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#ifndef __com_sun_star_animations_AnimationNodeType_idl__
#define __com_sun_star_animations_AnimationNodeType_idl__
//=============================================================================
module com { module sun { module star { module animations {
//=============================================================================
/** This constants defines a type for an animation node.
<br>
It can be used to quickly identify semantic blocks inside an animation hierachy.
@see AnimationNode
*/
constants AnimationNodeType
{
/** Defines a custom time node. */
const short CUSTOM = 0;
/** Defines a parallel time container. */
const short PAR = 1;
/** Defines a sequence time container. */
const short SEQ = 2;
/** Defines an iterate time container. */
const short ITERATE = 3;
/** Defines a generic attribute animation. */
const short ANIMATE = 4;
/** Defines a simple mean of just setting the value of
an attribute for a specified duration. */
const short SET = 5;
/** Defines a move animation along a path. */
const short ANIMATEMOTION = 6;
/** Defines an animation of a color attribute. */
const short ANIMATECOLOR = 7;
/** Defines an animation of a transformation attribute. */
const short ANIMATETRANSFORM = 8;
/** Defines an animation of a filter behavior. */
const short TRANSITIONFILTER = 9;
/** Defines an audio effect. */
const short AUDIO = 10;
/** Defines a command effect. */
const short COMMAND = 11;
};
//=============================================================================
}; }; }; };
#endif