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#ifndef __FRAMEWORK_INTERACTION_QUIETINTERACTION_HXX_
#define __FRAMEWORK_INTERACTION_QUIETINTERACTION_HXX_
//_________________________________________________________________________________________________________________
// my own includes
//_________________________________________________________________________________________________________________
#include <threadhelp/threadhelpbase.hxx>
#include <macros/xinterface.hxx>
#include <macros/xtypeprovider.hxx>
#include <general.h>
//_________________________________________________________________________________________________________________
// interface includes
//_________________________________________________________________________________________________________________
#include <com/sun/star/task/XInteractionHandler.hpp>
#include <com/sun/star/task/XInteractionRequest.hpp>
//_________________________________________________________________________________________________________________
// other includes
//_________________________________________________________________________________________________________________
#include <cppuhelper/weak.hxx>
//_________________________________________________________________________________________________________________
// namespace
//_________________________________________________________________________________________________________________
namespace framework{
//_________________________________________________________________________________________________________________
// exported const
//_________________________________________________________________________________________________________________
//_________________________________________________________________________________________________________________
// exported definitions
//_________________________________________________________________________________________________________________
/**
@short handle interactions non visible
@descr Sometimes it's neccessary to use a non visible interaction handler.
He can't do anything, which a visible one can handle.
But it can be used to intercept problems e.g. during loading of documents.
In current implementation we solve conflicts for following situations only:
- AmbigousFilterRequest
- InteractiveIOException
- InteractiveAugmentedIOException
All other requests will be aborted.
@modified 12.07.2002 14:06
@by Andreas Schlüns
*/
class QuietInteraction : public css::lang::XTypeProvider
, public css::task::XInteractionHandler
, private ThreadHelpBase
, public ::cppu::OWeakObject
{
//_____________________________________
// member
private:
/// in case an unknown interaction was aborted - we save it for our external user!
css::uno::Any m_aRequest;
//_____________________________________
// uno interface
public:
// XInterface, XTypeProvider
FWK_DECLARE_XINTERFACE
FWK_DECLARE_XTYPEPROVIDER
//_________________________________
/**
@interface XInteractionHandler
@short called from outside to handle a problem
@descr The only interaction we can handle here is to
decide which of two ambigous filters should be realy used.
We use the user selected one every time.
All other request will be aborted and can break the code,
which use this interaction handler.
But you can use another method of this class to check for
some special interactions too: IO Exceptions
May a ComponentLoader needs that to throw suitable exception
on his own interface.
@threadsafe yes
*/
virtual void SAL_CALL handle( const css::uno::Reference< css::task::XInteractionRequest >& xRequest ) throw( css::uno::RuntimeException );
//_____________________________________
// c++ interface
public:
//_________________________________
/**
@short ctor to guarantee right initialized instances of this class
@descr -
@threadsafe not neccessary
*/
QuietInteraction();
//_________________________________
/**
@short return the handled interaction request
@descr We saved any getted interaction request internaly.
May the outside user of this class is interessted
on that. Especialy we gotted an unknown interaction
and aborted it hard.
@return [com.sun.star.uno.Any]
the packed interaction request
Can be empty if no interaction was used!
@threadsafe yes
*/
css::uno::Any getRequest() const;
//_________________________________
/**
@short returns information if interaction was used
@descr It can be usefully to know the reason for a failed operation.
@return [boolean]
<TRUE/> for used interaction
<FALSE/> otherwhise
@threadsafe yes
*/
sal_Bool wasUsed() const;
};
} // namespace framework
#endif // #ifndef __FRAMEWORK_INTERACTION_STILLINTERACTION_HXX_