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#ifndef __com_sun_star_drawing_framework_XTabBar_idl__
#define __com_sun_star_drawing_framework_XTabBar_idl__
#ifndef __com_sun_star_uno_XInterface_idl__
#include <com/sun/star/uno/XInterface.idl>
#endif
#ifndef __com_sun_star_awt_XWindow_idl__
#include <com/sun/star/awt/XWindow.idl>
#endif
#ifndef __com_sun_star_drawing_framework_TabBarButton_idl__
#include <com/sun/star/drawing/framework/TabBarButton.idl>
#endif
module com { module sun { module star { module drawing { module framework {
/** UI control for the selection of views in a pane.
<p>Every tab of a tab bar has, besides its localized title and help
text, the URL of a view. A possible alternative would be to use a
command URL instead of the view URL.</p>
<p>In the current Impress implementation a tab bar is only used for the
center pane to switch between views in the center pane. Tab bars can
make sense for other panes as well, i.e. for showing either the slide
sorter or the outline view in the left pane.</p>
<p>Tab bar buttons are identified by their resource id. Note that
because the resource anchors are all the same (the tab bar), it is the
resource URL that really identifies a button. There can not be two
buttons with the same resource id.</p>
</p>
<p>A better place for this interface (in an extended version) would be
<code>com::sun::star::awt</code></p>
@see TabBarButton
*/
interface XTabBar
{
/** Add a tab bar button to the right of another one.
@param aButton
The new tab bar button that is to be inserted. If a button with
the same resource id is already present than that is removed before the
new button is inserted.
@param aAnchor
The new button is inserted to the right of this button. When
its ResourceId is empty then the new button is inserted at the left
most position.
*/
void addTabBarButtonAfter ([in] TabBarButton aButton, [in] TabBarButton aAnchor);
/** Add a tab bar button at the right most position.
@param aButton
The new tab bar button that is to be inserted.
*/
void appendTabBarButton ([in] TabBarButton aButton);
/** Remove a tab bar button.
@param aButton
The tab bar button to remove. When there is no button with the
specified resource id then this call is silently ignored.
*/
void removeTabBarButton ([in] TabBarButton aButton);
/** Test whether the specified button exists in the tab bar.
@param aButton
The tab bar button whose existence is tested.
@return
Returns <TRUE/> when the button exists.
*/
boolean hasTabBarButton ([in] TabBarButton aButton);
/** Return a sequence of all the tab bar buttons.
<p>Their order reflects the visible order in the tab bar.</p>
<p>This method can be used when
<member>addTabBarButtonAfter()</member> does not provide enough
control as to where to insert a new button.</p>
*/
sequence<TabBarButton> getTabBarButtons ();
};
}; }; }; }; }; // ::com::sun::star::drawing::framework
#endif