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#ifndef __com_sun_star_animations_XAnimationListener_idl__
#define __com_sun_star_animations_XAnimationListener_idl__
#ifndef __com_sun_star_lang_XEventListener_idl__
#include <com/sun/star/lang/XEventListener.idl>
#endif
#ifndef __com_sun_star_animations_XAnimationNode_idl__
#include <com/sun/star/animations/XAnimationNode.idl>
#endif
//=============================================================================
module com { module sun { module star { module animations {
//=============================================================================
/** makes it possible to register listeners, which are called whenever
an animation event occurs.
@since OpenOffice 3.0
*/
published interface XAnimationListener : ::com::sun::star::lang::XEventListener
{
/** This event is raised when the element local timeline begins to play.
<p>It will be raised each time the element begins the active duration (i.e. when it restarts, but not when it repeats).</p>
<p>It may be raised both in the course of normal (i.e. scheduled or interactive) timeline play, as well as in the
case that the element was begun with an interface method.</p>
@param Node
The node that begins to play.
*/
void beginEvent( [in] XAnimationNode Node );
/** This event is raised at the active end of the element.
<p>Note that this event is not raised at the simple end of each repeat.</p>
<p>This event may be raised both in the course of normal (i.e. scheduled or interactive) timeline play, as well as in the
case that the element was ended with a DOM method.</p>
@param Node
The node that stops playing.
*/
void endEvent( [in] XAnimationNode Node );
/** This event is raised when the element local timeline repeats.
<p>It will be raised each time the element repeats, after the first iteration.</p>
<p>Associated with the repeat event is an integer that indicates which repeat iteration is
beginning.
@param Node
The node that repeats.
@param Repeat
The value is a 0-based integer, but the repeat event is not raised for the first iteration and so the observed values will be >= 1.
*/
void repeat( [in] XAnimationNode Node, [in] long Repeat );
};
//=============================================================================
}; }; }; };
#endif