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#ifndef SD_IDLE_DETECTION_HXX
#define SD_IDLE_DETECTION_HXX
#include <sal/types.h>
class Window;
namespace sd { namespace tools {
/** Detect whether the system is idle and some time consuming operation may
be carried out. This class ditinguishes between different states of
idle-ness.
*/
class IdleDetection
{
public:
/** When GetIdleState() returns this value, then the system is idle.
*/
static const sal_Int32 IDET_IDLE = 0x0000;
/** There are system event pending.
*/
static const sal_Int32 IDET_SYSTEM_EVENT_PENDING = 0x0001;
/** A full screen slide show is running and is active. In contrast
there may be a full screen show be running in an inactive window,
i.e. in the background.
*/
static const sal_Int32 IDET_FULL_SCREEN_SHOW_ACTIVE = 0x0002;
/** A slide show is running in a window.
*/
static const sal_Int32 IDET_WINDOW_SHOW_ACTIVE = 0x0004;
/** A window is being painted.
*/
static const sal_Int32 IDET_WINDOW_PAINTING = 0x0008;
/** Determine whether the system is idle.
@param pWindow
When a valid Window pointer is given then it is checked
whether the window is currently being painting.
@return
This method either returns IDET_IDLE or a combination of
IdleStates values or-ed together that describe what the system
is currently doing so that the caller can decide what to do.
*/
static sal_Int32 GetIdleState (const ::Window* pWindow = NULL);
private:
/** Check whether there are input events pending.
*/
static sal_Int32 CheckInputPending (void);
/** Check whether a slide show is running full screen or in a window.
*/
static sal_Int32 CheckSlideShowRunning (void);
static sal_Int32 CheckWindowPainting (const ::Window& rWindow);
};
} } // end of namespace ::sd::tools
#endif