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#ifndef _SFX_SHELL_HXX
#define _SFX_SHELL_HXX
#include "sal/config.h"
#include "sfx2/dllapi.h"
#include "sal/types.h"
#include <com/sun/star/embed/VerbDescriptor.hpp>
#include <tools/debug.hxx>
#include <tools/rtti.hxx>
#include <svl/brdcst.hxx>
#include <tools/ownlist.hxx>
#include <tools/unqid.hxx>
#include <tools/string.hxx>
#include <sfx2/sfxuno.hxx>
class ResMgr;
class Window;
class ToolBox;
class SfxItemPool;
class SfxPoolItem;
class SfxRequest;
class SfxItemSet;
struct SfxFormalArgument;
class StatusBar;
class SfxInterface;
class SfxViewShell;
class SfxObjectShell;
class SfxSlotPool;
class SvGlobalName;
class SfxShellObject;
class SfxShell;
struct SfxShell_Impl;
struct SfxTypeLibImpl;
class SfxShellObject;
class SfxShellSubObject;
class SfxDispatcher;
class SfxViewFrame;
class SfxSlot;
class SfxRepeatTarget;
class SbxVariable;
class SbxBase;
class SfxBindings;
namespace svl
{
class IUndoManager;
}
//====================================================================
enum SfxInterfaceId
/* [Beschreibung]
Id f"ur die <SfxInterface>s, damit wird "uber ein Array an der
<SfxApplication> ein quasi-statischer Zugriff auf die Interfaces
erlaubt.
*/
{
SFX_INTERFACE_NONE,
SFX_INTERFACE_SFXAPP,
SFX_INTERFACE_SFXDOCSH,
SFX_INTERFACE_SFXIPFRM,
SFX_INTERFACE_SFXVIEWSH,
SFX_INTERFACE_SFXVIEWFRM,
SFX_INTERFACE_SFXPLUGINFRM,
SFX_INTERFACE_SFXPLUGINOBJ,
SFX_INTERFACE_SFXPLUGINVIEWSH,
SFX_INTERFACE_SFXFRAMESETOBJ,
SFX_INTERFACE_SFXFRAMESETVIEWSH,
SFX_INTERFACE_SFXINTERNALFRM,
SFX_INTERFACE_SFXCOMPONENTDOCSH,
SFX_INTERFACE_SFXGENERICOBJ,
SFX_INTERFACE_SFXGENERICVIEWSH,
SFX_INTERFACE_SFXEXPLOBJ,
SFX_INTERFACE_SFXEXPLVIEWSH,
SFX_INTERFACE_SFXPLUGINVIEWSHDYNAMIC,
SFX_INTERFACE_SFXEXTERNALVIEWFRM,
SFX_INTERFACE_SFXMODULE,
SFX_INTERFACE_SFXFRAMESETVIEW,
SFX_INTERFACE_SFXFRAMESETSOURCEVIEW,
SFX_INTERFACE_SFXHELP_DOCSH,
SFX_INTERFACE_SFXHELP_VIEWSH,
SFX_INTERFACE_SFXTASK,
SFX_INTERFACE_OFA_START = 100,
SFX_INTERFACE_OFA_END = 100,
SFX_INTERFACE_SC_START = 150,
SFX_INTERFACE_SC_END = 199,
SFX_INTERFACE_SD_START = 200,
SFX_INTERFACE_SD_END = 249,
SFX_INTERFACE_SW_START = 250,
SFX_INTERFACE_SW_END = 299,
SFX_INTERFACE_SIM_START = 300,
SFX_INTERFACE_SIM_END = 319,
SFX_INTERFACE_SCH_START = 320,
SFX_INTERFACE_SCH_END = 339,
SFX_INTERFACE_SMA_START = 340,
SFX_INTERFACE_SMA_END = 359,
SFX_INTERFACE_SBA_START = 360,
SFX_INTERFACE_SBA_END = 399,
SFX_INTERFACE_IDE_START = 400,
SFX_INTERFACE_IDE_END = 409,
//-falls die noch einer braucht
SFX_INTERFACE_APP = SFX_INTERFACE_SW_START,
SFX_INTERFACE_LIB = 450
};
//TODO/CLEANUP: replace by UNO constant
#define SVVERB_SHOW -1
//====================================================================
typedef void (*SfxExecFunc)(SfxShell *, SfxRequest &rReq);
typedef void (*SfxStateFunc)(SfxShell *, SfxItemSet &rSet);
class SFX2_DLLPUBLIC SfxShell: public SfxBroadcaster
/* [Beschreibung]
Die Klasse SfxShell ist Basisklasse f"ur alle Schichten, die
Funktionalit"at Form von <Slot>s bereitstellen wollen.
