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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
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*************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_framework.hxx"
//_________________________________________________________________________________________________________________
// my own includes
//_________________________________________________________________________________________________________________
#ifndef __FRAMEWORK_FRAMECONTAINER_HXX_
#include <classes/framecontainer.hxx>
#endif
#include <threadhelp/writeguard.hxx>
#include <threadhelp/readguard.hxx>
#ifndef __FRAMEWORK_COMMANDS_HXX_
#include <commands.h>
#endif
//_________________________________________________________________________________________________________________
// interface includes
//_________________________________________________________________________________________________________________
#ifndef _COM_SUN_STAR_FRAME_FRAMESEARCH_FLAG_HPP_
#include <com/sun/star/frame/FrameSearchFlag.hpp>
#endif
//_________________________________________________________________________________________________________________
// includes of other projects
//_________________________________________________________________________________________________________________
#include <vcl/svapp.hxx>
//_________________________________________________________________________________________________________________
// namespace
//_________________________________________________________________________________________________________________
namespace framework{
//_________________________________________________________________________________________________________________
// non exported const
//_________________________________________________________________________________________________________________
//_________________________________________________________________________________________________________________
// non exported definitions
//_________________________________________________________________________________________________________________
//_________________________________________________________________________________________________________________
// declarations
//_________________________________________________________________________________________________________________
/**-***************************************************************************************************************
@short initialize an empty container
@descr The container will be empty then - special features (e.g. the async quit mechanism) are disabled.
@threadsafe not neccessary - its not a singleton
@modified 01.07.2002 14:42,as96863
*****************************************************************************************************************/
FrameContainer::FrameContainer()
// initialize base classes first.
// Order is neccessary for right initilization of his and OUR member ... m_aLock
: ThreadHelpBase ( &Application::GetSolarMutex() )
/*DEPRECATEME
, m_bAsyncQuit ( sal_False ) // default must be "disabled"!
, m_aAsyncCall ( LINK( this, FrameContainer, implts_asyncQuit ) )
*/
{
}
/**-***************************************************************************************************************
@short deinitialize may a filled container
@descr Special features (if the currently are running) will be dsiabled and we free all used other ressources.
@threadsafe not neccessary - its not a singleton
@modified 01.07.2002 14:43,as96863
*****************************************************************************************************************/
FrameContainer::~FrameContainer()
{
// Don't forget to free memory!
m_aContainer.clear();
m_xActiveFrame.clear();
}
/**-***************************************************************************************************************
@short append a new frame to the container
@descr We accept the incoming frame only, if it is a valid reference and dosnt exist already.
@param xFrame
frame, which should be added to this container
Must be a valid reference.
@threadsafe yes
@modified 01.07.2002 14:44,as96863
*****************************************************************************************************************/
void FrameContainer::append( const css::uno::Reference< css::frame::XFrame >& xFrame )
{
if (xFrame.is() && ! exist(xFrame))
{
/* SAFE { */
WriteGuard aWriteLock( m_aLock );
m_aContainer.push_back( xFrame );
aWriteLock.unlock();
/* } SAFE */
}
}
/**-***************************************************************************************************************
@short remove a frame from the container
@descr In case we remove the last frame and our internal special feature (the async quit mechanism)
was enabled by the desktop instance, we start it.
@param xFrame
frame, which should be deleted from this container
Must be a valid reference.
@threadsafe yes
@modified 01.07.2002 14:52,as96863
*****************************************************************************************************************/
void FrameContainer::remove( const css::uno::Reference< css::frame::XFrame >& xFrame )
{
/* SAFE { */
// write lock neccessary for follwing erase()!
WriteGuard aWriteLock( m_aLock );
TFrameIterator aSearchedItem = ::std::find( m_aContainer.begin(), m_aContainer.end(), xFrame );
if (aSearchedItem!=m_aContainer.end())
{
m_aContainer.erase( aSearchedItem );
// If removed frame was the current active frame - reset state variable.
if (m_xActiveFrame==xFrame)
m_xActiveFrame = css::uno::Reference< css::frame::XFrame >();
// We don't need the write lock any longer ...
