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#ifndef __com_sun_star_rendering_RenderState_idl__
#define __com_sun_star_rendering_RenderState_idl__
#ifndef __com_sun_star_geometry_AffineMatrix2D_idl__
#include <com/sun/star/geometry/AffineMatrix2D.idl>
#endif
#ifndef __com_sun_star_rendering_XColorSpace_idl__
#include <com/sun/star/rendering/XColorSpace.idl>
#endif
module com { module sun { module star { module rendering {
published interface XPolyPolygon2D;
/** This structure contains information passed to each
<type>XCanvas</type> render operation.<p>
This structure contains information considered as the render
state, i.e. the common setup required to render each individual
<type>XCanvas</type> primitive.<p>
@since OpenOffice 2.0
*/
published struct RenderState
{
/** The affine transform associated with this render
operation.<p>
This is used to transform coordinates of canvas primitives
from user space to view space (from which they are
subsequently transformed to device space by the view
transform).<p>
*/
::com::sun::star::geometry::AffineMatrix2D AffineTransform;
//-------------------------------------------------------------------------
/** The clipping area associated with this render operation.<p>
This clipping is interpreted in the user coordinate system,
i.e. subject to the render state transform followed by the
view transform before mapped to device coordinate space.<p>
Specifying an empty interface denotes no clipping,
i.e. everything rendered to the canvas will be visible
(subject to device-dependent constraints, of
course). Specifying an empty XPolyPolygon2D, i.e. a
poly-polygon containing zero polygons, or an XPolyPolygon2D
with any number of empty sub-polygons, denotes the NULL
clip. That means, nothing rendered to the canvas will be
visible.<p>
*/
XPolyPolygon2D Clip;
//-------------------------------------------------------------------------
/** The device color associated with this render operation.<p>
Note that this need not be RGB here, but depends on the active
device color space.<p>
@see XGraphicDevice
@see XColorSpace
*/
sequence<ColorComponent> DeviceColor;
//-------------------------------------------------------------------------
/** The composition mode associated with this render
operation.<p>
The composite mode determines in which way the primitive and
possibly existing background is combined. The permissible
values must be one out of the <type>CompositeOperation</type>
constants.<p>
*/
byte CompositeOperation;
};
}; }; }; };
#endif