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*
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#ifndef _RTL_TENCINFO_H
#define _RTL_TENCINFO_H
#ifndef _SAL_TYPES_H
#include <sal/types.h>
#endif
#include <rtl/textenc.h>
#ifdef __cplusplus
extern "C" {
#endif
// See rtl_TextEncodingInfo.Flags below for documentation on these values:
#define RTL_TEXTENCODING_INFO_CONTEXT ((sal_uInt32)0x00000001)
#define RTL_TEXTENCODING_INFO_ASCII ((sal_uInt32)0x00000002)
#define RTL_TEXTENCODING_INFO_UNICODE ((sal_uInt32)0x00000004)
#define RTL_TEXTENCODING_INFO_MULTIBYTE ((sal_uInt32)0x00000008)
#define RTL_TEXTENCODING_INFO_R2L ((sal_uInt32)0x00000010)
#define RTL_TEXTENCODING_INFO_7BIT ((sal_uInt32)0x00000020)
#define RTL_TEXTENCODING_INFO_SYMBOL ((sal_uInt32)0x00000040)
#define RTL_TEXTENCODING_INFO_MIME ((sal_uInt32)0x00000080)
/** Information about a text encoding.
*/
typedef struct _rtl_TextEncodingInfo
{
/** The size (in bytes) of this structure. Should be 12.
*/
sal_uInt32 StructSize;
/** The minimum number of bytes needed to encode any character in the
given encoding.
Can be rather meaningless for encodings that encode global state along
with the characters (e.g., ISO-2022 encodings).
*/
sal_uInt8 MinimumCharSize;
/** The maximum number of bytes needed to encode any character in the
given encoding.
Can be rather meaningless for encodings that encode global state along
with the characters (e.g., ISO-2022 encodings).
*/
sal_uInt8 MaximumCharSize;
/** The average number of bytes needed to encode a character in the given
encoding.
*/
sal_uInt8 AverageCharSize;
/** An unused byte, for padding.
*/
sal_uInt8 Reserved;
/** Any combination of the RTL_TEXTENCODING_INFO flags.
RTL_TEXTENCODING_INFO_CONTEXT: The encoding uses some mechanism (like
state-changing byte sequences) to switch between different modes (e.g.,
to encode multiple character repertoires within the same byte ranges).
Even if an encoding does not have the CONTEXT property, interpretation
of certain byte values within that encoding can depend on context (e.g.,
a certain byte value could be either a single-byte character or a
subsequent byte of a multi-byte character). Likewise, the single shift
characters (SS2 and SS3) used by some of the EUC encodings (to denote
that the following bytes constitute a character from another character
repertoire) do not imply that encodings making use of these characters
have the CONTEXT property. Examples of encodings that do have the
CONTEXT property are the ISO-2022 encodings and UTF-7.
RTL_TEXTENCODING_INFO_ASCII: The encoding is a superset of ASCII. More
specifically, any appearance of a byte in the range 0x20--7F denotes the
corresponding ASCII character (from SPACE to DELETE); in particular,
such a byte cannot be part of a multi-byte character. Note that the
ASCII control codes 0x00--1F are not included here, as they are used for
special purposes in some encodings.
If an encoding has this property, it is easy to search for occurences of
ASCII characters within strings of this encoding---you do not need to
keep track whether a byte in the range 0x20--7F really represents an
ASCII character or rather is part of some multi-byte character.
The guarantees when mapping between Unicode and a given encoding with
the ASCII property are as follows: When mapping from Unicode to the
given encoding, U+0020--007F map to 0x20--7F (but there can also be
other Unicode characters mapping into the range 0x20--7F), and when
mapping from the given encoding to Unicode, 0x20--7F map to U+0020--007F
(again, there can also be other characters mapping into the range
U+0020--007F). In particular, this ensures round-trip conversion for
the ASCII range.
In principle, the ASCII property is orthogonal to the CONTEXT property.
In practice, however, an encoding that has the ASCII property will most
likely not also have the CONTEXT property.
RTL_TEXTENCODING_INFO_UNICODE: The encoding is based on the Unicode
character repertoire.
RTL_TEXTENCODING_INFO_MULTIBYTE: A multi-byte encoding.
RTL_TEXTENCODING_INFO_R2L: An encoding used mainly or exclusively for
languages written from right to left.
RTL_TEXTENCODING_INFO_7BIT: A 7-bit instead of an 8-bit encoding.
RTL_TEXTENCODING_INFO_SYMBOL: A (generic) encoding for symbol character
sets.
