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#ifndef SD_FRAMEWORK_CHANGE_REQUEST_QUEUE_PROCESSOR_HXX
#define SD_FRAMEWORK_CHANGE_REQUEST_QUEUE_PROCESSOR_HXX
#include "ChangeRequestQueue.hxx"
#include <osl/mutex.hxx>
#include <rtl/ref.hxx>
#include <com/sun/star/drawing/framework/XConfigurationChangeRequest.hpp>
#include <com/sun/star/drawing/framework/ConfigurationChangeEvent.hpp>
#include <cppuhelper/interfacecontainer.hxx>
#include <tools/link.hxx>
#include <boost/shared_ptr.hpp>
namespace sd { namespace framework {
class ConfigurationController;
class ConfigurationUpdater;
/** The ChangeRequestQueueProcessor ownes the ChangeRequestQueue and
processes the configuration change requests.
When after processing one entry the queue is empty then the
XConfigurationController::update() method is called so that the changes
made to the local XConfiguration reference are reflected by the UI.
Queue entries are processed asynchronously by calling PostUserEvent().
*/
class ChangeRequestQueueProcessor
{
public:
/** The queue processor is created with a reference to an
ConfigurationController so that its UpdateConfiguration() method can
be called when the queue becomes empty.
*/
ChangeRequestQueueProcessor (
const ::rtl::Reference<ConfigurationController>& rxController,
const ::boost::shared_ptr<ConfigurationUpdater>& rpUpdater);
~ChangeRequestQueueProcessor (void);
/** Sets the configuration who will be changed by subsequent change
requests. This method should be called only by the configuration
controller who owns the configuration.
*/
void SetConfiguration (
const ::com::sun::star::uno::Reference<
::com::sun::star::drawing::framework::XConfiguration>& rxConfiguration);
/** The given request is appended to the end of the queue and will
eventually be processed when all other entries in front of it have
been processed.
*/
void AddRequest (const ::com::sun::star::uno::Reference<
::com::sun::star::drawing::framework::XConfigurationChangeRequest>& rxRequest);
/** Returns </sal_True> when the queue is empty.
*/
bool IsEmpty (void) const;
/** Process all events in the queue synchronously.
<p>This method is typically called when the framework is shut down
to establish an empty configuration.</p>
*/
void ProcessUntilEmpty (void);
/** Process the first event in queue.
*/
void ProcessOneEvent (void);
/** Remove all events from the queue.
<p>This method is typically called when the framework is shut down
to avoid the processing of still pending activation requests.</p>
*/
void Clear (void);
private:
mutable ::osl::Mutex maMutex;
ChangeRequestQueue maQueue;
/** The id returned by the last PostUserEvent() call. This id is stored
so that a pending user event can be removed whent he queue processor
is destroyed.
*/
sal_uIntPtr mnUserEventId;
::com::sun::star::uno::Reference<
::com::sun::star::drawing::framework::XConfiguration> mxConfiguration;
::rtl::Reference<ConfigurationController> mpConfigurationController;
::boost::shared_ptr<ConfigurationUpdater> mpConfigurationUpdater;
/** Initiate the processing of the entries in the queue. The actual
processing starts asynchronously.
*/
void StartProcessing (void);
/** Callback function for the PostUserEvent() call.
*/
DECL_LINK(ProcessEvent,void*);
};
} } // end of namespace sd::framework
#endif