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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_sd.hxx"
#include "fuoaprms.hxx"
#include "sdattr.hxx"
#include <svx/svdpagv.hxx>
#include <editeng/colritem.hxx>
#include <svx/svdundo.hxx>
#include <vcl/group.hxx>
#include <vcl/fixed.hxx>
#include <sfx2/objsh.hxx>
#include <sfx2/request.hxx>
#include <sfx2/viewfrm.hxx>
#ifndef _MSGBOX_HXX //autogen
#include <vcl/msgbox.hxx>
#endif
#include <svl/aeitem.hxx>
#include "svx/xtable.hxx"
#include "strings.hrc"
#include "glob.hrc"
#include "drawdoc.hxx"
#include "ViewShell.hxx"
#include "anminfo.hxx"
#include "unoaprms.hxx" // Undo-Action
#include "sdundogr.hxx" // Undo Gruppe
#include "View.hxx"
#include "sdabstdlg.hxx"
#include "sdresid.hxx"
#include <vcl/salbtype.hxx> // FRound
#include <basegfx/polygon/b2dpolygon.hxx>
using namespace ::com::sun::star;
namespace sd {
TYPEINIT1( FuObjectAnimationParameters, FuPoor );
#define ATTR_MISSING 0 // Attribut nicht verfuegbar
#define ATTR_MIXED 1 // Attribut uneindeutig (bei Mehrfachselektion)
#define ATTR_SET 2 // Attribut eindeutig
/*************************************************************************
|*
|* Konstruktor
|*
\************************************************************************/
FuObjectAnimationParameters::FuObjectAnimationParameters (
ViewShell* pViewSh,
::sd::Window* pWin,
::sd::View* pView,
SdDrawDocument* pDoc,
SfxRequest& rReq)
: FuPoor(pViewSh, pWin, pView, pDoc, rReq)
{
}
FunctionReference FuObjectAnimationParameters::Create( ViewShell* pViewSh, ::sd::Window* pWin, ::sd::View* pView, SdDrawDocument* pDoc, SfxRequest& rReq )
{
FunctionReference xFunc( new FuObjectAnimationParameters( pViewSh, pWin, pView, pDoc, rReq ) );
xFunc->DoExecute(rReq);
return xFunc;
}
void FuObjectAnimationParameters::DoExecute( SfxRequest& rReq )
{
::svl::IUndoManager* pUndoMgr = mpViewShell->GetViewFrame()->GetObjectShell()->GetUndoManager();
const SdrMarkList& rMarkList = mpView->GetMarkedObjectList();
sal_uLong nCount = rMarkList.GetMarkCount();
sal_uLong nObject = 0;
short nAnimationSet = ATTR_MISSING;
short nEffectSet = ATTR_MISSING;
short nTextEffectSet = ATTR_MISSING;
short nSpeedSet = ATTR_MISSING;
short nFadeColorSet = ATTR_MISSING;
short nFadeOutSet = ATTR_MISSING;
short nInvisibleSet = ATTR_MISSING;
short nSoundOnSet = ATTR_MISSING;
short nSoundFileSet = ATTR_MISSING;
short nPlayFullSet = ATTR_MISSING;
short nClickActionSet = ATTR_MISSING;
short nBookmarkSet = ATTR_MISSING;
short nSecondEffectSet = ATTR_MISSING;
short nSecondSpeedSet = ATTR_MISSING;
short nSecondSoundOnSet = ATTR_MISSING;
short nSecondPlayFullSet = ATTR_MISSING;
// sal_Bool bDontKnow = sal_False;
// defaulten (fuer Undo-Aktion)
presentation::AnimationEffect eEffect = presentation::AnimationEffect_NONE;
presentation::AnimationEffect eTextEffect = presentation::AnimationEffect_NONE;
presentation::AnimationSpeed eSpeed = presentation::AnimationSpeed_MEDIUM;
sal_Bool bActive = sal_False;
sal_Bool bFadeOut = sal_False;
Color aFadeColor = COL_LIGHTGRAY;
sal_Bool bInvisible = sal_False;
sal_Bool bSoundOn = sal_False;
String aSound;
sal_Bool bPlayFull = sal_False;
presentation::ClickAction eClickAction = presentation::ClickAction_NONE;
String aBookmark;
presentation::AnimationEffect eSecondEffect = presentation::AnimationEffect_NONE;
presentation::AnimationSpeed eSecondSpeed = presentation::AnimationSpeed_MEDIUM;
sal_Bool bSecondSoundOn = sal_False;
sal_Bool bSecondPlayFull = sal_False;
SdAnimationInfo* pInfo;
SdrMark* pMark;
// das erste Objekt untersuchen
pMark = rMarkList.GetMark(0);
pInfo = mpDoc->GetAnimationInfo(pMark->GetMarkedSdrObj());
if( pInfo )
{
bActive = pInfo->mbActive;
