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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
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* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
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#ifndef __FRAMEWORK_UIELEMENT_STATUSBAR_HXX_
#define __FRAMEWORK_UIELEMENT_STATUSBAR_HXX_
//_________________________________________________________________________________________________________________
// my own includes
//_________________________________________________________________________________________________________________
#include <uielement/statusbarmanager.hxx>
//_________________________________________________________________________________________________________________
// interface includes
//_________________________________________________________________________________________________________________
//_________________________________________________________________________________________________________________
// other includes
//_________________________________________________________________________________________________________________
#include <vcl/status.hxx>
namespace framework
{
class FrameworkStatusBar : public StatusBar
{
public:
FrameworkStatusBar( Window* pParent,
WinBits nWinBits );
virtual ~FrameworkStatusBar();
void SetStatusBarManager( StatusBarManager* pStatusBarManager );
virtual void StateChanged( StateChangedType nType );
virtual void DataChanged( const DataChangedEvent& rDCEvt );
virtual void UserDraw(const UserDrawEvent& rUDEvt);
virtual void Command( const CommandEvent &rEvt );
virtual void MouseMove( const MouseEvent& rMEvt );
virtual void MouseButtonDown( const MouseEvent& rMEvt );
virtual void MouseButtonUp( const MouseEvent& rMEvt );
private:
StatusBarManager* m_pMgr;
sal_Bool m_bShow : 1,
m_bLock : 1;
};
}
#endif // __FRAMEWORK_UIELEMENT_STATUSBAR_HXX_