Jede Instanz hat einen Verweis auf eine Interface-Beschreibung, der
mit <SfxShell::GetInterface()const> erh"altlich ist. Dieses Interface
stellt die Verbindung zu konkreten Methoden her und enth"alt einige
weitere beschreibende Daten f"ur Controller wie Menus und Toolboxen, aber
auch f"ur die diversen APIs. Der Hautpteil der Interface-Beschreibung
liegt in Form einer <Type-Library> vor, die mit dem <SVIDL-Compiler>
aus einem IDL-File generiert wird. F"ur jede SfxShell-Subclass ist ein
solches IDL-File zu schreiben.
*/
{
friend class SfxObjectItem;
SfxShell_Impl* pImp;
SfxItemPool* pPool;
::svl::IUndoManager* pUndoMgr;
private:
SfxShell( const SfxShell & ); // n.i.
SfxShell& operator = ( const SfxShell & ); // n.i.
protected:
SfxShell();
SfxShell( SfxViewShell *pViewSh );
#ifndef _SFXSH_HXX
SAL_DLLPRIVATE void SetViewShell_Impl( SfxViewShell* pView );
SAL_DLLPRIVATE void Invalidate_Impl( SfxBindings& rBindings, sal_uInt16 nId );
SAL_DLLPRIVATE SfxShellObject* GetShellObj_Impl() const;
SAL_DLLPRIVATE void SetShellObj_Impl( SfxShellObject* pObj );
#endif
public:
TYPEINFO();
virtual ~SfxShell();
SfxBroadcaster* GetBroadcaster();
// TODO/CLEANUP: still needed?!
virtual SvGlobalName GetGlobalName() const;
virtual SfxInterface* GetInterface() const;
static SfxInterface* GetStaticInterface() { return 0; }
void SetName( const String &rName );
const String& GetName() const;
SfxViewShell* GetViewShell() const;
void CallExec( SfxExecFunc pFunc, SfxRequest &rReq )
{ (*pFunc)(this, rReq); }
void CallState( SfxStateFunc pFunc, SfxItemSet &rSet )
{ (*pFunc)(this, rSet); }
static void EmptyExecStub(SfxShell *pShell, SfxRequest &);
static void EmptyStateStub(SfxShell *pShell, SfxItemSet &);
const SfxPoolItem* GetSlotState( sal_uInt16 nSlotId, const SfxInterface *pIF = 0, SfxItemSet *pStateSet = 0 );
const SfxPoolItem* ExecuteSlot( SfxRequest &rReq, const SfxInterface *pIF = 0 );
const SfxPoolItem* ExecuteSlot( SfxRequest &rReq, sal_Bool bAsync );
sal_uIntPtr ExecuteSlot( sal_uInt16 nSlot, sal_uInt16 nMemberId, SbxVariable& rRet, SbxBase* pArgs = 0 );
inline SfxItemPool& GetPool() const;
inline void SetPool( SfxItemPool *pNewPool ) ;
virtual ::svl::IUndoManager*
GetUndoManager();
void SetUndoManager( ::svl::IUndoManager *pNewUndoMgr );
SfxRepeatTarget* GetRepeatTarget() const;
void SetRepeatTarget( SfxRepeatTarget *pTarget );
virtual void Invalidate(sal_uInt16 nId = 0);
sal_Bool IsActive() const;
virtual void Activate(sal_Bool bMDI);
virtual void Deactivate(sal_Bool bMDI);
virtual void ParentActivate();
virtual void ParentDeactivate();
SfxDispatcher* GetDispatcher() const;
SfxViewFrame* GetFrame() const;
ResMgr* GetResMgr() const;
virtual sal_Bool HasUIFeature( sal_uInt32 nFeature );
void UIFeatureChanged();
// Items
const SfxPoolItem* GetItem( sal_uInt16 nSlotId ) const;
void PutItem( const SfxPoolItem& rItem );
void RemoveItem( sal_uInt16 nSlotId );
// TODO/CLEANUP: still needed?!
