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#ifndef __com_sun_star_awt_ActionEvent_idl__
#define __com_sun_star_awt_ActionEvent_idl__
#ifndef __com_sun_star_lang_EventObject_idl__
#include <com/sun/star/lang/EventObject.idl>
#endif
//=============================================================================
module com { module sun { module star { module awt {
//=============================================================================
/** a semantic event which indicates that a component-defined action occurred.
<p>This high-level event is generated by a component (such as a Button)
when the component-specific action occurs (such as being pressed).
The event is passed to every <type>XActionListener</type> object
that registered to receive such events using the component's
<code>addActionListener</code> method.</p>
<p>The object that implements the <type>XActionListener</type> interface
gets this ActionEvent when the event occurs. The listener is therefore
spared the details of processing individual mouse movements and mouse
clicks, and can instead process a "meaningful" (semantic) event like
"button pressed".</p>
*/
published struct ActionEvent: com::sun::star::lang::EventObject
{
//-------------------------------------------------------------------------
/** contains the command string associated with this action.
*/
string ActionCommand;
};
//=============================================================================
}; }; }; };
#endif