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#ifndef SD_TASKPANE_TREE_NODE_HXX
#define SD_TASKPANE_TREE_NODE_HXX
#include "ILayoutableWindow.hxx"
#include <memory>
#include <vector>
#include <com/sun/star/accessibility/XAccessible.hpp>
#include <tools/link.hxx>
namespace sd {
class ObjectBarManager;
}
namespace sd { namespace toolpanel {
class ControlContainer;
class TaskPaneShellManager;
enum TreeNodeStateChangeEventId {
EID_CHILD_ADDED,
EID_ALL_CHILDREN_REMOVED,
EID_EXPANSION_STATE_CHANGED,
EID_FOCUSED_STATE_CHANGED,
EID_SHOWING_STATE_CHANGED
};
/** Base class for all members of the object hierarchy that makes up the
tool panel. In the task pane, there are multiple hierarchies of such nodes,
with every panel having an own tree. The pane node is the root of the tree, below
that there are SubToolPanels and Window/Control objects. At the
lowest level there are only Window or Control objects.
This class provides the means of communication between objects on
different levels.
*/
class TreeNode
: public ILayoutableWindow,
public ILayouter
{
public:
TreeNode (TreeNode* pParent);
virtual ~TreeNode (void);
void SetParentNode (TreeNode* pNewParent);
TreeNode* GetParentNode (void);
/** Return the Window pointer of a tree node.
*/
virtual ::Window* GetWindow (void);
/** Return a const pointer to the window of a tree node.
*/
virtual const ::Window* GetConstWindow (void) const;
/** Return the joined minimum width of all children, i.e. the largest of
the minimum widths.
*/
virtual sal_Int32 GetMinimumWidth (void);
/** The default implementaion always returns <FALSE/>
*/
virtual bool IsResizable (void);
/** Call this method whenever the size of one of the children of the
called node has to be changed, e.g. when the layout menu shows more
or less items than before. As a typical result the node will layout
and resize its children according to their size requirements.
Please remember that the size of the children can be changed in the
first place because scroll bars can give a node the space it needs.
The default implementation passes this call to its parent.
*/
virtual void RequestResize (void);
/** The default implementation shows the window (when it exists) when
bExpansionState is <TRUE/>. It hides the window otherwise.
@return
Returns <TRUE/> when the expansion state changes. When an
expansion state is requested that is already in place then
<FALSE/> is returned.
*/
virtual bool Expand (bool bExpansionState);
/** The default implementation returns whether the window is showing.
When there is no window then it returns <FALSE/>.
*/
virtual bool IsExpanded (void) const;
/** Return whether the node can be expanded or collapsed. The default
implementation always returns <TRUE/> when there is window and
<FALSE/> otherwise. If <FALSE/> is returned
then Expand() may be called but it will not change the expansion
state.
*/
virtual bool IsExpandable (void) const;
/** The default implementation calls GetWindow()->Show().
*/
virtual void Show (bool bVisibilityState);
/** The default implementation returns GetWindow()->IsVisible().
*/
virtual bool IsShowing (void) const;
ControlContainer& GetControlContainer (void);
/** Give each node access to a shell manage. This usually is the shell
manager of the ToolPanelViewShell.
At least the root node has to overwrite this method since the
default implementation simply returns the shell manager of its
parent.
*/
virtual TaskPaneShellManager* GetShellManager (void);
/** You will rarely need to overload this method. To supply your own
accessible object you should overload CreateAccessible() instead.
*/
virtual ::com::sun::star::uno::Reference<
::com::sun::star::accessibility::XAccessible> GetAccessibleObject (void);
/** Overload this method in order to supply a class specific accessible
object.
The default implementation will return a new instance of
AccessibleTreeNode.
@param rxParent
The accessible parent of the accessible object to create. It is
not necessaryly the accessible object of the parent window of
GetWindow().
*/
virtual ::com::sun::star::uno::Reference<
::com::sun::star::accessibility::XAccessible> CreateAccessibleObject (
const ::com::sun::star::uno::Reference<
::com::sun::star::accessibility::XAccessible>&rxParent);
/** Add a listener that will be informated in the future about state
changes of the tree node. This includes adding and removing
children as well as focus, visibility, and expansion state.
Multiple calls are ignored. Each listener is added only once.
*/
void AddStateChangeListener (const Link& rListener);
/** Call the state change listeners and pass a state change event with
the specified event id. The source field is set to this.
@param pChild
This optional parameter makes sense only with the
EID_CHILD_ADDED event.
*/
void FireStateChangeEvent (
TreeNodeStateChangeEventId eEventId,
TreeNode* pChild = NULL) const;
protected:
::std::auto_ptr<ControlContainer> mpControlContainer;
private:
TreeNode* mpParent;
typedef ::std::vector<Link> StateChangeListenerContainer;
StateChangeListenerContainer maStateChangeListeners;
};
/** Objects of this class are sent to listeners to notify them about state
changes of a tree node.
*/
class TreeNodeStateChangeEvent
{
public:
TreeNodeStateChangeEvent (
const TreeNode& rNode,
TreeNodeStateChangeEventId eEventId,
TreeNode* pChild = NULL);
const TreeNode& mrSource;
TreeNodeStateChangeEventId meEventId;
TreeNode* mpChild;
};
} } // end of namespace ::sd::toolpanel
#endif