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#ifndef __com_sun_star_linguistic2_XDictionary_idl__
#define __com_sun_star_linguistic2_XDictionary_idl__
#ifndef __com_sun_star_container_XNamed_idl__
#include <com/sun/star/container/XNamed.idl>
#endif
#ifndef __com_sun_star_lang_Locale_idl__
#include <com/sun/star/lang/Locale.idl>
#endif
#ifndef __com_sun_star_linguistic2_DictionaryType_idl__
#include <com/sun/star/linguistic2/DictionaryType.idl>
#endif
#ifndef __com_sun_star_linguistic2_XDictionaryEntry_idl__
#include <com/sun/star/linguistic2/XDictionaryEntry.idl>
#endif
#ifndef __com_sun_star_linguistic2_XDictionaryEventListener_idl__
#include <com/sun/star/linguistic2/XDictionaryEventListener.idl>
#endif
//=============================================================================
module com { module sun { module star { module linguistic2 {
//=============================================================================
/** This interfaces enables the object to access personal dictionaries.
<P>Personal dictionaries are used to supply additional
information for spellchecking and hyphenation (see
<type scope="com::sun::star::linguistic2">XDictionaryEntry</type>).
Only active dictionaries with an appropriate language are used
for that purpose.
The entries of an active, positive dictionary are words that are
required to be recognized as correct during the spellchecking
process. Additionally, they will be used for hyphenation.
Entries of a negative dictionary are required to be recognized
as negative words, for example, words that should not be used, during
spellcheck. An entry in a negative dictionary may supply a
proposal for a word to be used instead of the one being used.</P>
@see <type scope="com::sun::star::linguistic2">XDictionaryEvent</type>
@see <type scope="com::sun::star::container">XNamed</type>
*/
published interface XDictionary : com::sun::star::container::XNamed
{
//-------------------------------------------------------------------------
/** returns the type of the dictionary.
@returns
the type of the dictionary.
@see <type scope="com::sun::star::linguistic2">DictionaryType</type>
*/
com::sun::star::linguistic2::DictionaryType getDictionaryType();
//-------------------------------------------------------------------------
/** specifies whether the dictionary should be used or not .
@param bAcvtivate
<TRUE/> if the dictionary should be used, <FALSE/> otherwise.
*/
void setActive( [in] boolean bActivate );
//-------------------------------------------------------------------------
/**
@returns
<TRUE/> if the dictionary is active, <FALSE/> otherwise.
*/
boolean isActive();
//-------------------------------------------------------------------------
/**
@returns
the number of entries in the dictionary.
*/
long getCount();
//-------------------------------------------------------------------------
/**
@returns
the language of the dictionary.
@see <type scope="com::sun::star::lang">Locale</type>
*/
com::sun::star::lang::Locale getLocale();
//-------------------------------------------------------------------------
/** is used to set the language of the dictionary.
@param aLocale
the new language of the dictionary.
@see <type scope="com::sun::star::lang">Locale</type>
*/
void setLocale( [in] com::sun::star::lang::Locale aLocale );
//-------------------------------------------------------------------------
/** searches for an entry that matches the given word.
@returns
the reference to the entry found. If no entry was found,
it is NULL.
@param aWord
the word to be looked for.
@see <type scope="com::sun::star::linguistic2">XDictionaryEntry</type>
*/
com::sun::star::linguistic2::XDictionaryEntry getEntry( [in] string aWord );
//-------------------------------------------------------------------------
/** is used to add an entry to the dictionary.
<P>If an entry already exists, the dictionary remains unchanged
and <FALSE/> will be returned.</P>
<P>In positive dictionaries only postive entries
can be made, and in negative ones only negative entries.</P>
@param xDicEntry
the entry to be added.
@returns
<TRUE/> if the entry was successfully added <FALSE/> otherwise.
@see <type scope="com::sun::star::linguistic2">XDictionaryEntry</type>
@see <type scope="com::sun::star::linguistic2">DictionaryType</type>
*/
boolean addEntry(
[in] com::sun::star::linguistic2::XDictionaryEntry xDicEntry );
//-------------------------------------------------------------------------
/** is used to make an entry in the dictionary.
<P>If an entry already exists, the dictionary remains unchanged
and <FALSE/> will be returned.</P>
<P>In positive dictionaries only postive entries
can be made, and in negative ones only negative entries.</P>
@param aWord
the word to be added.
@param bIsNegative
specifies whether the entry will be a negative one or not.
@param aRplcText
in the case of a negative entry, this is the replacement text to
be used when replacing aWord. Otherwise, it is undefined.
@returns
<TRUE/> if the entry was successfully added, <FALSE/> otherwise.
@see <type scope="com::sun::star::linguistic2">DictionaryType</type>
*/
boolean add(
[in] string aWord,
[in] boolean bIsNegative,
[in] string aRplcText );
//-------------------------------------------------------------------------
/** removes an entry from the dictionary.
@param aWord
the word matching the entry to be removed.
@returns
<TRUE/> if the entry was successfully removed, <FALSE/>
otherwise (especially if the entry was not found).
*/
boolean remove( [in] string aWord );
//-------------------------------------------------------------------------
/**
@returns
<TRUE/> if the dictionary is full and no further
entry can be made, <FALSE/> otherwise.
*/
boolean isFull();
//-------------------------------------------------------------------------
/**
<p>This function should no longer be used since with the expansion of the
maximum number of allowed entries the result may become unreasonable large!</p>
@returns
a sequence with all the entries of the dictionary.
@see <type scope="com::sun::star::linguistic2">XDictionaryEntry</type>
@see <type scope="com::sun::star::linguistic2">XSearchableDictionary</type>
@deprecated
*/
sequence<com::sun::star::linguistic2::XDictionaryEntry> getEntries();
//-------------------------------------------------------------------------
/** removes all entries from the dictionary.
*/
void clear();
//-------------------------------------------------------------------------
/** adds an entry to the list of dictionary event listeners.
<P>On dictionary events, each entry in the listener list will
be notified via a call to
<member scope="com::sun::star::linguistic2">XDictionaryEventListener::processDictionaryEvent</member>.</P>
@param xListener
the entry to be made, that is, the object that wants notifications.
@returns
<TRUE/> if the entry was successfully made, <FALSE/> otherwise.
If <member scope="com::sun::star::lang">XEventListener::disposing</member> was called before,
it will always fail.
@see <member scope="com::sun::star::linguistic2">XDictionary::removeDictionaryEventListener</member>
@see <type scope="com::sun::star::linguistic2">XDictionaryEventListener</type>
*/
boolean addDictionaryEventListener(
[in] com::sun::star::linguistic2::XDictionaryEventListener xListener );
//-------------------------------------------------------------------------
/** removes an entry from the list of dictionary event listeners.
@param xListener
the reference to the listening object to be removed.
@returns
<TRUE/> if the object to be removed was found and removed,
<FALSE/> if the object was not found in the list.
@see <member scope="com::sun::star::linguistic2">XDictionary::addDictionaryEventListener</member>
@see <type scope="com::sun::star::linguistic2">XDictionaryEventListener</type>
*/
boolean removeDictionaryEventListener(
[in] com::sun::star::linguistic2::XDictionaryEventListener xListener );
};
//=============================================================================
}; }; }; };
#endif