nAnimationSet = ATTR_SET;
eEffect = pInfo->meEffect;
nEffectSet = ATTR_SET;
eTextEffect = pInfo->meTextEffect;
nTextEffectSet = ATTR_SET;
eSpeed = pInfo->meSpeed;
nSpeedSet = ATTR_SET;
bFadeOut = pInfo->mbDimPrevious;
nFadeOutSet = ATTR_SET;
aFadeColor = pInfo->maDimColor;
nFadeColorSet = ATTR_SET;
bInvisible = pInfo->mbDimHide;
nInvisibleSet = ATTR_SET;
bSoundOn = pInfo->mbSoundOn;
nSoundOnSet = ATTR_SET;
aSound = pInfo->maSoundFile;
nSoundFileSet = ATTR_SET;
bPlayFull = pInfo->mbPlayFull;
nPlayFullSet = ATTR_SET;
eClickAction = pInfo->meClickAction;
nClickActionSet = ATTR_SET;
aBookmark = pInfo->GetBookmark();
nBookmarkSet = ATTR_SET;
eSecondEffect = pInfo->meSecondEffect;
nSecondEffectSet = ATTR_SET;
eSecondSpeed = pInfo->meSecondSpeed;
nSecondSpeedSet = ATTR_SET;
bSecondSoundOn = pInfo->mbSecondSoundOn;
nSecondSoundOnSet = ATTR_SET;
bSecondPlayFull = pInfo->mbSecondPlayFull;
nSecondPlayFullSet = ATTR_SET;
}
// ggfs. weitere Objekte untersuchen
for( nObject = 1; nObject < nCount; nObject++ )
{
pMark = rMarkList.GetMark( nObject );
SdrObject* pObject = pMark->GetMarkedSdrObj();
pInfo = mpDoc->GetAnimationInfo(pObject);
if( pInfo )
{
if( bActive != pInfo->mbActive )
nAnimationSet = ATTR_MIXED;
if( eEffect != pInfo->meEffect )
nEffectSet = ATTR_MIXED;
if( eTextEffect != pInfo->meTextEffect )
nTextEffectSet = ATTR_MIXED;
if( eSpeed != pInfo->meSpeed )
nSpeedSet = ATTR_MIXED;
if( bFadeOut != pInfo->mbDimPrevious )
nFadeOutSet = ATTR_MIXED;
if( aFadeColor != pInfo->maDimColor )
nFadeColorSet = ATTR_MIXED;
if( bInvisible != pInfo->mbDimHide )
nInvisibleSet = ATTR_MIXED;
if( bSoundOn != pInfo->mbSoundOn )
nSoundOnSet = ATTR_MIXED;
if( aSound != pInfo->maSoundFile )
nSoundFileSet = ATTR_MIXED;
if( bPlayFull != pInfo->mbPlayFull )
nPlayFullSet = ATTR_MIXED;
if( eClickAction != pInfo->meClickAction )
nClickActionSet = ATTR_MIXED;
if( aBookmark != pInfo->GetBookmark() )
nBookmarkSet = ATTR_MIXED;
if( eSecondEffect != pInfo->meSecondEffect )
nSecondEffectSet = ATTR_MIXED;
if( eSecondSpeed != pInfo->meSecondSpeed )
nSecondSpeedSet = ATTR_MIXED;
if( bSecondSoundOn != pInfo->mbSecondSoundOn )
nSecondSoundOnSet = ATTR_MIXED;
if( bSecondPlayFull != pInfo->mbSecondPlayFull )
nSecondPlayFullSet = ATTR_MIXED;
}
else
{
if (nAnimationSet == ATTR_SET && bActive == sal_True)
nAnimationSet = ATTR_MIXED;
if (nEffectSet == ATTR_SET && eEffect != presentation::AnimationEffect_NONE)
nEffectSet = ATTR_MIXED;
if (nTextEffectSet == ATTR_SET && eTextEffect != presentation::AnimationEffect_NONE)
nTextEffectSet = ATTR_MIXED;
if (nSpeedSet == ATTR_SET)
nSpeedSet = ATTR_MIXED;
if (nFadeOutSet == ATTR_SET && bFadeOut == sal_True)
nFadeOutSet = ATTR_MIXED;
if (nFadeColorSet == ATTR_SET)
nFadeColorSet = ATTR_MIXED;
if (nInvisibleSet == ATTR_SET && bInvisible == sal_True)
nInvisibleSet = ATTR_MIXED;
if (nSoundOnSet == ATTR_SET && bSoundOn == sal_True)
nSoundOnSet = ATTR_MIXED;
if (nSoundFileSet == ATTR_SET)
nSoundFileSet = ATTR_MIXED;
if (nPlayFullSet == ATTR_SET && bPlayFull == sal_True)
nPlayFullSet = ATTR_MIXED;
if (nClickActionSet == ATTR_SET && eClickAction != presentation::ClickAction_NONE)
nClickActionSet = ATTR_MIXED;
if (nBookmarkSet == ATTR_SET)
nBookmarkSet = ATTR_MIXED;
if (nSecondEffectSet == ATTR_SET && eSecondEffect != presentation::AnimationEffect_NONE)
nSecondEffectSet = ATTR_MIXED;
if (nSecondSpeedSet == ATTR_SET)
nSecondSpeedSet = ATTR_MIXED;
if (nSecondSoundOnSet == ATTR_SET && bSecondSoundOn == sal_True)
nSecondSoundOnSet = ATTR_MIXED;
if (nSecondPlayFullSet == ATTR_SET && bSecondPlayFull == sal_True)
nSecondPlayFullSet = ATTR_MIXED;
}
}
// Genau zwei Objekte mit Pfadeffekt? Dann gilt nur die Animationsinfo
// am bewegten Objekt.
