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#ifndef __FRAMEWORK_LOADENV_ACTIONLOCKGUARD_HXX_
#define __FRAMEWORK_LOADENV_ACTIONLOCKGUARD_HXX_
//_______________________________________________
// includes of own project
#include <threadhelp/threadhelpbase.hxx>
#include <threadhelp/resetableguard.hxx>
//_______________________________________________
// includes of uno interface
#include <com/sun/star/document/XActionLockable.hpp>
//_______________________________________________
// includes of an other project
//_______________________________________________
// namespace
namespace framework{
#ifndef css
namespace css = ::com::sun::star;
#endif
//_______________________________________________
// definitions
/** @short implements a guard, which can use the interface
<type scope="com::sun::star::document">XActionLockable</type>.
@descr This guard should be used to be shure, that any lock will be
released. Otherwhise the locaked document can hinder the office on shutdown!
*/
class ActionLockGuard : private ThreadHelpBase
{
//-------------------------------------------
// member
private:
/** @short points to the object, which can be locked from outside. */
css::uno::Reference< css::document::XActionLockable > m_xActionLock;
/** @short knows if a lock exists on the internal lock object
forced by this guard instance. */
sal_Bool m_bActionLocked;
//-------------------------------------------
// interface
public:
//---------------------------------------
/** @short default ctor to initialize a "non working guard".
@descr That can be usefull in cases, where no resource still exists,
but will be available next time. Then this guard can be used
in a mode "use guard for more then one resources".
*/
ActionLockGuard()
: ThreadHelpBase ( )
, m_bActionLocked(sal_False)
{
}
//---------------------------------------
/** @short initialize new guard instance and lock the given resource immediatly.
@param xLock
points to the outside resource, which should be locked.
*/
ActionLockGuard(const css::uno::Reference< css::document::XActionLockable >& xLock)
: ThreadHelpBase ( )
, m_bActionLocked(sal_False)
{
setResource(xLock);
}
//---------------------------------------
/** @short release this guard instance and make shure, that no lock
will exist afterwards on the internal wrapped resource.
*/
virtual ~ActionLockGuard()
{
unlock();
}
//---------------------------------------
/** @short set a new resource for locking at this guard.
@descr This call will fail, if an internal resource already exists
and is currently locked.
@param xLock
points to the outside resource, which should be locked.
@return sal_True, if new resource could be set and locked.
sal_False otherwhise.
*/
virtual sal_Bool setResource(const css::uno::Reference< css::document::XActionLockable >& xLock)
{
// SAFE -> ..........................
ResetableGuard aMutexLock(m_aLock);
if (m_bActionLocked || !xLock.is())
return sal_False;
m_xActionLock = xLock;
m_xActionLock->addActionLock();
m_bActionLocked = m_xActionLock->isActionLocked();
// <- SAFE ..........................
return sal_True;
}
//---------------------------------------
/** @short set a new resource for locking at this guard.
@descr This call will fail, if an internal resource already exists
and is currently locked.
@param xLock
points to the outside resource, which should be locked.
@return sal_True, if new resource could be set and locked.
sal_False otherwhise.
*/
virtual void freeResource()
{
// SAFE -> ..........................
ResetableGuard aMutexLock(m_aLock);
css::uno::Reference< css::document::XActionLockable > xLock = m_xActionLock ;
sal_Bool bLocked = m_bActionLocked;
m_xActionLock.clear();
m_bActionLocked = sal_False;
aMutexLock.unlock();
// <- SAFE ..........................
if (bLocked && xLock.is())
xLock->removeActionLock();
}
//---------------------------------------
/** @short lock the internal wrapped resource, if its not already done. */
virtual void lock()
{
// SAFE -> ..........................
ResetableGuard aMutexLock(m_aLock);
if (!m_bActionLocked && m_xActionLock.is())
{
m_xActionLock->addActionLock();
m_bActionLocked = m_xActionLock->isActionLocked();
}
// <- SAFE ..........................
}
//---------------------------------------
/** @short unlock the internal wrapped resource, if its not already done. */
virtual void unlock()
{
// SAFE -> ..........................
ResetableGuard aMutexLock(m_aLock);
if (m_bActionLocked && m_xActionLock.is())
{
m_xActionLock->removeActionLock();
// dont check for any locks here ...
// May another guard use the same lock object :-(
m_bActionLocked = sal_False;
}
// <- SAFE ..........................
}
};
} // namespace framework
#endif // __FRAMEWORK_LOADENV_ACTIONLOCKGUARD_HXX_