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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
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*************************************************************/
#ifndef _SFXMODULE_HXX
#define _SFXMODULE_HXX // intern
#define _SFXMOD_HXX // extern
#include "sal/config.h"
#include "sfx2/dllapi.h"
#include <sfx2/shell.hxx>
#include <sfx2/imgdef.hxx>
#include <sal/types.h>
#include <tools/fldunit.hxx>
#include <com/sun/star/uno/Reference.hxx>
class ImageList;
class SfxBindings;
class SfxObjectFactory;
class ModalDialog;
class SfxObjectFactory;
class SfxModuleArr_Impl;
class SfxModule_Impl;
class SfxSlotPool;
struct SfxChildWinContextFactory;
struct SfxChildWinFactory;
struct SfxMenuCtrlFactory;
struct SfxStbCtrlFactory;
struct SfxTbxCtrlFactory;
class SfxTbxCtrlFactArr_Impl;
class SfxChildWinFactArr_Impl;
class SfxMenuCtrlFactArr_Impl;
class SfxStbCtrlFactArr_Impl;
class SfxTabPage;
class Window;
namespace com { namespace sun { namespace star { namespace frame {
class XFrame;
} } } }
//====================================================================
class SFX2_DLLPUBLIC SfxModule : public SfxShell
{
private:
ResMgr* pResMgr;
sal_Bool bDummy : 1;
SfxModule_Impl* pImpl;
//#if 0 // _SOLAR__PRIVATE
SAL_DLLPRIVATE void Construct_Impl();
//#endif
public:
TYPEINFO();
SFX_DECL_INTERFACE(SFX_INTERFACE_SFXMODULE)
SfxModule( ResMgr* pMgrP, sal_Bool bDummy,
SfxObjectFactory* pFactoryP, ... );
~SfxModule();
ResMgr* GetResMgr() const { return SfxShell::GetResMgr(); }
virtual ResMgr* GetResMgr();
SfxSlotPool* GetSlotPool() const;
void RegisterToolBoxControl(SfxTbxCtrlFactory*);
void RegisterChildWindow(SfxChildWinFactory*);
void RegisterChildWindowContext( sal_uInt16, SfxChildWinContextFactory* );
void RegisterStatusBarControl(SfxStbCtrlFactory*);
void RegisterMenuControl(SfxMenuCtrlFactory*);
virtual SfxTabPage* CreateTabPage( sal_uInt16 nId,
Window* pParent,
const SfxItemSet& rSet );
virtual void Invalidate(sal_uInt16 nId = 0);
sal_Bool IsActive() const;
/*virtual*/ bool IsChildWindowAvailable( const sal_uInt16 i_nId, const SfxViewFrame* i_pViewFrame ) const;
static SfxModule* GetActiveModule( SfxViewFrame* pFrame=NULL );
static FieldUnit GetCurrentFieldUnit();
/** retrieves the field unit of the module belonging to the document displayed in the given frame
Effectively, this method looks up the SfxViewFrame belonging to the given XFrame, then the SfxModule belonging to
the document in this frame, then this module's field unit.
Failures in any of those steps are reported as assertion in non-product builds, and then FUNIT_100TH_MM is returned.
*/
static FieldUnit GetModuleFieldUnit( ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame > const & i_frame );
FieldUnit GetFieldUnit() const;
//#if 0 // _SOLAR__PRIVATE
SAL_DLLPRIVATE static SfxModuleArr_Impl& GetModules_Impl();
SAL_DLLPRIVATE static void DestroyModules_Impl();
SAL_DLLPRIVATE SfxTbxCtrlFactArr_Impl* GetTbxCtrlFactories_Impl() const;
SAL_DLLPRIVATE SfxStbCtrlFactArr_Impl* GetStbCtrlFactories_Impl() const;
SAL_DLLPRIVATE SfxMenuCtrlFactArr_Impl* GetMenuCtrlFactories_Impl() const;
SAL_DLLPRIVATE SfxChildWinFactArr_Impl* GetChildWinFactories_Impl() const;
SAL_DLLPRIVATE ImageList* GetImageList_Impl( sal_Bool bBig );
SAL_DLLPRIVATE ImageList* GetImageList_Impl( sal_Bool bBig, sal_Bool bHiContrast );
//#endif
};
#endif