if (nCount == 2)
{
SdrObject* pObject1 = rMarkList.GetMark(0)->GetMarkedSdrObj();
SdrObject* pObject2 = rMarkList.GetMark(1)->GetMarkedSdrObj();
SdrObjKind eKind1 = (SdrObjKind)pObject1->GetObjIdentifier();
SdrObjKind eKind2 = (SdrObjKind)pObject2->GetObjIdentifier();
SdAnimationInfo* pInfo1 = mpDoc->GetAnimationInfo(pObject1);
SdAnimationInfo* pInfo2 = mpDoc->GetAnimationInfo(pObject2);
pInfo = NULL;
if (pObject1->GetObjInventor() == SdrInventor &&
((eKind1 == OBJ_LINE) || // 2-Punkt-Linie
(eKind1 == OBJ_PLIN) || // Polygon
(eKind1 == OBJ_PATHLINE)) && // Bezier-Kurve
(pInfo2 && pInfo2->meEffect == presentation::AnimationEffect_PATH))
{
pInfo = pInfo2;
}
if (pObject2->GetObjInventor() == SdrInventor &&
((eKind2 == OBJ_LINE) || // 2-Punkt-Linie
(eKind2 == OBJ_PLIN) || // Polygon
(eKind2 == OBJ_PATHLINE)) && // Bezier-Kurve
(pInfo1 && pInfo1->meEffect == presentation::AnimationEffect_PATH))
{
pInfo = pInfo1;
}
if (pInfo)
{
bActive = pInfo->mbActive; nAnimationSet = ATTR_SET;
eEffect = pInfo->meEffect; nEffectSet = ATTR_SET;
eTextEffect = pInfo->meTextEffect; nTextEffectSet = ATTR_SET;
eSpeed = pInfo->meSpeed; nSpeedSet = ATTR_SET;
bFadeOut = pInfo->mbDimPrevious; nFadeOutSet = ATTR_SET;
aFadeColor = pInfo->maDimColor; nFadeColorSet = ATTR_SET;
bInvisible = pInfo->mbDimHide; nInvisibleSet = ATTR_SET;
bSoundOn = pInfo->mbSoundOn; nSoundOnSet = ATTR_SET;
aSound = pInfo->maSoundFile; nSoundFileSet = ATTR_SET;
bPlayFull = pInfo->mbPlayFull; nPlayFullSet = ATTR_SET;
eClickAction = pInfo->meClickAction; nClickActionSet = ATTR_SET;
aBookmark = pInfo->GetBookmark(); nBookmarkSet = ATTR_SET;
eSecondEffect = pInfo->meSecondEffect; nSecondEffectSet = ATTR_SET;
eSecondSpeed = pInfo->meSecondSpeed; nSecondSpeedSet = ATTR_SET;
bSecondSoundOn = pInfo->mbSecondSoundOn; nSecondSoundOnSet = ATTR_SET;
bSecondPlayFull = pInfo->mbSecondPlayFull; nSecondPlayFullSet = ATTR_SET;
}
}
const SfxItemSet* pArgs = rReq.GetArgs();
if(!pArgs)
{
// ItemSet fuer Dialog fuellen
SfxItemSet aSet(mpDoc->GetPool(), ATTR_ANIMATION_START, ATTR_ACTION_END);
// das Set besetzen
if (nAnimationSet == ATTR_SET)
aSet.Put( SfxBoolItem( ATTR_ANIMATION_ACTIVE, bActive));
else if (nAnimationSet == ATTR_MIXED)
aSet.InvalidateItem(ATTR_ANIMATION_ACTIVE);
else
aSet.Put(SfxBoolItem(ATTR_ANIMATION_ACTIVE, sal_False));
if (nEffectSet == ATTR_SET)
aSet.Put(SfxAllEnumItem(ATTR_ANIMATION_EFFECT, (sal_uInt16)eEffect));
else if (nEffectSet == ATTR_MIXED)
aSet.InvalidateItem( ATTR_ANIMATION_EFFECT );
else
aSet.Put(SfxAllEnumItem(ATTR_ANIMATION_EFFECT, presentation::AnimationEffect_NONE));
if (nTextEffectSet == ATTR_SET)
aSet.Put(SfxAllEnumItem(ATTR_ANIMATION_TEXTEFFECT, (sal_uInt16)eTextEffect));
else if (nTextEffectSet == ATTR_MIXED)
aSet.InvalidateItem( ATTR_ANIMATION_TEXTEFFECT );
else
