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#ifndef __com_sun_star_rendering_XCustomSprite_idl__
#define __com_sun_star_rendering_XCustomSprite_idl__
#ifndef __com_sun_star_uno_XInterface_idl__
#include <com/sun/star/uno/XInterface.idl>
#endif
#ifndef __com_sun_star_rendering_ViewState_idl__
#include <com/sun/star/rendering/ViewState.idl>
#endif
#ifndef __com_sun_star_rendering_RenderState_idl__
#include <com/sun/star/rendering/RenderState.idl>
#endif
#ifndef __com_sun_star_rendering_XSprite_idl__
#include <com/sun/star/rendering/XSprite.idl>
#endif
module com { module sun { module star { module rendering {
published interface XCanvas;
/** Interface to control a custom sprite object on a XSpriteCanvas.<p>
Every change performed on XCustomSprite objects is only visible
after a XSpriteCanvas::updateScreen() call, to facilitate
synchronized screen updates.
TODO: Maybe more than alpha has to be overridden from render state.
TODO: Provide means to change the output area
*/
published interface XCustomSprite : XSprite
{
/** Query a render canvas for this sprite's content.<p>
Whatever is rendered to this canvas will become visible on the
screen only after a XSpriteCanvas::updateScreen() call at the
associated sprite canvas. This canvas is not equivalent to the
host canvas of the sprite. At the very least, all output
happens relative to the sprite's upper left corner, i.e. the
origin of the sprite's canvas device coordinate system will
move with the sprite across the screen.
@return the canvas the sprite content can be rendered into.
*/
XCanvas getContentCanvas();
};
}; }; }; };
#endif