blob: 7882245626f8f0c0a9ccdb7bb841014d2116d477 [file] [log] [blame]
/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
#ifndef __com_sun_star_drawing_TextureMode_idl__
#define __com_sun_star_drawing_TextureMode_idl__
//=============================================================================
module com { module sun { module star { module drawing {
//=============================================================================
// DocMerge from xml: enum com::sun::star::drawing::TextureMode
/** The <type>TextureMode</type> defines in which way the texture color data
replaces the object color data.
*/
published enum TextureMode
{
//-------------------------------------------------------------------------
// DocMerge from xml: value com::sun::star::drawing::TextureMode::REPLACE
/** This is the standard mode.
*/
REPLACE,
//-------------------------------------------------------------------------
// DocMerge from xml: value com::sun::star::drawing::TextureMode::MODULATE
/** This mixes up colors in a way defined by the texture bitmap.
*/
MODULATE,
//-------------------------------------------------------------------------
// DocMerge from xml: value com::sun::star::drawing::TextureMode::BLEND
/** This mixes both data sources in a fixed ratio.
*/
BLEND
};
//=============================================================================
}; }; }; };
#endif