aSet.Put(SfxAllEnumItem(ATTR_ANIMATION_TEXTEFFECT, presentation::AnimationEffect_NONE));
if (nSpeedSet == ATTR_SET)
aSet.Put(SfxAllEnumItem(ATTR_ANIMATION_SPEED, (sal_uInt16)eSpeed));
else
aSet.InvalidateItem(ATTR_ANIMATION_SPEED);
if (nFadeOutSet == ATTR_SET)
aSet.Put(SfxBoolItem(ATTR_ANIMATION_FADEOUT, bFadeOut));
else if (nFadeOutSet == ATTR_MIXED)
aSet.InvalidateItem(ATTR_ANIMATION_FADEOUT);
else
aSet.Put(SfxBoolItem(ATTR_ANIMATION_FADEOUT, sal_False));
if (nFadeColorSet == ATTR_SET)
aSet.Put(SvxColorItem(aFadeColor, ATTR_ANIMATION_COLOR));
else if (nFadeColorSet == ATTR_MIXED)
aSet.InvalidateItem(ATTR_ANIMATION_COLOR);
else
aSet.Put(SvxColorItem(RGB_Color(COL_LIGHTGRAY), ATTR_ANIMATION_COLOR));
if (nInvisibleSet == ATTR_SET)
aSet.Put(SfxBoolItem(ATTR_ANIMATION_INVISIBLE, bInvisible));
else if (nInvisibleSet == ATTR_MIXED)
aSet.InvalidateItem(ATTR_ANIMATION_INVISIBLE);
else
aSet.Put(SfxBoolItem(ATTR_ANIMATION_INVISIBLE, sal_False));
if (nSoundOnSet == ATTR_SET)
aSet.Put(SfxBoolItem(ATTR_ANIMATION_SOUNDON, bSoundOn));
else if (nSoundOnSet == ATTR_MIXED)
aSet.InvalidateItem(ATTR_ANIMATION_SOUNDON);
else
aSet.Put(SfxBoolItem(ATTR_ANIMATION_SOUNDON, sal_False));
if (nSoundFileSet == ATTR_SET)
aSet.Put(SfxStringItem(ATTR_ANIMATION_SOUNDFILE, aSound));
else
aSet.InvalidateItem(ATTR_ANIMATION_SOUNDFILE);
if (nPlayFullSet == ATTR_SET)
aSet.Put(SfxBoolItem(ATTR_ANIMATION_PLAYFULL, bPlayFull));
else if (nPlayFullSet == ATTR_MIXED)
aSet.InvalidateItem(ATTR_ANIMATION_PLAYFULL);
else
aSet.Put(SfxBoolItem(ATTR_ANIMATION_PLAYFULL, sal_False));
if (nClickActionSet == ATTR_SET)
aSet.Put(SfxAllEnumItem(ATTR_ACTION, (sal_uInt16)eClickAction));
else if (nClickActionSet == ATTR_MIXED)
aSet.InvalidateItem(ATTR_ACTION);
else
aSet.Put(SfxAllEnumItem(ATTR_ACTION, presentation::ClickAction_NONE));
if (nBookmarkSet == ATTR_SET)
aSet.Put(SfxStringItem(ATTR_ACTION_FILENAME, aBookmark));
else
aSet.InvalidateItem(ATTR_ACTION_FILENAME);
if (nSecondEffectSet == ATTR_SET)
aSet.Put(SfxAllEnumItem(ATTR_ACTION_EFFECT, (sal_uInt16)eSecondEffect));
else if (nSecondEffectSet == ATTR_MIXED)
aSet.InvalidateItem( ATTR_ACTION_EFFECT );
else
aSet.Put(SfxAllEnumItem(ATTR_ACTION_EFFECT, presentation::AnimationEffect_NONE));
if (nSecondSpeedSet == ATTR_SET)
aSet.Put(SfxAllEnumItem(ATTR_ACTION_EFFECTSPEED, (sal_uInt16)eSecondSpeed));
else
aSet.InvalidateItem(ATTR_ACTION_EFFECTSPEED);
if (nSecondSoundOnSet == ATTR_SET)
aSet.Put(SfxBoolItem(ATTR_ACTION_SOUNDON, bSecondSoundOn));
else if (nSecondSoundOnSet == ATTR_MIXED)
aSet.InvalidateItem(ATTR_ACTION_SOUNDON);
else
aSet.Put(SfxBoolItem(ATTR_ACTION_SOUNDON, sal_False));
if (nSecondPlayFullSet == ATTR_SET)
aSet.Put(SfxBoolItem(ATTR_ACTION_PLAYFULL, bSecondPlayFull));
else if (nPlayFullSet == ATTR_MIXED)
aSet.InvalidateItem(ATTR_ACTION_PLAYFULL);
else
