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#ifndef __FRAMEWORK_HELPER_STATUSINDICATORFACTORY_HXX_
#define __FRAMEWORK_HELPER_STATUSINDICATORFACTORY_HXX_
// Attention: stl headers must(!) be included at first. Otherwhise it can make trouble
// with solaris headers ...
#include <vector>
//_______________________________________________
// include files of own module
#include <helper/wakeupthread.hxx>
#include <threadhelp/threadhelpbase.hxx>
#include <macros/xinterface.hxx>
#include <macros/xtypeprovider.hxx>
#include <macros/xserviceinfo.hxx>
#include <macros/debug.hxx>
#include <macros/generic.hxx>
#include <general.h>
//_______________________________________________
// include uno interfaces
#include <com/sun/star/lang/XTypeProvider.hpp>
#include <com/sun/star/lang/XServiceInfo.hpp>
#include <com/sun/star/lang/XInitialization.hpp>
#include <com/sun/star/lang/XEventListener.hpp>
#include <com/sun/star/task/XStatusIndicatorFactory.hpp>
#include <com/sun/star/task/XStatusIndicator.hpp>
#include <com/sun/star/awt/XWindow.hpp>
#include <com/sun/star/awt/XWindowListener.hpp>
#include <com/sun/star/lang/EventObject.hpp>
#include <com/sun/star/awt/WindowEvent.hpp>
#include <com/sun/star/lang/XMultiServiceFactory.hpp>
#include <com/sun/star/frame/XFrame.hpp>
#ifndef _COM_SUN_STAR_URTIL_XUPDATABLE_HPP_
#include <com/sun/star/util/XUpdatable.hpp>
#endif
//_______________________________________________
// include others
#include <vcl/status.hxx>
#include <cppuhelper/weak.hxx>
#include <osl/thread.hxx>
//_______________________________________________
// namespace
namespace framework{
//_______________________________________________
// definitions
//===============================================
/**
@descr This struct hold some informations about all currently running progress proccesses.
Because the can be used on a stack, we must cache her states but must paint only
the top most one.
*/
struct IndicatorInfo
{
//-------------------------------------------
// member
public:
/** @short points to the indicator child, where we hold its states
alive here. */
css::uno::Reference< css::task::XStatusIndicator > m_xIndicator;
/** @short the last set text for this indicator */
::rtl::OUString m_sText;
/** @short the max range for this indicator. */
sal_Int32 m_nRange;
/** @short the last set value for this indicator */
sal_Int32 m_nValue;
//-------------------------------------------
// interface
public:
//---------------------------------------
/** @short initialize new instance of this class
@param xIndicator
the new child indiactor of our factory.
@param sText
its initial text.
@param nRange
the max range for this indicator.
*/
IndicatorInfo(const css::uno::Reference< css::task::XStatusIndicator >& xIndicator,
const ::rtl::OUString& sText ,
sal_Int32 nRange )
{
m_xIndicator = xIndicator;
m_sText = sText ;
m_nRange = nRange ;
m_nValue = 0 ;
}
//---------------------------------------
/** @short Don't forget to free used references!
*/
~IndicatorInfo()
{
m_xIndicator.clear();
}
//---------------------------------------------------------------------------------------------------------
/** @short Used to locate an info struct inside a stl structure ...
@descr The indicator object itself is used as key. Its values
are not interesting then. Because mor then one child
indicator can use the same values ...
*/
sal_Bool operator==(const css::uno::Reference< css::task::XStatusIndicator >& xIndicator)
{
return (m_xIndicator == xIndicator);
}
};
/*
//---------------------------------------------------------------------------------------------------------
// norm nValue to fit range of 0..100%
sal_Int32 calcPercentage()
{
return ::std::min( (( m_nValue * 100 )/ ::std::max( m_nRange, (sal_Int32)1 ) ), (sal_Int32)100 );
}
*/
//===============================================
/** @descr Define a lits of child indicator objects and her data. */
typedef ::std::vector< IndicatorInfo > IndicatorStack;
//===============================================
/** @short implement a factory service to create new status indicator objects
@descr Internaly it uses:
- a vcl based
- or an uno based and by the frame layouted
progress implementation.
This factory create different indicators and control his access
to a shared output device! Only the last activated component
can write his state to this device. All other requests will be
cached only.
