| /************************************************************** |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| * |
| *************************************************************/ |
| |
| |
| |
| // MARKER(update_precomp.py): autogen include statement, do not remove |
| #include "precompiled_sd.hxx" |
| |
| #include "DrawViewShell.hxx" |
| #include <svl/aeitem.hxx> |
| #include <svl/itemset.hxx> |
| #include <sfx2/request.hxx> |
| #ifndef _SVXIDS_HRC |
| #include <svx/svxids.hrc> |
| #endif |
| |
| |
| #include <svx/fmshell.hxx> |
| #include <sfx2/dispatch.hxx> |
| |
| #include "app.hrc" |
| #include "strings.hrc" |
| #include "sdpage.hxx" |
| #ifndef SD_FRAME_VIEW |
| #include "FrameView.hxx" |
| #endif |
| #include "sdresid.hxx" |
| #include "drawdoc.hxx" |
| #include "DrawDocShell.hxx" |
| #include "Window.hxx" |
| #include "GraphicViewShell.hxx" |
| #include "drawview.hxx" |
| |
| #include "slideshow.hxx" |
| |
| namespace sd { |
| |
| #define TABCONTROL_INITIAL_SIZE 500 |
| |
| /************************************************************************* |
| |* |
| |* Sprung zu Bookmark |
| |* |
| \************************************************************************/ |
| |
| sal_Bool DrawViewShell::GotoBookmark(const String& rBookmark) |
| { |
| sal_Bool bRet = sal_False; |
| ::sd::DrawDocShell* pDocSh = GetDocSh(); |
| if( pDocSh ) |
| { |
| if( !pDocSh->GetViewShell() ) //#i26016# this case occurs if the jump-target-document was opened already with file open dialog before triggering the jump via hyperlink |
| pDocSh->Connect(this); |
| bRet = (pDocSh->GotoBookmark(rBookmark)); |
| } |
| return bRet; |
| } |
| |
| /************************************************************************* |
| |* |
| |* Bereich sichtbar machen (Bildausschnitt scrollen) |
| |* |
| \************************************************************************/ |
| |
| void DrawViewShell::MakeVisible(const Rectangle& rRect, ::Window& rWin) |
| { |
| // #98568# In older versions, if in X or Y the size of the object was |
| // smaller than the visible area, the user-defined zoom was |
| // changed. This was decided to be a bug for 6.x, thus I developed a |
| // version which instead handles X/Y bigger/smaller and visibility |
| // questions seperately. The new behaviour is triggered with the |
| // bZoomAllowed parameter which for old behaviour should be set to |
| // sal_True. I looked at all uses of MakeVisible() in the application |
| // and found no valid reason for really changing the zoom factor, thus I |
| // decided to NOT expand (incompatible) this virtual method to get one |
| // more parameter. If this is wanted in later versions, feel free to add |
| // that bool to the parameter list. |
| sal_Bool bZoomAllowed(sal_False); |
| Size aLogicSize(rRect.GetSize()); |
| |
| // Sichtbarer Bereich |
| Size aVisSizePixel(rWin.GetOutputSizePixel()); |
| Rectangle aVisArea(rWin.PixelToLogic(Rectangle(Point(0,0), aVisSizePixel))); |
| Size aVisAreaSize(aVisArea.GetSize()); |
| |
| if(!aVisArea.IsInside(rRect) && !SlideShow::IsRunning( GetViewShellBase() ) ) |
| { |
| // Objekt liegt nicht komplett im sichtbaren Bereich |
| sal_Int32 nFreeSpaceX(aVisAreaSize.Width() - aLogicSize.Width()); |
| sal_Int32 nFreeSpaceY(aVisAreaSize.Height() - aLogicSize.Height()); |
| |
| if(bZoomAllowed && (nFreeSpaceX < 0 || nFreeSpaceY < 0)) |
| { |
| // Objekt passt nicht in sichtbaren Bereich -> auf Objektgroesse zoomen |
| SetZoomRect(rRect); |
| } |
| else |
| { |
| // #98568# allow a mode for move-only visibility without zooming. |
| const sal_Int32 nPercentBorder(30); |
| const Rectangle aInnerRectangle( |
| aVisArea.Left() + ((aVisAreaSize.Width() * nPercentBorder) / 200), |
| aVisArea.Top() + ((aVisAreaSize.Height() * nPercentBorder) / 200), |
| aVisArea.Right() - ((aVisAreaSize.Width() * nPercentBorder) / 200), |
| aVisArea.Bottom() - ((aVisAreaSize.Height() * nPercentBorder) / 200) |
| ); |
| Point aNewPos(aVisArea.TopLeft()); |
| |
| if(nFreeSpaceX < 0) |
| { |
| if(aInnerRectangle.Left() > rRect.Right()) |
| { |
| // object moves out to the left |
| aNewPos.X() -= aVisAreaSize.Width() / 2; |
| } |
| |
| if(aInnerRectangle.Right() < rRect.Left()) |
| { |
| // object moves out to the right |
| aNewPos.X() += aVisAreaSize.Width() / 2; |
| } |
| } |
| else |
| { |
| if(nFreeSpaceX > rRect.GetWidth()) |
| nFreeSpaceX = rRect.GetWidth(); |
| |
| while(rRect.Right() > aNewPos.X() + aVisAreaSize.Width()) |
| aNewPos.X() += nFreeSpaceX; |
| |
| while(rRect.Left() < aNewPos.X()) |
| aNewPos.X() -= nFreeSpaceX; |
| } |
| |
| if(nFreeSpaceY < 0) |
| { |
| if(aInnerRectangle.Top() > rRect.Bottom()) |
| { |
| // object moves out to the top |
| aNewPos.Y() -= aVisAreaSize.Height() / 2; |
| } |
| |
| if(aInnerRectangle.Bottom() < rRect.Top()) |
| { |
| // object moves out to the right |
| aNewPos.Y() += aVisAreaSize.Height() / 2; |
| } |
| } |
| else |
| { |
| if(nFreeSpaceY > rRect.GetHeight()) |
| nFreeSpaceY = rRect.GetHeight(); |
| |
| while(rRect.Bottom() > aNewPos.Y() + aVisAreaSize.Height()) |
| aNewPos.Y() += nFreeSpaceY; |
| |
| while(rRect.Top() < aNewPos.Y()) |
| aNewPos.Y() -= nFreeSpaceY; |
| } |
| |
| // did position change? Does it need to be set? |
| if(aNewPos != aVisArea.TopLeft()) |
| { |
| aVisArea.SetPos(aNewPos); |
| SetZoomRect(aVisArea); |
| } |
| } |
| } |
| } |
| |
| } |