aSet.Put(SfxBoolItem(ATTR_ACTION_PLAYFULL, sal_False));
SdAbstractDialogFactory* pFact = SdAbstractDialogFactory::Create();
SfxAbstractDialog* pDlg = pFact ? pFact->CreatSdActionDialog( NULL, &aSet, mpView ) : 0;
sal_uInt16 nResult = pDlg ? pDlg->Execute() : RET_CANCEL;
if( nResult == RET_OK )
{
rReq.Done( *( pDlg->GetOutputItemSet() ) );
pArgs = rReq.GetArgs();
}
delete pDlg;
if( nResult != RET_OK )
return;
}
// Auswertung des ItemSets
if (pArgs->GetItemState(ATTR_ANIMATION_ACTIVE) == SFX_ITEM_SET)
{
bActive = ((SfxBoolItem&)pArgs->Get(ATTR_ANIMATION_ACTIVE)).GetValue();
nAnimationSet = ATTR_SET;
}
else
nAnimationSet = ATTR_MISSING;
if (pArgs->GetItemState(ATTR_ANIMATION_EFFECT) == SFX_ITEM_SET)
{
eEffect = (presentation::AnimationEffect)((SfxAllEnumItem&) pArgs->
Get(ATTR_ANIMATION_EFFECT)).GetValue();
nEffectSet = ATTR_SET;
}
else
nEffectSet = ATTR_MISSING;
if (pArgs->GetItemState(ATTR_ANIMATION_TEXTEFFECT) == SFX_ITEM_SET)
{
eTextEffect = (presentation::AnimationEffect)((SfxAllEnumItem&) pArgs->
Get(ATTR_ANIMATION_TEXTEFFECT)).GetValue();
nTextEffectSet = ATTR_SET;
}
else
nTextEffectSet = ATTR_MISSING;
if (pArgs->GetItemState(ATTR_ANIMATION_SPEED) == SFX_ITEM_SET)
{
eSpeed = (presentation::AnimationSpeed)((SfxAllEnumItem&) pArgs->
Get(ATTR_ANIMATION_SPEED)).GetValue();
nSpeedSet = ATTR_SET;
}
else
nSpeedSet = ATTR_MISSING;
if (pArgs->GetItemState(ATTR_ANIMATION_FADEOUT) == SFX_ITEM_SET)
{
bFadeOut = ((SfxBoolItem&)pArgs->Get(ATTR_ANIMATION_FADEOUT)).GetValue();
nFadeOutSet = ATTR_SET;
}
else
nFadeOutSet = ATTR_MISSING;
if (pArgs->GetItemState(ATTR_ANIMATION_INVISIBLE) == SFX_ITEM_SET)
{
bInvisible = ((SfxBoolItem&)pArgs->Get(ATTR_ANIMATION_INVISIBLE)).GetValue();
nInvisibleSet = ATTR_SET;
}
else
nInvisibleSet = ATTR_MISSING;
if (pArgs->GetItemState(ATTR_ANIMATION_SOUNDON) == SFX_ITEM_SET)
{
bSoundOn = ((SfxBoolItem&)pArgs->Get(ATTR_ANIMATION_SOUNDON)).GetValue();
nSoundOnSet = ATTR_SET;
}
else
nSoundOnSet = ATTR_MISSING;
if (pArgs->GetItemState(ATTR_ANIMATION_SOUNDFILE) == SFX_ITEM_SET)
{
aSound = ((SfxStringItem&)pArgs->Get(ATTR_ANIMATION_SOUNDFILE)).GetValue();
nSoundFileSet = ATTR_SET;
}
else
nSoundFileSet = ATTR_MISSING;
if (pArgs->GetItemState(ATTR_ANIMATION_COLOR) == SFX_ITEM_SET)
{
aFadeColor = ((SvxColorItem&)pArgs->Get(ATTR_ANIMATION_COLOR)).GetValue();
nFadeColorSet = ATTR_SET;
}
else
nFadeColorSet = ATTR_MISSING;
if (pArgs->GetItemState(ATTR_ANIMATION_PLAYFULL) == SFX_ITEM_SET)
{
bPlayFull = ((SfxBoolItem&)pArgs->Get(ATTR_ANIMATION_PLAYFULL)).GetValue();
nPlayFullSet = ATTR_SET;
}
else
nPlayFullSet = ATTR_MISSING;
if (pArgs->GetItemState(ATTR_ACTION) == SFX_ITEM_SET)
{
eClickAction = (presentation::ClickAction)((SfxAllEnumItem&)pArgs->
Get(ATTR_ACTION)).GetValue();
nClickActionSet = ATTR_SET;
}
else
nClickActionSet = ATTR_MISSING;