@devstatus ready to use
@threadsafe yes
*/
class StatusIndicatorFactory : public css::lang::XTypeProvider
, public css::lang::XServiceInfo
, public css::lang::XInitialization
, public css::task::XStatusIndicatorFactory
, public css::util::XUpdatable
, private ThreadHelpBase
, public ::cppu::OWeakObject // => XInterface
{
//-------------------------------------------
// member
private:
/** stack with all current indicator childs. */
IndicatorStack m_aStack;
/** uno service manager to create own needed uno resources. */
css::uno::Reference< css::lang::XMultiServiceFactory > m_xSMGR;
/** most active indicator child, which could work with our shared indicator window only. */
css::uno::Reference< css::task::XStatusIndicator > m_xActiveChild;
/** used to show the progress on the frame (layouted!) or
as a plugged vcl window. */
css::uno::Reference< css::task::XStatusIndicator > m_xProgress;
/** points to the frame, where we show the progress (in case
m_xProgress points to a frame progress. */
css::uno::WeakReference< css::frame::XFrame > m_xFrame;
/** points to an outside window, where we show the progress (in case
we are plugged into such window). */
css::uno::WeakReference< css::awt::XWindow > m_xPluggWindow;
/** Notify us if a fix time is over. We use it to implement an
intelligent "Reschedule" ... */
WakeUpThread* m_pWakeUp;
/** Our WakeUpThread calls us in our interface method "XUpdatable::update().
There we set this member m_bAllowReschedule to sal_True. Next time if our impl_reschedule()
method is called, we know, that an Application::Reschedule() should be made.
Because the last made Reschedule can be was taken long time ago ... may be.*/
sal_Bool m_bAllowReschedule;
/** enable/disable automatic showing of our parent window. */
sal_Bool m_bAllowParentShow;
/** enable/disable rescheduling. Default=enabled*/
sal_Bool m_bDisableReschedule;
/** prevent recursive calling of Application::Reschedule(). */
static sal_Int32 m_nInReschedule;
/** time where there last start call was made. */
sal_Int32 m_nStartTime;
//-------------------------------------------
// interface
public:
//---------------------------------------
// ctor
StatusIndicatorFactory(const css::uno::Reference< css::lang::XMultiServiceFactory >& xSMGR);
//---------------------------------------
// XInterface, XTypeProvider, XServiceInfo
FWK_DECLARE_XINTERFACE
FWK_DECLARE_XTYPEPROVIDER
DECLARE_XSERVICEINFO
//---------------------------------------
// XInitialization
virtual void SAL_CALL initialize(const css::uno::Sequence< css::uno::Any >& lArguments)
throw(css::uno::Exception ,
css::uno::RuntimeException);
//---------------------------------------
// XStatusIndicatorFactory
virtual css::uno::Reference< css::task::XStatusIndicator > SAL_CALL createStatusIndicator()
throw(css::uno::RuntimeException);
//---------------------------------------
// XUpdatable
virtual void SAL_CALL update()
throw(css::uno::RuntimeException);
//---------------------------------------
// similar (XStatusIndicator)
virtual void start(const css::uno::Reference< css::task::XStatusIndicator >& xChild,
const ::rtl::OUString& sText ,
sal_Int32 nRange);
virtual void SAL_CALL reset(const css::uno::Reference< css::task::XStatusIndicator >& xChild);
virtual void SAL_CALL end(const css::uno::Reference< css::task::XStatusIndicator >& xChild);
virtual void SAL_CALL setText(const css::uno::Reference< css::task::XStatusIndicator >& xChild,
const ::rtl::OUString& sText );
virtual void SAL_CALL setValue(const css::uno::Reference< css::task::XStatusIndicator >& xChild,
sal_Int32 nValue);
//-------------------------------------------
// specials
protected:
virtual ~StatusIndicatorFactory();
//-------------------------------------------
// helper
private:
/** @short show the parent window of this progress ...
if it's allowed to do so.
@descr By default we show the parent window automaticly
if this progress is used.
If that isn't a valid operation, the user of this
progress can suppress this feature by initializaing
us with a special parameter.
@seealso initialize()
*/
void implts_makeParentVisibleIfAllowed();
/** @short creates a new internal used progress.
@descr This factory does not paint the progress itself.
It uses helper for that. They can be vcl based or
layouted by the frame and provided as an uno interface.
*/
void impl_createProgress();
/** @short shows the internal used progress.
@descr This factory does not paint the progress itself.
It uses helper for that. They can be vcl based or
layouted by the frame and provided as an uno interface.
*/
void impl_showProgress();
/** @short hides the internal used progress.
@descr This factory does not paint the progress itself.
It uses helper for that. They can be vcl based or
layouted by the frame and provided as an uno interface.
*/
void impl_hideProgress();
/** @short try to "share the current thread in an intelligent manner" :-)
@param Overwrites our algorithm for Reschedule and force it to be shure
that our progress was painted right.
*/
void impl_reschedule(sal_Bool bForceUpdate);
void impl_startWakeUpThread();
void impl_stopWakeUpThread();
}; // class StatusIndicatorFactory
} // namespace framework
#endif // #ifndef __FRAMEWORK_HELPER_STATUSINDICATORFACTORY_HXX_