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#ifndef __com_sun_star_rendering_XIeeeDoubleBitmap_idl__
#define __com_sun_star_rendering_XIeeeDoubleBitmap_idl__
#ifndef __com_sun_star_lang_IllegalArgumentException_idl__
#include <com/sun/star/lang/IllegalArgumentException.idl>
#endif
#ifndef __com_sun_star_lang_IndexOutOfBoundsException_idl__
#include <com/sun/star/lang/IndexOutOfBoundsException.idl>
#endif
#ifndef __com_sun_star_rendering_FloatingPointBitmapLayout_idl__
#include <com/sun/star/rendering/FloatingPointBitmapLayout.idl>
#endif
#ifndef __com_sun_star_geometry_IntegerPoint2D_idl__
#include <com/sun/star/geometry/IntegerPoint2D.idl>
#endif
#ifndef __com_sun_star_geometry_IntegerRectangle2D_idl__
#include <com/sun/star/geometry/IntegerRectangle2D.idl>
#endif
#ifndef __com_sun_star_rendering_XIeeeDoubleReadOnlyBitmap_idl__
#include <com/sun/star/rendering/XIeeeDoubleReadOnlyBitmap.idl>
#endif
#ifndef __com_sun_star_rendering_VolatileContentDestroyedException_idl__
#include <com/sun/star/rendering/VolatileContentDestroyedException.idl>
#endif
module com { module sun { module star { module rendering {
/** This is a specialized interface for bitmaps containing IEEE
doubles for their color components.<p>
*/
interface XIeeeDoubleBitmap : XIeeeDoubleReadOnlyBitmap
{
//-------------------------------------------------------------------------
/** Set raw data of a bitmap.<p>
Set raw data of a bitmap, in the format as defined by
getMemoryLayout(). With the given rectangle, a subset of the
bitmap can be changed. When setting subsets of the bitmap, the
same scanline padding takes place as when the whole bitmap is
changed.<p>
When setting data on volatile bitmaps, always call isValid()
before, and retrieve a new memory layout via
getMemoryLayout(). At least under Windows, the memory layout
can change for the same bitmap, if the user e.g. switches the
screen resolution. Thus, this method will throw an
IllegalArgumentException, if the memory layout changed between
a call to getMemoryLayout() and setData().<p>
@param data
Data to set
@param bitmapLayout
Layout of the data to set. Must match this bitmap's current
layout.
@param rect
Destination rectangle, within the bounds of the bitmap, to set
the data in.
@throws <type>com::sun::star::lang::IndexOutOfBoundsException</type>
if parts of the given rectangle are outside the permissible
bitmap area.
@throws <type>com::sun::star::lang::IllegalArgumentException</type>
if the given memory layout does not match this bitmap's
layout, or if the given data sequence has too few or too much
elements.
*/
void setData( [in] sequence<double> data, [in] FloatingPointBitmapLayout bitmapLayout, [in] ::com::sun::star::geometry::IntegerRectangle2D rect )
raises (com::sun::star::lang::IllegalArgumentException,
com::sun::star::lang::IndexOutOfBoundsException);
//-------------------------------------------------------------------------
/** Set a single pixel of the bitmap with the given color
value.<p>
When setting data on volatile bitmaps, always call isValid()
before, and retrieve a new memory layout via
getMemoryLayout(). At least under Windows, the memory layout
can change for the same bitmap, if the user e.g. switches the
screen resolution. Thus, this method will throw an
IllegalArgumentException, if the memory layout changed between
a call to getMemoryLayout() and setPixel().<p>
@param color
The color value(s) to set
@param bitmapLayout
Layout of the color elements to set. Must match this bitmap's
current layout.
@param pos
Pixel position with the bounds of the bitmap to set.
@throws <type>com::sun::star::lang::IndexOutOfBoundsException</type>
if the given point is outside the permissible bitmap area.
@throws <type>com::sun::star::lang::IllegalArgumentException</type>
if the given memory layout does not match this bitmap's
layout, or if the given data sequence has too few or too much
elements.
*/
void setPixel( [in] sequence<double> color, [in] FloatingPointBitmapLayout bitmapLayout, [in] ::com::sun::star::geometry::IntegerPoint2D pos )
raises (com::sun::star::lang::IllegalArgumentException,
com::sun::star::lang::IndexOutOfBoundsException);
};
}; }; }; };
#endif