if (pArgs->GetItemState(ATTR_ACTION_FILENAME) == SFX_ITEM_SET)
{
aBookmark = ((SfxStringItem&)pArgs->
Get(ATTR_ACTION_FILENAME)).GetValue();
nBookmarkSet = ATTR_SET;
}
else
nBookmarkSet = ATTR_MISSING;
if (pArgs->GetItemState(ATTR_ACTION_EFFECT) == SFX_ITEM_SET)
{
eSecondEffect = (presentation::AnimationEffect)((SfxAllEnumItem&) pArgs->
Get(ATTR_ACTION_EFFECT)).GetValue();
nSecondEffectSet = ATTR_SET;
}
else
nSecondEffectSet = ATTR_MISSING;
if (pArgs->GetItemState(ATTR_ACTION_EFFECTSPEED) == SFX_ITEM_SET)
{
eSecondSpeed = (presentation::AnimationSpeed)((SfxAllEnumItem&) pArgs->
Get(ATTR_ACTION_EFFECTSPEED)).GetValue();
nSecondSpeedSet = ATTR_SET;
}
else
nSecondSpeedSet = ATTR_MISSING;
if (pArgs->GetItemState(ATTR_ACTION_SOUNDON) == SFX_ITEM_SET)
{
bSecondSoundOn = ((SfxBoolItem&)pArgs->Get(ATTR_ACTION_SOUNDON)).GetValue();
nSecondSoundOnSet = ATTR_SET;
}
else
nSecondSoundOnSet = ATTR_MISSING;
if (pArgs->GetItemState(ATTR_ACTION_PLAYFULL) == SFX_ITEM_SET)
{
bSecondPlayFull = ((SfxBoolItem&)pArgs->Get(ATTR_ACTION_PLAYFULL)).GetValue();
nSecondPlayFullSet = ATTR_SET;
}
else
nSecondPlayFullSet = ATTR_MISSING;
// Wenn irgendwelche Attribute ausgewaehlt wurden
if (nEffectSet == ATTR_SET ||
nTextEffectSet == ATTR_SET ||
nSpeedSet == ATTR_SET ||
nAnimationSet == ATTR_SET ||
nFadeOutSet == ATTR_SET ||
nFadeColorSet == ATTR_SET ||
nInvisibleSet == ATTR_SET ||
nSoundOnSet == ATTR_SET ||
nSoundFileSet == ATTR_SET ||
nPlayFullSet == ATTR_SET ||
nClickActionSet == ATTR_SET ||
nBookmarkSet == ATTR_SET ||
nSecondEffectSet == ATTR_SET ||
nSecondSpeedSet == ATTR_SET ||
nSecondSoundOnSet == ATTR_SET ||
nSecondPlayFullSet == ATTR_SET)
{
// String fuer Undo-Group und List-Action
String aComment(SdResId(STR_UNDO_ANIMATION));
// bei 'an Kurve entlang' gibt's noch eine extra UndoAction, darum
// hier klammern
pUndoMgr->EnterListAction(aComment, aComment);
// Undo Gruppe erzeugen
SdUndoGroup* pUndoGroup = new SdUndoGroup(mpDoc);
pUndoGroup->SetComment(aComment);
// fuer den Pfad-Effekt einige Dinge merken
SdrObject* pRunningObj = NULL;
SdrPathObj* pPath = NULL;
if (eEffect == presentation::AnimationEffect_PATH && nEffectSet == ATTR_SET)
{
DBG_ASSERT(nCount == 2, "dieser Effekt braucht genau 2 selektierte Objekte");
SdrObject* pObject1 = rMarkList.GetMark(0)->GetMarkedSdrObj();
SdrObject* pObject2 = rMarkList.GetMark(1)->GetMarkedSdrObj();
SdrObjKind eKind1 = (SdrObjKind)pObject1->GetObjIdentifier();
SdrObjKind eKind2 = (SdrObjKind)pObject2->GetObjIdentifier();
if (pObject1->GetObjInventor() == SdrInventor &&
((eKind1 == OBJ_LINE) || // 2-Punkt-Linie
(eKind1 == OBJ_PLIN) || // Polygon
(eKind1 == OBJ_PATHLINE))) // Bezier-Kurve
{
pPath = (SdrPathObj*)pObject1;
pRunningObj = pObject2;
}
if (pObject2->GetObjInventor() == SdrInventor &&
((eKind2 == OBJ_LINE) || // 2-Punkt-Linie