RTL_TEXTENCODING_INFO_MIME: The encoding is registered as a MIME
charset.
*/
sal_uInt32 Flags;
} rtl_TextEncodingInfo;
/** Determine whether a text encoding uses single octets as basic units of
information (and can thus be used with the conversion routines in
rtl/textcvt.h).
@param nEncoding
Any rtl_TextEncoding value.
@return
True if the given encoding uses single octets as basic units of
information, false otherwise.
*/
sal_Bool SAL_CALL rtl_isOctetTextEncoding(rtl_TextEncoding nEncoding);
/** Return information about a text encoding.
@param eTextEncoding
Any rtl_TextEncoding value.
@param pEncInfo
Returns information about the given encoding. Must not be null, and the
StructSize member must be set correctly.
@return
True if information about the given encoding is available, false
otherwise.
*/
sal_Bool SAL_CALL rtl_getTextEncodingInfo( rtl_TextEncoding eTextEncoding, rtl_TextEncodingInfo* pEncInfo );
/** Map from a numeric Windows charset to a text encoding.
@param nWinCharset
Any numeric Windows charset.
@return
The corresponding rtl_TextEncoding value, or RTL_TEXTENCODING_DONTKNOW if
no mapping is applicable.
*/
rtl_TextEncoding SAL_CALL rtl_getTextEncodingFromWindowsCharset( sal_uInt8 nWinCharset );
/** Map from a MIME charset to a text encoding.
@param pMimeCharset
Any MIME charset string. Must not be null.
@return
The corresponding rtl_TextEncoding value, or RTL_TEXTENCODING_DONTKNOW if
no mapping is applicable.
*/
rtl_TextEncoding SAL_CALL rtl_getTextEncodingFromMimeCharset( const sal_Char* pMimeCharset );
/** Map from a Unix charset to a text encoding.
@param pMimeCharset
Any Unix charset string. Must not be null.
@return
The corresponding rtl_TextEncoding value, or RTL_TEXTENCODING_DONTKNOW if
no mapping is applicable.
*/
rtl_TextEncoding SAL_CALL rtl_getTextEncodingFromUnixCharset( const sal_Char* pUnixCharset );
/** Map from a text encoding to the best matching numeric Windows charset.
@param eTextEncoding
Any rtl_TextEncoding value.
@return
The best matching numeric Windows charset, or 1 if none matches.
*/
sal_uInt8 SAL_CALL rtl_getBestWindowsCharsetFromTextEncoding( rtl_TextEncoding eTextEncoding );
/** Map from a text encoding to a corresponding MIME charset name, if
available (see <http://www.iana.org/assignments/character-sets>).
@param nEncoding
Any rtl_TextEncoding value.
@return
The (preferred) MIME charset name corresponding to the given encoding, or
NULL if none is available.
*/
char const * SAL_CALL rtl_getMimeCharsetFromTextEncoding(rtl_TextEncoding
nEncoding);
/** Map from a text encoding to the best matching MIME charset.
@param eTextEncoding
Any rtl_TextEncoding value.
@return
The best matching MIME charset string, or null if none matches.
*/
const sal_Char* SAL_CALL rtl_getBestMimeCharsetFromTextEncoding( rtl_TextEncoding eTextEncoding );
/** Map from a text encoding to the best matching Unix charset.
@param eTextEncoding
Any rtl_TextEncoding value.
@return
The best matching Unix charset string, or null if none matches.
*/
const sal_Char* SAL_CALL rtl_getBestUnixCharsetFromTextEncoding( rtl_TextEncoding eTextEncoding );
/** Map from a Windows code page to a text encoding.
@param nCodePage
Any Windows code page number.
@return
The corresponding rtl_TextEncoding value (which will be an octet text
encoding, see rtl_isOctetTextEncoding), or RTL_TEXTENCODING_DONTKNOW if no
mapping is applicable.
*/
rtl_TextEncoding SAL_CALL
rtl_getTextEncodingFromWindowsCodePage(sal_uInt32 nCodePage);
/** Map from a text encoding to a Windows code page.
@param nEncoding
Any rtl_TextEncoding value.
@return
The corresponding Windows code page number, or 0 if no mapping is
applicable.
*/
sal_uInt32 SAL_CALL
rtl_getWindowsCodePageFromTextEncoding(rtl_TextEncoding nEncoding);
#ifdef __cplusplus
}
#endif
#endif /* _RTL_TENCINFO_H */