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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_sc.hxx"
#include "fuconarc.hxx"
#include "sc.hrc"
#include "tabvwsh.hxx"
#include "drawview.hxx"
// #98185# Create default drawing objects via keyboard
#include <svx/svdocirc.hxx>
#include <svx/sxciaitm.hxx>
/*************************************************************************
|*
|* Konstruktor
|*
\************************************************************************/
FuConstArc::FuConstArc( ScTabViewShell* pViewSh, Window* pWin, ScDrawView* pViewP,
SdrModel* pDoc, SfxRequest& rReq )
: FuConstruct( pViewSh, pWin, pViewP, pDoc, rReq )
{
}
/*************************************************************************
|*
|* Destruktor
|*
\************************************************************************/
FuConstArc::~FuConstArc()
{
}
/*************************************************************************
|*
|* MouseButtonDown-event
|*
\************************************************************************/
sal_Bool __EXPORT FuConstArc::MouseButtonDown( const MouseEvent& rMEvt )
{
// #95491# remember button state for creation of own MouseEvents
SetMouseButtonCode(rMEvt.GetButtons());
sal_Bool bReturn = FuConstruct::MouseButtonDown( rMEvt );
if ( rMEvt.IsLeft() && !pView->IsAction() )
{
Point aPnt( pWindow->PixelToLogic( rMEvt.GetPosPixel() ) );
pWindow->CaptureMouse();
pView->BegCreateObj( aPnt );
bReturn = sal_True;
}
return bReturn;
}
/*************************************************************************
|*
|* MouseMove-event
|*
\************************************************************************/
sal_Bool __EXPORT FuConstArc::MouseMove( const MouseEvent& rMEvt )
{
return FuConstruct::MouseMove(rMEvt);
}
/*************************************************************************
|*
|* MouseButtonUp-event
|*
\************************************************************************/
sal_Bool __EXPORT FuConstArc::MouseButtonUp( const MouseEvent& rMEvt )
{
// #95491# remember button state for creation of own MouseEvents
SetMouseButtonCode(rMEvt.GetButtons());
sal_Bool bReturn = sal_False;
if ( pView->IsCreateObj() && rMEvt.IsLeft() )
{
// Point aPnt( pWindow->PixelToLogic( rMEvt.GetPosPixel() ) );
pView->EndCreateObj( SDRCREATE_NEXTPOINT );
bReturn = sal_True;
}
/*
else if ( pView->IsCreateObj() && rMEvt.IsRight() )
{
// Point aPnt( pWindow->PixelToLogic( rMEvt.GetPosPixel() ) );
pView->EndCreateObj( SDRCREATE_FORCEEND );
bReturn = sal_True;
}
*/
return (FuConstruct::MouseButtonUp(rMEvt) || bReturn);
}
/*************************************************************************
|*
|* Tastaturereignisse bearbeiten
|*
|* Wird ein KeyEvent bearbeitet, so ist der Return-Wert sal_True, andernfalls
|* FALSE.
|*
\************************************************************************/
sal_Bool __EXPORT FuConstArc::KeyInput(const KeyEvent& rKEvt)
{
sal_Bool bReturn = FuConstruct::KeyInput(rKEvt);
return(bReturn);
}
/*************************************************************************
|*
|* Function aktivieren
|*
\************************************************************************/
void FuConstArc::Activate()
{
SdrObjKind aObjKind;
switch (aSfxRequest.GetSlot() )
{
case SID_DRAW_ARC:
aNewPointer = Pointer( POINTER_DRAW_ARC );
aObjKind = OBJ_CARC;
break;
case SID_DRAW_PIE:
aNewPointer = Pointer( POINTER_DRAW_PIE );
aObjKind = OBJ_SECT;
break;
case SID_DRAW_CIRCLECUT:
aNewPointer = Pointer( POINTER_DRAW_CIRCLECUT );
aObjKind = OBJ_CCUT;
break;
default:
aNewPointer = Pointer( POINTER_CROSS );
aObjKind = OBJ_CARC;
break;
}
pView->SetCurrentObj( sal::static_int_cast<sal_uInt16>( aObjKind ) );
aOldPointer = pWindow->GetPointer();
pViewShell->SetActivePointer( aNewPointer );
FuDraw::Activate();
}
/*************************************************************************
|*
|* Function deaktivieren
|*
\************************************************************************/
void FuConstArc::Deactivate()
{
FuDraw::Deactivate();
pViewShell->SetActivePointer( aOldPointer );
}
// #98185# Create default drawing objects via keyboard
SdrObject* FuConstArc::CreateDefaultObject(const sal_uInt16 nID, const Rectangle& rRectangle)
{
// case SID_DRAW_ARC:
// case SID_DRAW_PIE:
// case SID_DRAW_CIRCLECUT:
SdrObject* pObj = SdrObjFactory::MakeNewObject(
pView->GetCurrentObjInventor(), pView->GetCurrentObjIdentifier(),
0L, pDrDoc);
if(pObj)
{
if(pObj->ISA(SdrCircObj))
{
Rectangle aRect(rRectangle);
if(SID_DRAW_ARC == nID || SID_DRAW_CIRCLECUT == nID)
{
// force quadratic
ImpForceQuadratic(aRect);
}
pObj->SetLogicRect(aRect);
SfxItemSet aAttr(pDrDoc->GetItemPool());
aAttr.Put(SdrCircStartAngleItem(9000));
aAttr.Put(SdrCircEndAngleItem(0));
pObj->SetMergedItemSet(aAttr);
}
else
{
DBG_ERROR("Object is NO circle object");
}
}
return pObj;
}