// downgrade to read access.
aWriteLock.downgrade();
/*DEPRECATEME
// If last frame was removed and special quit mode is enabled by the desktop
// we must terminate the application by using this asynchronous callback!
if (m_aContainer.size()<1 && m_bAsyncQuit)
m_aAsyncCall.Post(0);
*/
}
aWriteLock.unlock();
// } SAFE
}
/**-***************************************************************************************************************
@short check if the given frame currently exist inside the container
@descr -
@param xFrame
reference to the queried frame
@return <TRUE/> if frame is oart of this container
<FALSE/> otherwhise
@threadsafe yes
@modified 01.07.2002 14:55,as96863
*****************************************************************************************************************/
sal_Bool FrameContainer::exist( const css::uno::Reference< css::frame::XFrame >& xFrame ) const
{
/* SAFE { */
ReadGuard aReadLock( m_aLock );
return( ::std::find( m_aContainer.begin(), m_aContainer.end(), xFrame ) != m_aContainer.end() );
/* } SAFE */
}
/**-***************************************************************************************************************
@short delete all existing items of the container
@descr -
@threadsafe yes
@modified 01.07.2002 15:00,as96863
*****************************************************************************************************************/
void FrameContainer::clear()
{
// SAFE {
WriteGuard aWriteLock( m_aLock );
// Clear the container ...
m_aContainer.clear();
// ... and don't forget to reset the active frame.
// Its an reference to a valid container-item.
// But no container item => no active frame!
m_xActiveFrame = css::uno::Reference< css::frame::XFrame >();
/*DEPRECATEME
// If special quit mode is used - we must terminate the desktop.
// He is the owner of this container and can't work without any visible tasks/frames!
if (m_bAsyncQuit)
m_aAsyncCall.Post(0);
*/
aWriteLock.unlock();
// } SAFE
}
/**-***************************************************************************************************************
@short returns count of all current existing frames
@descr -
@deprecated This value can't be guaranteed for multithreading environments.
So it will be marked as deprecated and should be replaced by "getAllElements()".
@return the count of existing container items
@threadsafe yes
@modified 01.07.2002 15:00,as96863
*****************************************************************************************************************/
sal_uInt32 FrameContainer::getCount() const
{
/* SAFE { */
ReadGuard aReadLock( m_aLock );
return( (sal_uInt32)m_aContainer.size() );
/* } SAFE */
}
/**-***************************************************************************************************************
@short returns one item of this container
@descr -
@deprecated This value can't be guaranteed for multithreading environments.
So it will be marked as deprecated and should be replaced by "getAllElements()".
@param nIndex
a valud between 0 and (getCount()-1) to adress one container item
@return a reference to a frame inside the container, which match with given index
@threadsafe yes
@modified 01.07.2002 15:03,as96863
*****************************************************************************************************************/
css::uno::Reference< css::frame::XFrame > FrameContainer::operator[]( sal_uInt32 nIndex ) const
{
css::uno::Reference< css::frame::XFrame > xFrame;
try
{
// Get element form container WITH automatic test of ranges!
// If index not valid, a out_of_range exception is thrown.
/* SAFE { */
ReadGuard aReadLock( m_aLock );
xFrame = m_aContainer.at( nIndex );
aReadLock.unlock();
/* } SAFE */
}
catch( std::out_of_range& )
{
// The index is not valid for current container-content - we must handle this case!
// We can return the default value ...
LOG_EXCEPTION( "FrameContainer::operator[]", "Exception catched ...", DECLARE_ASCII("::std::out_of_range") )
}
return xFrame;
}
/**-***************************************************************************************************************
@short returns a snapshot of all currently existing frames inside this container
@descr Should be used to replace the deprecated functions getCount()/operator[]!
