| /************************************************************** |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| * |
| *************************************************************/ |
| |
| |
| |
| // MARKER(update_precomp.py): autogen include statement, do not remove |
| #include "precompiled_framework.hxx" |
| |
| //_________________________________________________________________________________________________________________ |
| // my own includes |
| //_________________________________________________________________________________________________________________ |
| |
| #include <uielement/uielement.hxx> |
| |
| //_________________________________________________________________________________________________________________ |
| // interface includes |
| //_________________________________________________________________________________________________________________ |
| |
| #include <com/sun/star/ui/DockingArea.hpp> |
| |
| //_________________________________________________________________________________________________________________ |
| // namespace |
| //_________________________________________________________________________________________________________________ |
| |
| using namespace ::com::sun::star; |
| |
| namespace framework |
| { |
| |
| bool UIElement::operator< ( const ::framework::UIElement& aUIElement ) const |
| { |
| if ( !m_xUIElement.is() && aUIElement.m_xUIElement.is() ) |
| return false; |
| else if ( m_xUIElement.is() && !aUIElement.m_xUIElement.is() ) |
| return true; |
| else if ( !m_bVisible && aUIElement.m_bVisible ) |
| return false; |
| else if ( m_bVisible && !aUIElement.m_bVisible ) |
| return true; |
| else if ( !m_bFloating && aUIElement.m_bFloating ) |
| return true; |
| else if ( m_bFloating && !aUIElement.m_bFloating ) |
| return false; |
| else |
| { |
| if ( m_bFloating ) |
| { |
| bool bEqual = ( m_aFloatingData.m_aPos.Y() == aUIElement.m_aFloatingData.m_aPos.Y() ); |
| if ( bEqual ) |
| return ( m_aFloatingData.m_aPos.X() < aUIElement.m_aFloatingData.m_aPos.X() ); |
| else |
| return ( m_aFloatingData.m_aPos.Y() < aUIElement.m_aFloatingData.m_aPos.Y() ); |
| } |
| else |
| { |
| if ( m_aDockedData.m_nDockedArea < aUIElement.m_aDockedData.m_nDockedArea ) |
| return true; |
| else if ( m_aDockedData.m_nDockedArea > aUIElement.m_aDockedData.m_nDockedArea ) |
| return false; |
| else |
| { |
| if ( m_aDockedData.m_nDockedArea == ui::DockingArea_DOCKINGAREA_TOP || |
| m_aDockedData.m_nDockedArea == ui::DockingArea_DOCKINGAREA_BOTTOM ) |
| { |
| if ( !( m_aDockedData.m_aPos.Y() == aUIElement.m_aDockedData.m_aPos.Y() ) ) |
| return ( m_aDockedData.m_aPos.Y() < aUIElement.m_aDockedData.m_aPos.Y() ); |
| else |
| { |
| bool bEqual = ( m_aDockedData.m_aPos.X() == aUIElement.m_aDockedData.m_aPos.X() ); |
| if ( bEqual ) |
| { |
| if ( m_bUserActive && !aUIElement.m_bUserActive ) |
| return sal_True; |
| else if ( !m_bUserActive && aUIElement.m_bUserActive ) |
| return sal_False; |
| else |
| return sal_False; |
| } |
| else |
| return ( m_aDockedData.m_aPos.X() <= aUIElement.m_aDockedData.m_aPos.X() ); |
| } |
| } |
| else |
| { |
| if ( !( m_aDockedData.m_aPos.X() == aUIElement.m_aDockedData.m_aPos.X() ) ) |
| return ( m_aDockedData.m_aPos.X() < aUIElement.m_aDockedData.m_aPos.X() ); |
| else |
| { |
| bool bEqual = ( m_aDockedData.m_aPos.Y() == aUIElement.m_aDockedData.m_aPos.Y() ); |
| if ( bEqual ) |
| { |
| if ( m_bUserActive && !aUIElement.m_bUserActive ) |
| return sal_True; |
| else if ( !m_bUserActive && aUIElement.m_bUserActive ) |
| return sal_False; |
| else |
| return sal_False; |
| } |
| else |
| return ( m_aDockedData.m_aPos.Y() <= aUIElement.m_aDockedData.m_aPos.Y() ); |
| } |
| } |
| } |
| } |
| } |
| } |
| |
| UIElement& UIElement::operator= ( const UIElement& rUIElement ) |
| { |
| if (&rUIElement != this) |
| { |
| m_aType = rUIElement.m_aType; |
| m_aName = rUIElement.m_aName; |
| m_aUIName = rUIElement.m_aUIName; |
| m_xUIElement = rUIElement.m_xUIElement; |
| m_bFloating = rUIElement.m_bFloating; |
| m_bVisible = rUIElement.m_bVisible; |
| m_bUserActive = rUIElement.m_bUserActive; |
| m_bCreateNewRowCol0 = rUIElement.m_bCreateNewRowCol0; |
| m_bDeactiveHide = rUIElement.m_bDeactiveHide; |
| m_bMasterHide = rUIElement.m_bMasterHide; |
| m_bContextSensitive = rUIElement.m_bContextSensitive; |
| m_bContextActive = rUIElement.m_bContextActive; |
| m_bNoClose = rUIElement.m_bNoClose; |
| m_bSoftClose = rUIElement.m_bSoftClose; |
| m_bStateRead = rUIElement.m_bStateRead; |
| m_nStyle = rUIElement.m_nStyle; |
| m_aDockedData = rUIElement.m_aDockedData; |
| m_aFloatingData = rUIElement.m_aFloatingData; |
| } |
| return *this; |
| } |
| |
| } // namespace framework |