void SetVerbs(const com::sun::star::uno::Sequence < com::sun::star::embed::VerbDescriptor >& aVerbs);
const com::sun::star::uno::Sequence < com::sun::star::embed::VerbDescriptor >& GetVerbs() const;
void VerbExec (SfxRequest&);
void VerbState (SfxItemSet&);
SAL_DLLPRIVATE const SfxSlot* GetVerbSlot_Impl(sal_uInt16 nId) const;
void SetHelpId(sal_uIntPtr nId);
sal_uIntPtr GetHelpId() const;
virtual SfxObjectShell* GetObjectShell();
void SetDisableFlags( sal_uIntPtr nFlags );
sal_uIntPtr GetDisableFlags() const;
virtual SfxItemSet* CreateItemSet( sal_uInt16 nId );
virtual void ApplyItemSet( sal_uInt16 nId, const SfxItemSet& rSet );
/** Set the name of the sidebar context that is broadcast on calls
to Activation().
*/
void SetContextName (const ::rtl::OUString& rsContextName);
/** Broadcast a sidebar context change.
This method is typically called from Activate() or
Deactivate().
@param bIsActivated
When <TRUE/> then broadcast the context name that was
defined with an earlier call to SetContextName().
When <FALSE/> then broadcast the 'default' context.
*/
void BroadcastContextForActivation (const bool bIsActivated);
/** Enabled or disable the context broadcaster. Returns the old state.
*/
bool SetContextBroadcasterEnabled (const bool bIsEnabled);
#ifndef _SFXSH_HXX
SAL_DLLPRIVATE bool CanExecuteSlot_Impl( const SfxSlot &rSlot );
SAL_DLLPRIVATE void DoActivate_Impl( SfxViewFrame *pFrame, sal_Bool bMDI);
SAL_DLLPRIVATE void DoDeactivate_Impl( SfxViewFrame *pFrame, sal_Bool bMDI);
#endif
};
//--------------------------------------------------------------------
SfxItemPool& SfxShell::GetPool() const
/*
[Beschreibung]
Jede Subclass von SfxShell mu"s einen Pool referenzieren. Dieser
wird teilweise von SFx-eigenen Subklassen gesetzt (z.B. <SfxViewShell>),
mu"s aber insbesondere bei direkt von SfxShell abgeleiteten Klassen
und bei Ableitungen von SfxObjectShell selbst gesetzt werden.
Die Klasse SfxShell selbst hat noch keinen SfxItemPool, es wird
daher ein 0-Pointer zur"uckgeliefert.
*/
{
DBG_ASSERT( pPool, "no pool" );
return *pPool;
}
//-------------------------------------------------------------------
inline void SfxShell::SetPool
(
SfxItemPool* pNewPool // Pointer auf den neuen Pool oder 0
)
/* [Beschreibung]
Mit dieser Methode melden die Subklassen ihren speziellen <SfxItemPool>
an der SfxShell an. Jede SfxShell Instanz mu\s Zugriff auf einen
SfxItemPool haben. In der Regel ist dies der SfxItemPool der
SfxDocumentShell. Die SfxShell Subklasse "ubernimmt nicht die
Eigent"umerschaft "uber den "ubergebenen Pool. Bevor er gel"oscht
wirde, mu\s er mit SetPool(0) abgemeldet werden.
