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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
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*************************************************************/
#ifndef _SFXREQUEST_HXX
#define _SFXREQUEST_HXX
#include "sal/config.h"
#include "sfx2/dllapi.h"
#include "sal/types.h"
#include <svl/itemset.hxx>
#include <svl/hint.hxx>
#include <com/sun/star/uno/Sequence.hxx>
#include <com/sun/star/beans/PropertyValue.hpp>
#include <com/sun/star/frame/XDispatchRecorder.hpp>
class SfxMacro;
class SfxPoolItem;
class SfxAllItemSet;
class SfxItemSet;
class SfxItemPool;
class SfxShell;
class SfxSlot;
class SfxMacroStatement;
class SfxArguments;
class String;
class SfxViewFrame;
struct SfxRequest_Impl;
//==================================================================
class SFX2_DLLPUBLIC SfxRequest: public SfxHint
{
friend struct SfxRequest_Impl;
sal_uInt16 nSlot;
SfxAllItemSet* pArgs;
SfxRequest_Impl* pImp;
//---------------------------------------------------------------------
//#if 0 // _SOLAR__PRIVATE
public:
SAL_DLLPRIVATE void Record_Impl( SfxShell &rSh, const SfxSlot &rSlot,
com::sun::star::uno::Reference< com::sun::star::frame::XDispatchRecorder > xRecorder,
SfxViewFrame* );
private:
SAL_DLLPRIVATE void Done_Impl( const SfxItemSet *pSet );
//#endif
//---------------------------------------------------------------------
public:
SfxRequest( SfxViewFrame*, sal_uInt16 nSlotId );
SfxRequest( sal_uInt16 nSlot, sal_uInt16 nCallMode, SfxItemPool &rPool );
SfxRequest( const SfxSlot* pSlot, const com::sun::star::uno::Sequence < com::sun::star::beans::PropertyValue >& rArgs,
sal_uInt16 nCallMode, SfxItemPool &rPool );
SfxRequest( sal_uInt16 nSlot, sal_uInt16 nCallMode, const SfxAllItemSet& rSfxArgs );
SfxRequest( const SfxRequest& rOrig );
~SfxRequest();
sal_uInt16 GetSlot() const { return nSlot; }
void SetSlot(sal_uInt16 nNewSlot) { nSlot = nNewSlot; }
sal_uInt16 GetModifier() const;
void SetModifier( sal_uInt16 nModi );
SAL_DLLPRIVATE void SetInternalArgs_Impl( const SfxAllItemSet& rArgs );
SAL_DLLPRIVATE const SfxItemSet* GetInternalArgs_Impl() const;
const SfxItemSet* GetArgs() const { return pArgs; }
void SetArgs( const SfxAllItemSet& rArgs );
void AppendItem(const SfxPoolItem &);
void RemoveItem( sal_uInt16 nSlotId );
static const SfxPoolItem* GetItem( const SfxItemSet*, sal_uInt16 nSlotId,
bool bDeep = false,
TypeId aType = 0 );
const SfxPoolItem* GetArg( sal_uInt16 nSlotId, bool bDeep = false, TypeId aType = 0 ) const;
void ReleaseArgs();
void SetReturnValue(const SfxPoolItem &);
const SfxPoolItem* GetReturnValue() const;
static SfxMacro* GetRecordingMacro();
static com::sun::star::uno::Reference< com::sun::star::frame::XDispatchRecorder > GetMacroRecorder( SfxViewFrame* pFrame=NULL );
static sal_Bool HasMacroRecorder( SfxViewFrame* pFrame=NULL );
sal_uInt16 GetCallMode() const;
bool IsRecording() const;
void AllowRecording( sal_Bool );
sal_Bool AllowsRecording() const;
sal_Bool IsAPI() const;
sal_Bool IsSynchronCall() const;
void SetSynchronCall( sal_Bool bSynchron );
void SetTarget( const String &rTarget );
sal_Bool IsDone() const;
void Done( sal_Bool bRemove = sal_False );
void Ignore();
void Cancel();
sal_Bool IsCancelled() const;
void Done(const SfxItemSet &, bool bKeep = true );
void ForgetAllArgs();
private:
const SfxRequest& operator=(const SfxRequest &); // n.i.!!
};
//------------------------------------------------------------------------
#define SFX_REQUEST_ARG(rReq, pItem, ItemType, nSlotId, bDeep) \
const ItemType *pItem = (const ItemType*) \
rReq.GetArg( nSlotId, bDeep, TYPE(ItemType) )
#define SFX_ITEMSET_ARG(pArgs, pItem, ItemType, nSlotId, bDeep) \
const ItemType *pItem = (const ItemType*) \
SfxRequest::GetItem( pArgs, nSlotId, bDeep, TYPE(ItemType) )
#endif