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#ifndef SD_TASKPANE_TITLED_CONTROL_HXX
#define SD_TASKPANE_TITLED_CONTROL_HXX
#include "taskpane/TaskPaneTreeNode.hxx"
#include "taskpane/ControlContainer.hxx"
#include "TitleBar.hxx"
#include <com/sun/star/drawing/framework/XResourceId.hpp>
#include <tools/string.hxx>
#include <tools/gen.hxx>
#ifndef SD_WINDOW_HXX
#include <vcl/window.hxx>
#endif
#include <memory>
#include <boost/function.hpp>
class Window;
namespace sd { namespace toolpanel {
class ControlContainer;
/** This wrapper adds a title bar to a control. Both title bar and
control are child windows.
*/
class TitledControl
: public ::Window,
public TreeNode
{
public:
typedef ::boost::function1<void, TitledControl&> ClickHandler;
/** Create a new descriptor for the given control.
@param pParent
The parent window of the new descriptor.
@param pControl
The control that is shown when being in the expanded
state.
@param rTitle
String that is shown as title in the title area above the
control.
@param rClickHandler
The typical action of the click handler is to expand the control.
@param eType
Type of the title bar. This specifies how the title bar
will be formated. For more information see TitleBar.
*/
TitledControl (
TreeNode* pParent,
::std::auto_ptr<TreeNode> pControl,
const String& rTitle,
const ClickHandler& rClickHandler,
TitleBar::TitleBarType eType);
virtual ~TitledControl (void);
virtual Size GetPreferredSize (void);
virtual sal_Int32 GetPreferredWidth (sal_Int32 nHeight);
virtual sal_Int32 GetPreferredHeight (sal_Int32 nWidth);
virtual bool IsResizable (void);
virtual ::Window* GetWindow (void);
virtual void Resize (void);
virtual void GetFocus (void);
virtual void KeyInput (const KeyEvent& rEvent);
// void Select (bool bExpansionState);
TitleBar* GetTitleBar (void);
/** Return the control child. When a control factory has been given and
the control has not yet been created and the given flag is <TRUE/>
then the control is created.
*/
TreeNode* GetControl (void);
const TreeNode* GetConstControl () const;
const String& GetTitle (void) const;
/** Expand the control without informing its container. This
method ususally is called by the container as a result of a
higher level expand command. You may want to use
ExpandViaContainer() instead.
@param bExpanded
When <TRUE/> then the control is expanded, otherwise it is
collapsed.
*/
virtual bool Expand (bool bExpanded = true);
/** Return whether the control is currently expanded (<TRUE/>) or
not (<FALSE/>).
*/
virtual bool IsExpanded (void) const;
/** Returns the value of the control.
*/
virtual bool IsExpandable (void) const;
virtual void SetEnabledState(bool bFlag);
virtual bool IsShowing (void) const;
virtual void Show (bool bVisible);
virtual ::com::sun::star::uno::Reference<
::com::sun::star::accessibility::XAccessible > CreateAccessibleObject (
const ::com::sun::star::uno::Reference<
::com::sun::star::accessibility::XAccessible>& rxParent);
using Window::GetWindow;
using Window::Show;
private:
String msTitle;
bool mbVisible;
void* mpUserData;
::std::auto_ptr<ClickHandler> mpClickHandler;
/// Do not use! Assignment operator is not supported.
const TitledControl& operator= (
const TitledControl& aDescriptor);
void UpdateStates (void);
DECL_LINK(WindowEventListener, VclSimpleEvent*);
};
/** This standard implementation of the ClickHandler expands, or toggles the
expansion state, of the control, whose title was clicked.
*/
class TitledControlStandardClickHandler
{
public:
/** Create a new instance of this class.
@param rControlContainer
The container of which the TitledControl is part of.
@param eExpansionState
This specifies whether to always expand the titled control or to
toggle its expansion state.
*/
TitledControlStandardClickHandler (
ControlContainer& rControlContainer,
ControlContainer::ExpansionState eExpansionState);
void operator () (TitledControl& rTitledControl);
private:
ControlContainer& mrControlContainer;
ControlContainer::ExpansionState meExpansionState;
};
} } // end of namespace ::sd::toolpanel
#endif