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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_framework.hxx"
//_________________________________________________________________________________________________________________
// my own includes
//_________________________________________________________________________________________________________________
#include <uielement/uielement.hxx>
//_________________________________________________________________________________________________________________
// interface includes
//_________________________________________________________________________________________________________________
#include <com/sun/star/ui/DockingArea.hpp>
//_________________________________________________________________________________________________________________
// namespace
//_________________________________________________________________________________________________________________
using namespace ::com::sun::star;
namespace framework
{
bool UIElement::operator< ( const ::framework::UIElement& aUIElement ) const
{
if ( !m_xUIElement.is() && aUIElement.m_xUIElement.is() )
return false;
else if ( m_xUIElement.is() && !aUIElement.m_xUIElement.is() )
return true;
else if ( !m_bVisible && aUIElement.m_bVisible )
return false;
else if ( m_bVisible && !aUIElement.m_bVisible )
return true;
else if ( !m_bFloating && aUIElement.m_bFloating )
return true;
else if ( m_bFloating && !aUIElement.m_bFloating )
return false;
else
{
if ( m_bFloating )
{
bool bEqual = ( m_aFloatingData.m_aPos.Y() == aUIElement.m_aFloatingData.m_aPos.Y() );
if ( bEqual )
return ( m_aFloatingData.m_aPos.X() < aUIElement.m_aFloatingData.m_aPos.X() );
else
return ( m_aFloatingData.m_aPos.Y() < aUIElement.m_aFloatingData.m_aPos.Y() );
}
else
{
if ( m_aDockedData.m_nDockedArea < aUIElement.m_aDockedData.m_nDockedArea )
return true;
else if ( m_aDockedData.m_nDockedArea > aUIElement.m_aDockedData.m_nDockedArea )
return false;
else
{
if ( m_aDockedData.m_nDockedArea == ui::DockingArea_DOCKINGAREA_TOP ||
m_aDockedData.m_nDockedArea == ui::DockingArea_DOCKINGAREA_BOTTOM )
{
if ( !( m_aDockedData.m_aPos.Y() == aUIElement.m_aDockedData.m_aPos.Y() ) )
return ( m_aDockedData.m_aPos.Y() < aUIElement.m_aDockedData.m_aPos.Y() );
else
{
bool bEqual = ( m_aDockedData.m_aPos.X() == aUIElement.m_aDockedData.m_aPos.X() );
if ( bEqual )
{
if ( m_bUserActive && !aUIElement.m_bUserActive )
return sal_True;
else if ( !m_bUserActive && aUIElement.m_bUserActive )
return sal_False;
else
return sal_False;
}
else
return ( m_aDockedData.m_aPos.X() <= aUIElement.m_aDockedData.m_aPos.X() );
}
}
else
{
if ( !( m_aDockedData.m_aPos.X() == aUIElement.m_aDockedData.m_aPos.X() ) )
return ( m_aDockedData.m_aPos.X() < aUIElement.m_aDockedData.m_aPos.X() );
else
{
bool bEqual = ( m_aDockedData.m_aPos.Y() == aUIElement.m_aDockedData.m_aPos.Y() );
if ( bEqual )
{
if ( m_bUserActive && !aUIElement.m_bUserActive )
return sal_True;
else if ( !m_bUserActive && aUIElement.m_bUserActive )
return sal_False;
else
return sal_False;
}
else
return ( m_aDockedData.m_aPos.Y() <= aUIElement.m_aDockedData.m_aPos.Y() );
}
}
}
}
}
}
UIElement& UIElement::operator= ( const UIElement& rUIElement )
{
if (&rUIElement != this)
{
m_aType = rUIElement.m_aType;
m_aName = rUIElement.m_aName;
m_aUIName = rUIElement.m_aUIName;
m_xUIElement = rUIElement.m_xUIElement;
m_bFloating = rUIElement.m_bFloating;
m_bVisible = rUIElement.m_bVisible;
m_bUserActive = rUIElement.m_bUserActive;
m_bCreateNewRowCol0 = rUIElement.m_bCreateNewRowCol0;
m_bDeactiveHide = rUIElement.m_bDeactiveHide;
m_bMasterHide = rUIElement.m_bMasterHide;
m_bContextSensitive = rUIElement.m_bContextSensitive;
m_bContextActive = rUIElement.m_bContextActive;
m_bNoClose = rUIElement.m_bNoClose;
m_bSoftClose = rUIElement.m_bSoftClose;
m_bStateRead = rUIElement.m_bStateRead;
m_nStyle = rUIElement.m_nStyle;
m_aDockedData = rUIElement.m_aDockedData;
m_aFloatingData = rUIElement.m_aFloatingData;
}
return *this;
}
} // namespace framework