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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
#include "system.h"
#include <osl/conditn.h>
#include <osl/diagnose.h>
#include <osl/time.h>
/*
under WIN32, we use the void* oslCondition
as a WIN32 HANDLE (which is also a 32-bit value)
*/
/*****************************************************************************/
/* osl_createCondition */
/*****************************************************************************/
oslCondition SAL_CALL osl_createCondition(void)
{
oslCondition Condition;
Condition= (oslCondition)CreateEvent(0, /* no security */
sal_True, /* manual reset */
sal_False, /* initial state not signaled */
0); /* automatic name */
return Condition;
}
/*****************************************************************************/
/* osl_destroyCondition */
/*****************************************************************************/
void SAL_CALL osl_destroyCondition(oslCondition Condition)
{
if(Condition)
{
OSL_VERIFY(CloseHandle(Condition));
}
}
/*****************************************************************************/
/* osl_setCondition */
/*****************************************************************************/
sal_Bool SAL_CALL osl_setCondition(oslCondition Condition)
{
OSL_ASSERT(Condition);
return (sal_Bool)(SetEvent((HANDLE)Condition) != FALSE);
}
/*****************************************************************************/
/* osl_resetCondition */
/*****************************************************************************/
sal_Bool SAL_CALL osl_resetCondition(oslCondition Condition)
{
OSL_ASSERT(Condition);
return (sal_Bool)(ResetEvent((HANDLE)Condition) != FALSE);
}
/*****************************************************************************/
/* osl_waitCondition */
/*****************************************************************************/
oslConditionResult SAL_CALL osl_waitCondition(oslCondition Condition,
const TimeValue* pTimeout)
{
DWORD timeout;
OSL_ASSERT(Condition);
if (pTimeout)
timeout = pTimeout->Seconds * 1000 + pTimeout->Nanosec / 1000000L;
else
timeout = INFINITE;
/* It's necessary to process SendMessage calls to the current thread to give other threads
access to COM objects instatiated in this thread */
while ( 1 )
{
/* Only wake up if a SendMessage call to the threads message loop is detected */
switch( MsgWaitForMultipleObjects( 1, (HANDLE *)(&Condition), FALSE, timeout, QS_SENDMESSAGE ) )
{
case WAIT_OBJECT_0 + 1:
{
MSG msg;
/* We Must not dispatch the message. PM_NOREMOVE leaves the message queue untouched
but dispatches SendMessage calls automatically */
PeekMessage( &msg, NULL, 0, 0, PM_NOREMOVE );
}
break;
case WAIT_OBJECT_0:
return (osl_cond_result_ok);
case WAIT_TIMEOUT:
return (osl_cond_result_timeout);
default:
return (osl_cond_result_error);
}
}
}
/*****************************************************************************/
/* osl_checkCondition */
/*****************************************************************************/
sal_Bool SAL_CALL osl_checkCondition(oslCondition Condition)
{
OSL_ASSERT(Condition);
return (sal_Bool)(WaitForSingleObject((HANDLE)Condition, 0) == WAIT_OBJECT_0);
}