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#ifndef __FRAMEWORK_JOBS_JOB_HXX_
#define __FRAMEWORK_JOBS_JOB_HXX_
//_______________________________________
// my own includes
#include <jobs/jobresult.hxx>
#include <jobs/jobdata.hxx>
#include <threadhelp/threadhelpbase.hxx>
#include <macros/debug.hxx>
#include <macros/xinterface.hxx>
#include <macros/xtypeprovider.hxx>
#include <stdtypes.h>
#include <general.h>
//_______________________________________
// interface includes
#include <com/sun/star/lang/XMultiServiceFactory.hpp>
#include <com/sun/star/lang/XTypeProvider.hpp>
#include <com/sun/star/frame/XFrame.hpp>
#include <com/sun/star/frame/XDesktop.hpp>
#include <com/sun/star/frame/XDispatchResultListener.hpp>
#include <com/sun/star/task/XJobListener.hpp>
#include <com/sun/star/util/XCloseListener.hpp>
#include <com/sun/star/frame/DispatchResultEvent.hpp>
//_______________________________________
// other includes
#include <cppuhelper/weak.hxx>
#include <rtl/ustring.hxx>
//_______________________________________
// namespace
namespace framework{
//_______________________________________
// public const
//_______________________________________
// definitions
/**
@short it represent a job; execute it and control it's lifetime
@descr This implemetation can be used to wrapp jobs, execute it
synchronously or asynchronous, control it's lifetime
and differe between jobs with and without configuration.
*/
class Job : public css::lang::XTypeProvider
, public css::task::XJobListener
, public css::frame::XTerminateListener
, public css::util::XCloseListener
, private ThreadHelpBase
, public ::cppu::OWeakObject
{
//___________________________________
// structs
private:
/** different possible states for the internal wrapped job.
It can be started, stopped by a queryClosing() request or
disposed() by a notifyClosing() request ...
*/
enum ERunState
{
E_NEW,
E_RUNNING,
E_STOPPED_OR_FINISHED,
E_DISPOSED
};
//___________________________________
// member
private:
/**
hold all neccessary informations about this job.
It can be used for both modes: with and without configuration.
*/
JobData m_aJobCfg;
/**
We need it to create own services on demand.
*/
css::uno::Reference< css::lang::XMultiServiceFactory > m_xSMGR;
/**
Hold the (may asynchronous) job alive.
*/
css::uno::Reference< css::uno::XInterface > m_xJob;
/**
Used to wait for finishing of asynchronous started jobs.
*/
::osl::Condition m_aAsyncWait;
/**
For some special cases we must know the environment, in which
this job runs. Means the frame inside which we may was triggered.
We use it too, to listen for closing events of this ressource.
Please note: If m_xFrame is set - m_xModel should be NULL.
Only one environment can be supported realy.
*/
css::uno::Reference< css::frame::XFrame > m_xFrame;
/**
For some special cases we must know the environment, in which
this job runs. Means the document inside which we may was triggered.
We use it too, to listen for closing events of this ressource.
Please note: If m_xModel is set - m_xFrame should be NULL.
Only one environment can be supported realy.
*/
css::uno::Reference< css::frame::XModel > m_xModel;
/**
We are registered at this instance to listen for office shutdown events.
It's neccessary supress it (if possible) or to react in the right way.
*/
css::uno::Reference< css::frame::XDesktop > m_xDesktop;
/**
A job can return a dispatch result event after finishing its work.
We have to transport it to any outside interested listener then.
(see m_xResultSourceFake for further informations too!)
*/
css::uno::Reference< css::frame::XDispatchResultListener > m_xResultListener;
/**
We can't set ourself as source of a dispatch result event ... nor our job.
Because the listener (set as m_xResultListener) expect the original instance,
where it was registered. This original instance is the user of this class.
It must be set explicitly and will be used to fake the source of the event!
*/
css::uno::Reference< css::uno::XInterface > m_xResultSourceFake;
/**
Holds the state, if we are listen for desktop/frame or model closing events or not.
The used references are not realy enough to detect a valid listener connection.
Thats why we use this additional information here too.
*/
sal_Bool m_bListenOnDesktop;
sal_Bool m_bListenOnFrame;
sal_Bool m_bListenOnModel;
/**
In case we got a close request from our desktop/frame/model (on which we listen) ... and
the ownership was delivered there ... we have to close ourself and this object
in case the internal wrapped and running job finish his work.
*/
sal_Bool m_bPendingCloseFrame;
sal_Bool m_bPendingCloseModel;
/**
indicates in which state the internal job currently exist.
We can use this information to throw any suitable veto exception
to prevent the environment against dieing or supress superflous dispose()
calls at the job.
*/
ERunState m_eRunState;
//___________________________________
// native interface
public:
Job( const css::uno::Reference< css::lang::XMultiServiceFactory >& xSMGR ,
const css::uno::Reference< css::frame::XFrame >& xFrame );
Job( const css::uno::Reference< css::lang::XMultiServiceFactory >& xSMGR ,
const css::uno::Reference< css::frame::XModel >& xModel );
virtual ~Job( );
void setDispatchResultFake( const css::uno::Reference< css::frame::XDispatchResultListener >& xListener ,
const css::uno::Reference< css::uno::XInterface >& xSourceFake );
void setJobData ( const JobData& aData );
void execute ( const css::uno::Sequence< css::beans::NamedValue >& lDynamicArgs );
void die ( );
private:
css::uno::Sequence< css::beans::NamedValue > impl_generateJobArgs ( const css::uno::Sequence< css::beans::NamedValue >& lDynamicArgs );
void impl_reactForJobResult( const css::uno::Any& aResult );
void impl_startListening ( );
void impl_stopListening ( );
//___________________________________
// uno interface
public:
FWK_DECLARE_XINTERFACE
FWK_DECLARE_XTYPEPROVIDER
// XJobListener
virtual void SAL_CALL jobFinished( const css::uno::Reference< css::task::XAsyncJob >& xJob,
const css::uno::Any& aResult ) throw(css::uno::RuntimeException);
// XTerminateListener
virtual void SAL_CALL queryTermination ( const css::lang::EventObject& aEvent ) throw(css::frame::TerminationVetoException,
css::uno::RuntimeException );
virtual void SAL_CALL notifyTermination( const css::lang::EventObject& aEvent ) throw(css::uno::RuntimeException );
// XCloseListener
virtual void SAL_CALL queryClosing ( const css::lang::EventObject& aEvent ,
sal_Bool bGetsOwnership ) throw(css::util::CloseVetoException,
css::uno::RuntimeException );
virtual void SAL_CALL notifyClosing( const css::lang::EventObject& aEvent ) throw(css::uno::RuntimeException );
// XEventListener
virtual void SAL_CALL disposing( const css::lang::EventObject& aEvent ) throw(css::uno::RuntimeException);
};
} // namespace framework
#endif // __FRAMEWORK_JOBS_JOB_HXX_