuntimeException);
virtual void SAL_CALL command( const ::com::sun::star::awt::Point& aPos,
::sal_Int32 nCommand,
::sal_Bool bMouseEvent,
const ::com::sun::star::uno::Any& aData ) throw (::com::sun::star::uno::RuntimeException);
virtual void SAL_CALL paint( const ::com::sun::star::uno::Reference< ::com::sun::star::awt::XGraphics >& xGraphics,
const ::com::sun::star::awt::Rectangle& rOutputRectangle,
::sal_Int32 nStyle ) throw (::com::sun::star::uno::RuntimeException);
virtual void SAL_CALL click( const ::com::sun::star::awt::Point& aPos ) throw (::com::sun::star::uno::RuntimeException);
virtual void SAL_CALL doubleClick( const ::com::sun::star::awt::Point& aPos ) throw (::com::sun::star::uno::RuntimeException);
// Old sfx2 interface
virtual void StateChanged( sal_uInt16 nSID, SfxItemState eState,
const SfxPoolItem* pState );
virtual void Click();
virtual void DoubleClick();
virtual void Command( const CommandEvent& rCEvt );
virtual sal_Bool MouseButtonDown( const MouseEvent & );
virtual sal_Bool MouseMove( const MouseEvent & );
virtual sal_Bool MouseButtonUp( const MouseEvent & );
virtual void Paint( const UserDrawEvent &rUDEvt );
static sal_uInt16 convertAwtToVCLMouseButtons( sal_Int16 nAwtMouseButtons );
public:
SfxStatusBarControl( sal_uInt16 nSlotID, sal_uInt16 nId, StatusBar& rBar );
virtual ~SfxStatusBarControl();
sal_uInt16 GetSlotId() const { return nSlotId; }
sal_uInt16 GetId() const { return nId; }
StatusBar& GetStatusBar() const { return *pBar; }
void CaptureMouse();
void ReleaseMouse();
static SfxStatusBarControl* CreateControl( sal_uInt16 nSlotID, sal_uInt16 nId, StatusBar *pBar, SfxModule* );
static void RegisterStatusBarControl(SfxModule*, SfxStbCtrlFactory*);
};
//------------------------------------------------------------------
#define SFX_DECL_STATUSBAR_CONTROL() \
static SfxStatusBarControl* CreateImpl( sal_uInt16 nSlotId, sal_uInt16 nId, StatusBar &rStb ); \
static void RegisterControl(sal_uInt16 nSlotId = 0, SfxModule *pMod=NULL)
#define SFX_IMPL_STATUSBAR_CONTROL(Class, nItemClass) \
SfxStatusBarControl* __EXPORT Class::CreateImpl( sal_uInt16 nSlotId, sal_uInt16 nId, StatusBar &rStb ) \
{ return new Class( nSlotId, nId, rStb ); } \
void Class::RegisterControl(sal_uInt16 nSlotId, SfxModule *pMod) \
{ SfxStatusBarControl::RegisterStatusBarControl( pMod, new SfxStbCtrlFactory( \
Class::CreateImpl, TYPE(nItemClass), nSlotId ) ); }
#endif