blob: c219047f43ae034d2760ee31dbfd835668c22f8e [file] [log] [blame]
/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
#ifndef __com_sun_star_document_XActionLockable_idl__
#define __com_sun_star_document_XActionLockable_idl__
#ifndef __com_sun_star_uno_XInterface_idl__
#include <com/sun/star/uno/XInterface.idl>
#endif
//=============================================================================
module com { module sun { module star { module document {
//=============================================================================
/** makes it possible to prevent object internal updates for a certain period
to be able to quickly change multiple parts of the objects, where the
updates would invalidate each other, anyway.
*/
published interface XActionLockable: com::sun::star::uno::XInterface
{
//-------------------------------------------------------------------------
/** @returns
<TRUE/> if at least one lock exists.
*/
boolean isActionLocked();
//-------------------------------------------------------------------------
/** increments the lock count of the object by one.
*/
void addActionLock();
//-------------------------------------------------------------------------
/** decrements the lock count of the object by one.
*/
void removeActionLock();
//-------------------------------------------------------------------------
/** sets the locking level.
<p>This method is used for debugging purposes. The programming
environment can restore the locking after a break of a debug
session.</p>
*/
void setActionLocks( [in] short nLock );
//-------------------------------------------------------------------------
/** resets the locking level.
<p>This method is used for debugging purposes. The debugging
environment of a programming language can reset the locks
to allow refreshing of the view if a breakpoint is reached or
step execution is used. </p>
*/
short resetActionLocks();
};
//=============================================================================
}; }; }; };
#endif