@return a list of all frame refrences inside this container
@threadsafe yes
@modified 01.07.2002 15:09,as96863
*****************************************************************************************************************/
css::uno::Sequence< css::uno::Reference< css::frame::XFrame > > FrameContainer::getAllElements() const
{
/* SAFE { */
ReadGuard aReadLock( m_aLock );
sal_Int32 nPosition = 0;
css::uno::Sequence< css::uno::Reference< css::frame::XFrame > > lElements ( (sal_uInt32)m_aContainer.size() );
for (TConstFrameIterator pItem=m_aContainer.begin(); pItem!=m_aContainer.end(); ++pItem)
lElements[nPosition++] = *pItem;
aReadLock.unlock();
/* } SAFE */
return lElements;
}
/**-***************************************************************************************************************
@short set the given frame as the new active one inside this container
@descr We accept this frame only, if it's already a part of this container.
@param xFrame
reference to the new active frame
Must be a valid reference and already part of this container.
@threadsafe yes
@modified 01.07.2002 15:11,as96863
*****************************************************************************************************************/
void FrameContainer::setActive( const css::uno::Reference< css::frame::XFrame >& xFrame )
{
if ( !xFrame.is() || exist(xFrame) )
{
/* SAFE { */
WriteGuard aWriteLock( m_aLock );
m_xActiveFrame = xFrame;
aWriteLock.unlock();
/* } SAFE */
}
}
/**-***************************************************************************************************************
@short return sthe current active frame of this container
@descr Value can be null in case the frame was removed from the container and nobody
from outside decide which of all others should be the new one ...
@return a reference to the current active frame
Value can be NULL!
@threadsafe yes
@modified 01.07.2002 15:11,as96863
*****************************************************************************************************************/
css::uno::Reference< css::frame::XFrame > FrameContainer::getActive() const
{
/* SAFE { */
ReadGuard aReadLock( m_aLock );
return m_xActiveFrame;
/* } SAFE */
}
/**-***************************************************************************************************************
@short implements a simple search based on current container items
@descr It can be used for findFrame() and implements a deep down search.
@param sName
target name, which is searched
@return reference to the found frame or NULL if not.
@threadsafe yes
@modified 01.07.2002 15:22,as96863
*****************************************************************************************************************/
css::uno::Reference< css::frame::XFrame > FrameContainer::searchOnAllChildrens( const ::rtl::OUString& sName ) const
{
/* SAFE { */
ReadGuard aReadLock( m_aLock );
// Step over all child frames. But if direct child isn't the right one search on his children first - before
// you go to next direct child of this container!
css::uno::Reference< css::frame::XFrame > xSearchedFrame;
for( TConstFrameIterator pIterator=m_aContainer.begin(); pIterator!=m_aContainer.end(); ++pIterator )
{
if ((*pIterator)->getName()==sName)
{
xSearchedFrame = *pIterator;
break;
}
else
{
xSearchedFrame = (*pIterator)->findFrame( sName, css::frame::FrameSearchFlag::CHILDREN );
if (xSearchedFrame.is())
break;
}
}
aReadLock.unlock();
/* } SAFE */
return xSearchedFrame;
}
/**-***************************************************************************************************************
@short implements a simple search based on current container items
@descr It can be used for findFrame() and search on members of this container only!
@param sName
target name, which is searched
@return reference to the found frame or NULL if not.
@threadsafe yes
@modified 01.07.2002 15:22,as96863
*****************************************************************************************************************/
css::uno::Reference< css::frame::XFrame > FrameContainer::searchOnDirectChildrens( const ::rtl::OUString& sName ) const
{
/* SAFE { */
ReadGuard aReadLock( m_aLock );
css::uno::Reference< css::frame::XFrame > xSearchedFrame;
for( TConstFrameIterator pIterator=m_aContainer.begin(); pIterator!=m_aContainer.end(); ++pIterator )
{
if ((*pIterator)->getName()==sName)
{
xSearchedFrame = *pIterator;
break;
}
}
aReadLock.unlock();
/* } SAFE */
return xSearchedFrame;
}
} // namespace framework