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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
#ifndef SD_ANIMOBJS_HXX
#define SD_ANIMOBJS_HXX
#include <sfx2/dockwin.hxx>
#include <vcl/fixed.hxx>
#include <svtools/stdctrl.hxx>
#include <vcl/group.hxx>
#include <sfx2/ctrlitem.hxx>
#ifndef _SV_BUTTON_HXX //autogen
#include <vcl/button.hxx>
#endif
#include <vcl/field.hxx>
#include <svx/dlgctrl.hxx>
#include <sfx2/progress.hxx>
#include <vcl/lstbox.hxx>
#ifndef _SD_SDRESID_HXX
#include "sdresid.hxx"
#endif
#include "misc/scopelock.hxx"
class SdDrawDocument;
class BitmapEx;
namespace sd {
class AnimationControllerItem;
class View;
//------------------------------------------------------------------------
enum BitmapAdjustment
{
BA_LEFT_UP,
BA_LEFT,
BA_LEFT_DOWN,
BA_UP,
BA_CENTER,
BA_DOWN,
BA_RIGHT_UP,
BA_RIGHT,
BA_RIGHT_DOWN
};
//------------------------------------------------------------------------
class SdDisplay : public Control
{
private:
BitmapEx aBitmapEx;
Fraction aScale;
public:
SdDisplay( ::Window* pWin, SdResId Id );
~SdDisplay();
virtual void Paint( const Rectangle& rRect );
void SetBitmapEx( BitmapEx* pBmpEx );
void SetScale( const Fraction& rFrac );
virtual void DataChanged( const DataChangedEvent& rDCEvt );
};
//------------------------------------------------------------------------
class AnimationWindow : public SfxDockingWindow
{
friend class AnimationChildWindow;
friend class AnimationControllerItem;
public:
AnimationWindow( SfxBindings* pBindings, SfxChildWindow *pCW,
::Window* pParent, const SdResId& rSdResId );
virtual ~AnimationWindow();
void AddObj( ::sd::View& rView );
void CreateAnimObj( ::sd::View& rView );
virtual void DataChanged( const DataChangedEvent& rDCEvt );
protected:
virtual sal_Bool Close();
virtual void Resize();
virtual void FillInfo( SfxChildWinInfo& ) const;
private:
SdDisplay aCtlDisplay;
ImageButton aBtnFirst;
ImageButton aBtnReverse;
ImageButton aBtnStop;
ImageButton aBtnPlay;
ImageButton aBtnLast;
NumericField aNumFldBitmap;
TimeField aTimeField;
ListBox aLbLoopCount;
FixedLine aGrpBitmap;
ImageButton aBtnGetOneObject;
ImageButton aBtnGetAllObjects;
ImageButton aBtnRemoveBitmap;
ImageButton aBtnRemoveAll;
FixedText aFtCount;
FixedInfo aFiCount;
FixedLine aGrpAnimation;
RadioButton aRbtGroup;
RadioButton aRbtBitmap;
FixedText aFtAdjustment;
ListBox aLbAdjustment;
PushButton aBtnCreateGroup;
::Window* pWin;
List aBmpExList;
List aTimeList;
SdDrawDocument* pMyDoc;
BitmapEx* pBitmapEx;
Size aSize;
Size aFltWinSize;
Size aDisplaySize;
Size aBmpSize;
sal_Bool bMovie;
sal_Bool bAllObjects;
SfxBindings* pBindings;
AnimationControllerItem* pControllerItem;
ScopeLock maPlayLock;
//------------------------------------
DECL_LINK( ClickFirstHdl, void * );
DECL_LINK( ClickStopHdl, void * );
DECL_LINK( ClickPlayHdl, void * );
DECL_LINK( ClickLastHdl, void * );
DECL_LINK( ClickGetObjectHdl, void * );
DECL_LINK( ClickRemoveBitmapHdl, void * );
DECL_LINK( ClickRbtHdl, void * );
DECL_LINK( ClickCreateGroupHdl, void * );
DECL_LINK( ModifyBitmapHdl, void * );
DECL_LINK( ModifyTimeHdl, void * );
void UpdateControl( sal_uLong nPos, sal_Bool bDisableCtrls = sal_False );
void ResetAttrs();
void WaitInEffect( sal_uLong nMilliSeconds, sal_uLong nTime,
SfxProgress* pStbMgr ) const;
Fraction GetScale();
};
/*************************************************************************
|*
|* ControllerItem fuer Animator
|*
\************************************************************************/
class AnimationControllerItem : public SfxControllerItem
{
public:
AnimationControllerItem( sal_uInt16, AnimationWindow*, SfxBindings* );
protected:
virtual void StateChanged( sal_uInt16 nSId, SfxItemState eState,
const SfxPoolItem* pState );
private:
AnimationWindow* pAnimationWin;
};
} // end of namespace sd
#endif