(eKind2 == OBJ_PLIN) || // Polygon
(eKind2 == OBJ_PATHLINE))) // Bezier-Kurve
{
pPath = (SdrPathObj*)pObject2;
pRunningObj = pObject1;
}
DBG_ASSERT(pPath, "keine Kurve gefunden");
// das laufende Objekt auf das Kurvenende schieben
Rectangle aCurRect(pRunningObj->GetLogicRect());
Point aCurCenter(aCurRect.Center());
const ::basegfx::B2DPolyPolygon& rPolyPolygon = pPath->GetPathPoly();
sal_uInt32 nNoOfPolygons(rPolyPolygon.count());
const ::basegfx::B2DPolygon aPolygon(rPolyPolygon.getB2DPolygon(nNoOfPolygons - 1L));
sal_uInt32 nPoints(aPolygon.count());
const ::basegfx::B2DPoint aNewB2DCenter(aPolygon.getB2DPoint(nPoints - 1L));
const Point aNewCenter(FRound(aNewB2DCenter.getX()), FRound(aNewB2DCenter.getY()));
Size aDistance(aNewCenter.X() - aCurCenter.X(), aNewCenter.Y() - aCurCenter.Y());
pRunningObj->Move(aDistance);
pUndoMgr->AddUndoAction(mpDoc->GetSdrUndoFactory().CreateUndoMoveObject( *pRunningObj, aDistance));
}
for (nObject = 0; nObject < nCount; nObject++)
{
SdrObject* pObject = rMarkList.GetMark(nObject)->GetMarkedSdrObj();
pInfo = mpDoc->GetAnimationInfo(pObject);
sal_Bool bCreated = sal_False;
if( !pInfo )
{
pInfo = SdDrawDocument::GetShapeUserData(*pObject,true);
bCreated = sal_True;
}
// das Pfadobjekt fuer 'an Kurve entlang'?
if (eEffect == presentation::AnimationEffect_PATH && pObject == pPath)
{
SdAnimationPrmsUndoAction* pAction = new SdAnimationPrmsUndoAction
(mpDoc, pObject, bCreated);
pAction->SetActive(pInfo->mbActive, pInfo->mbActive);
pAction->SetEffect(pInfo->meEffect, pInfo->meEffect);
pAction->SetTextEffect(pInfo->meTextEffect, pInfo->meTextEffect);
pAction->SetSpeed(pInfo->meSpeed, pInfo->meSpeed);
pAction->SetDim(pInfo->mbDimPrevious, pInfo->mbDimPrevious);
pAction->SetDimColor(pInfo->maDimColor, pInfo->maDimColor);
pAction->SetDimHide(pInfo->mbDimHide, pInfo->mbDimHide);
pAction->SetSoundOn(pInfo->mbSoundOn, pInfo->mbSoundOn);
pAction->SetSound(pInfo->maSoundFile, pInfo->maSoundFile);
pAction->SetPlayFull(pInfo->mbPlayFull, pInfo->mbPlayFull);
// pAction->SetPathObj(pInfo->mpPathObj, pInfo->mpPathObj);
pAction->SetClickAction(pInfo->meClickAction, pInfo->meClickAction);
pAction->SetBookmark(pInfo->GetBookmark(), pInfo->GetBookmark());
// pAction->SetInvisibleInPres(pInfo->mbInvisibleInPresentation, sal_True);
pAction->SetVerb(pInfo->mnVerb, pInfo->mnVerb);
pAction->SetSecondEffect(pInfo->meSecondEffect, pInfo->meSecondEffect);
pAction->SetSecondSpeed(pInfo->meSecondSpeed, pInfo->meSecondSpeed);
pAction->SetSecondSoundOn(pInfo->mbSecondSoundOn, pInfo->mbSecondSoundOn);
pAction->SetSecondPlayFull(pInfo->mbSecondPlayFull, pInfo->mbSecondPlayFull);
pUndoGroup->AddAction(pAction);
// pInfo->mbInvisibleInPresentation = sal_True;
}
else
{
// Undo-Action mit alten und neuen Groessen erzeugen