*/
{
pPool = pNewPool;
}
//=====================================================================
#define SFX_ARGUMENTMAP(ShellClass) static SfxFormalArgument __FAR_DATA a##ShellClass##Args_Impl[] =
#define SFX_SLOTMAP(ShellClass) static SfxFormalArgument __FAR_DATA a##ShellClass##Args_Impl[1]; \
static SfxSlot __FAR_DATA a##ShellClass##Slots_Impl[] =
#define SFX_SLOTMAP_ARG(ShellClass) static SfxSlot __FAR_DATA a##ShellClass##Slots_Impl[] =
#define SFX_DECL_INTERFACE(nId) \
static SfxInterface* pInterface; \
private: \
static void InitInterface_Impl(); \
public: \
static const SfxFormalArgument* pSfxFormalArgs_Impl; \
static SfxInterface* GetStaticInterface(); \
static SfxInterfaceId GetInterfaceId() {return SfxInterfaceId(nId);} \
static void RegisterInterface(SfxModule* pMod=NULL); \
virtual SfxInterface* GetInterface() const;
#define SFX_IMPL_INTERFACE(Class,SuperClass,NameResId) \
\
SfxInterface* Class::pInterface = 0; \
const SfxFormalArgument* Class::pSfxFormalArgs_Impl = a##Class##Args_Impl;\
SfxInterface* __EXPORT Class::GetStaticInterface() \
{ \
if ( !pInterface ) \
{ \
pInterface = \
new SfxInterface( \
#Class, NameResId, GetInterfaceId(), \
SuperClass::GetStaticInterface(), \
a##Class##Slots_Impl[0], \
(sal_uInt16) (sizeof(a##Class##Slots_Impl) / sizeof(SfxSlot) ) ); \
InitInterface_Impl(); \
} \
return pInterface; \
} \
\
SfxInterface* Class::GetInterface() const \
{ \
return GetStaticInterface(); \
} \
\
void Class::RegisterInterface(SfxModule* pMod) \
{ \
GetStaticInterface()->Register(pMod); \
} \
\
void Class::InitInterface_Impl()
#define SFX_POSITION_MASK 0x000F
#define SFX_VISIBILITY_MASK 0xFFF0
#define SFX_VISIBILITY_UNVISIBLE 0x0000 // nie sichtbar
#define SFX_VISIBILITY_PLUGSERVER 0x0010
#define SFX_VISIBILITY_PLUGCLIENT 0x0020
#define SFX_VISIBILITY_VIEWER 0x0040
// noch 1 sind frei!
#define SFX_VISIBILITY_RECORDING 0x0200
#define SFX_VISIBILITY_READONLYDOC 0x0400
#define SFX_VISIBILITY_DESKTOP 0x0800
#define SFX_VISIBILITY_STANDARD 0x1000
#define SFX_VISIBILITY_FULLSCREEN 0x2000
#define SFX_VISIBILITY_CLIENT 0x4000
#define SFX_VISIBILITY_SERVER 0x8000
#define SFX_VISIBILITY_NOCONTEXT 0xFFFF // immer sichtbar
#define SFX_OBJECTBAR_REGISTRATION(nPos,rResId) \
GetStaticInterface()->RegisterObjectBar( nPos, rResId )
#define SFX_FEATURED_OBJECTBAR_REGISTRATION(nPos,rResId,nFeature) \
GetStaticInterface()->RegisterObjectBar( nPos, rResId, nFeature )
#define SFX_CHILDWINDOW_REGISTRATION(nId) \
GetStaticInterface()->RegisterChildWindow( nId, (sal_Bool) sal_False )
#define SFX_FEATURED_CHILDWINDOW_REGISTRATION(nId,nFeature) \
GetStaticInterface()->RegisterChildWindow( nId, (sal_Bool) sal_False, nFeature )
#define SFX_CHILDWINDOW_CONTEXT_REGISTRATION(nId) \
GetStaticInterface()->RegisterChildWindow( nId, (sal_Bool) sal_True )
#define SFX_POPUPMENU_REGISTRATION(rResId) \
GetStaticInterface()->RegisterPopupMenu( rResId )
#define SFX_OBJECTMENU_REGISTRATION(nPos,rResId) \
GetStaticInterface()->RegisterObjectMenu( nPos, rResId )
#define SFX_STATUSBAR_REGISTRATION(rResId) \
GetStaticInterface()->RegisterStatusBar( rResId )
#endif