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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
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*************************************************************/
#ifndef __com_sun_star_style_GraphicLocation_idl__
#define __com_sun_star_style_GraphicLocation_idl__
//=============================================================================
module com { module sun { module star { module style {
//=============================================================================
// DocMerge from xml: enum com::sun::star::style::GraphicLocation
/** These enumeration values are used to specify the location of a
graphic object within its surroundings.
*/
published enum GraphicLocation
{
//-------------------------------------------------------------------------
// DocMerge from xml: value com::sun::star::style::GraphicLocation::NONE
/** This value specifies that a location is not yet assigned.
*/
NONE,
//-------------------------------------------------------------------------
// DocMerge from xml: value com::sun::star::style::GraphicLocation::LEFT_TOP
/** The graphic is located in the top left corner.
*/
LEFT_TOP,
//-------------------------------------------------------------------------
// DocMerge from xml: value com::sun::star::style::GraphicLocation::MIDDLE_TOP
/** The graphic is located in the middle of the top edge.
*/
MIDDLE_TOP,
//-------------------------------------------------------------------------
// DocMerge from xml: value com::sun::star::style::GraphicLocation::RIGHT_TOP
/** The graphic is located in the top right corner.
*/
RIGHT_TOP,
//-------------------------------------------------------------------------
// DocMerge from xml: value com::sun::star::style::GraphicLocation::LEFT_MIDDLE
/** The graphic is located in the middle of the left edge.
*/
LEFT_MIDDLE,
//-------------------------------------------------------------------------
// DocMerge from xml: value com::sun::star::style::GraphicLocation::MIDDLE_MIDDLE
/** The graphic is located at the center of the surrounding object.
*/
MIDDLE_MIDDLE,
//-------------------------------------------------------------------------
// DocMerge from xml: value com::sun::star::style::GraphicLocation::RIGHT_MIDDLE
/** The graphic is located in the middle of the right edge.
*/
RIGHT_MIDDLE,
//-------------------------------------------------------------------------
// DocMerge from xml: value com::sun::star::style::GraphicLocation::LEFT_BOTTOM
/** The graphic is located in the bottom left corner.
*/
LEFT_BOTTOM,
//-------------------------------------------------------------------------
// DocMerge from xml: value com::sun::star::style::GraphicLocation::MIDDLE_BOTTOM
/** The graphic is located in the middle of the bottom edge.
*/
MIDDLE_BOTTOM,
//-------------------------------------------------------------------------
// DocMerge from xml: value com::sun::star::style::GraphicLocation::RIGHT_BOTTOM
/** The graphic is located in the bottom right corner.
*/
RIGHT_BOTTOM,
//-------------------------------------------------------------------------
// DocMerge from xml: value com::sun::star::style::GraphicLocation::AREA
/** The graphic is scaled to fill the whole surrounding area.
*/
AREA,
//-------------------------------------------------------------------------
// DocMerge from xml: value com::sun::star::style::GraphicLocation::TILED
/** The graphic is repeatedly spread over the surrounding object
like tiles.
*/
TILED
};
//=============================================================================
}; }; }; };
/*=============================================================================
=============================================================================*/
#endif