SdAnimationPrmsUndoAction* pAction = new SdAnimationPrmsUndoAction
(mpDoc, pObject, bCreated);
pAction->SetActive(pInfo->mbActive, bActive);
pAction->SetEffect(pInfo->meEffect, eEffect);
pAction->SetTextEffect(pInfo->meTextEffect, eTextEffect);
pAction->SetSpeed(pInfo->meSpeed, eSpeed);
pAction->SetDim(pInfo->mbDimPrevious, bFadeOut);
pAction->SetDimColor(pInfo->maDimColor, aFadeColor);
pAction->SetDimHide(pInfo->mbDimHide, bInvisible);
pAction->SetSoundOn(pInfo->mbSoundOn, bSoundOn);
pAction->SetSound(pInfo->maSoundFile, aSound);
pAction->SetPlayFull(pInfo->mbPlayFull, bPlayFull);
pAction->SetPathObj(pInfo->mpPathObj, pPath);
pAction->SetClickAction(pInfo->meClickAction, eClickAction);
pAction->SetBookmark(pInfo->GetBookmark(), aBookmark);
// pAction->SetInvisibleInPres(pInfo->mbInvisibleInPresentation,
// pInfo->mbInvisibleInPresentation);
pAction->SetVerb(pInfo->mnVerb, (sal_uInt16)pInfo->GetBookmark().ToInt32() );
pAction->SetSecondEffect(pInfo->meSecondEffect, eSecondEffect);
pAction->SetSecondSpeed(pInfo->meSecondSpeed, eSecondSpeed);
pAction->SetSecondSoundOn(pInfo->mbSecondSoundOn, bSecondSoundOn);
pAction->SetSecondPlayFull(pInfo->mbSecondPlayFull,bSecondPlayFull);
pUndoGroup->AddAction(pAction);
// neue Werte am Infoblock des Objekts eintragen
if (nAnimationSet == ATTR_SET)
pInfo->mbActive = bActive;
if (nEffectSet == ATTR_SET)
pInfo->meEffect = eEffect;
if (nTextEffectSet == ATTR_SET)
pInfo->meTextEffect = eTextEffect;
if (nSpeedSet == ATTR_SET)
pInfo->meSpeed = eSpeed;
if (nFadeOutSet == ATTR_SET)
pInfo->mbDimPrevious = bFadeOut;
if (nFadeColorSet == ATTR_SET)
pInfo->maDimColor = aFadeColor;
if (nInvisibleSet == ATTR_SET)
pInfo->mbDimHide = bInvisible;
if (nSoundOnSet == ATTR_SET)
pInfo->mbSoundOn = bSoundOn;
if (nSoundFileSet == ATTR_SET)
pInfo->maSoundFile = aSound;
if (nPlayFullSet == ATTR_SET)
pInfo->mbPlayFull = bPlayFull;
if (nClickActionSet == ATTR_SET)
pInfo->meClickAction = eClickAction;
if (nBookmarkSet == ATTR_SET)
pInfo->SetBookmark( aBookmark );
if (nSecondEffectSet == ATTR_SET)
pInfo->meSecondEffect = eSecondEffect;
if (nSecondSpeedSet == ATTR_SET)
pInfo->meSecondSpeed = eSecondSpeed;
if (nSecondSoundOnSet == ATTR_SET)
pInfo->mbSecondSoundOn = bSecondSoundOn;
if (nSecondPlayFullSet == ATTR_SET)
pInfo->mbSecondPlayFull = bSecondPlayFull;
// noch ein paar Spezialitaeten
// if (eEffect == presentation::AnimationEffect_PATH && nEffectSet == ATTR_SET)
// pInfo->mSetPath(pPath);
if (eClickAction == presentation::ClickAction_VERB)
pInfo->mnVerb = (sal_uInt16)aBookmark.ToInt32();
}
}
// Undo Gruppe dem Undo Manager uebergeben
pUndoMgr->AddUndoAction(pUndoGroup);
pUndoMgr->LeaveListAction();
// Model geaendert
mpDoc->SetChanged();
}
// sieht man nicht, also muss an den Bindings nicht invalidiert werden
}
} // end of namespace sd