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#ifndef __FRAMEWORK_DISPATCH_BASEDISPATCHER_HXX_
#define __FRAMEWORK_DISPATCH_BASEDISPATCHER_HXX_
//_________________________________________________________________________________________________________________
// my own includes
//_________________________________________________________________________________________________________________
#include <classes/taskcreator.hxx>
#include <threadhelp/resetableguard.hxx>
#include <threadhelp/threadhelpbase.hxx>
#ifndef __FRAMEWORK_THREADHELP_TRANSACTIONBASE_HXX_
#include <threadhelp/transactionbase.hxx>
#endif
#include <macros/xinterface.hxx>
#include <macros/xtypeprovider.hxx>
#include <macros/debug.hxx>
#include <macros/generic.hxx>
#include <stdtypes.h>
//_________________________________________________________________________________________________________________
// interface includes
//_________________________________________________________________________________________________________________
#include <com/sun/star/lang/XTypeProvider.hpp>
#include <com/sun/star/frame/XNotifyingDispatch.hpp>
#include <com/sun/star/util/URL.hpp>
#include <com/sun/star/frame/DispatchDescriptor.hpp>
#include <com/sun/star/beans/PropertyValue.hpp>
#include <com/sun/star/frame/XDispatchResultListener.hpp>
#include <com/sun/star/frame/XFrameLoader.hpp>
#include <com/sun/star/frame/XLoadEventListener.hpp>
#include <com/sun/star/frame/XDesktop.hpp>
#include <com/sun/star/frame/FeatureStateEvent.hpp>
#include <com/sun/star/lang/XMultiServiceFactory.hpp>
//_________________________________________________________________________________________________________________
// other includes
//_________________________________________________________________________________________________________________
#include <cppuhelper/weak.hxx>
#include <cppuhelper/weakref.hxx>
#include <cppuhelper/interfacecontainer.h>
/*DRAFT
#include <unotools/historyoptions.hxx>
*/
//_________________________________________________________________________________________________________________
// namespace
//_________________________________________________________________________________________________________________
namespace framework{
//_________________________________________________________________________________________________________________
// exported const
//_________________________________________________________________________________________________________________
//_________________________________________________________________________________________________________________
// exported definitions
//_________________________________________________________________________________________________________________
/*-************************************************************************************************************//**
@descr We must support loading of different URLs with different handler or loader into different tasks simultaniously.
They call us back to return state of operation. We need some informations to distinguish
between these different "loading threads".
This is the reason to implement this dynamicly list.
@attention I maked class LoaderThreads threadsafe! Using will be easier in a multithreaded environment.
struct DispatchBinding doesn't need that!
*//*-*************************************************************************************************************/
struct LoadBinding
{
//-------------------------------------------------------------------------------------------------------------
public:
//---------------------------------------------------------------------------------------------------------
inline LoadBinding()
{
free();
}
//---------------------------------------------------------------------------------------------------------
// use to initialize struct for asynchronous dispatching by using handler
inline LoadBinding( const css::util::URL& aNewURL ,
const css::uno::Sequence< css::beans::PropertyValue > lNewDescriptor ,
const css::uno::Reference< css::frame::XDispatch >& xNewHandler ,
const css::uno::Any& aNewAsyncInfo )
{
free();
xHandler = xNewHandler ;
aURL = aNewURL ;
lDescriptor = lNewDescriptor;
aAsyncInfo = aNewAsyncInfo ;
}
//---------------------------------------------------------------------------------------------------------
// use to initialize struct for asynchronous loading by using frame loader
inline LoadBinding( const css::util::URL& aNewURL ,
const css::uno::Sequence< css::beans::PropertyValue > lNewDescriptor ,
const css::uno::Reference< css::frame::XFrame >& xNewFrame ,
const css::uno::Reference< css::frame::XFrameLoader >& xNewLoader ,
const css::uno::Any& aNewAsyncInfo )
{
free();
xLoader = xNewLoader ;
xFrame = xNewFrame ;
aURL = aNewURL ;
lDescriptor = lNewDescriptor;
aAsyncInfo = aNewAsyncInfo ;
}
//---------------------------------------------------------------------------------------------------------
// dont forget toe release used references
inline ~LoadBinding()
{
free();
}
//---------------------------------------------------------------------------------------------------------
inline void free()
{
xHandler = css::uno::Reference< css::frame::XDispatch >() ;
xLoader = css::uno::Reference< css::frame::XFrameLoader >();
xFrame = css::uno::Reference< css::frame::XFrame >() ;
aURL = css::util::URL() ;
lDescriptor = css::uno::Sequence< css::beans::PropertyValue >();
aAsyncInfo = css::uno::Any() ;
}
//-------------------------------------------------------------------------------------------------------------
public:
css::uno::Reference< css::frame::XDispatch > xHandler ; // if handler was used, this reference will be valid
css::uno::Reference< css::frame::XFrameLoader > xLoader ; // if loader was used, this reference will be valid
css::uno::Reference< css::frame::XFrame > xFrame ; // Target of loading
css::util::URL aURL ; // dispatched URL - neccessary to find listener for status event!
css::uno::Sequence< css::beans::PropertyValue > lDescriptor ; // dispatched arguments - neccessary for "reactForLoadingState()"!
css::uno::Any aAsyncInfo ; // superclasses could use them to save her own user specific data for these asynchron call-info
css::uno::Reference< css::frame::XDispatchResultListener > xListener;
};
//*****************************************************************************************************************
class LoaderThreads : private ::std::vector< LoadBinding >
, private ThreadHelpBase
{
//-------------------------------------------------------------------------------------------------------------
public:
//---------------------------------------------------------------------------------------------------------
inline LoaderThreads()
: ThreadHelpBase()
{
}
//---------------------------------------------------------------------------------------------------------
inline void append( const LoadBinding& aBinding )
{
ResetableGuard aGuard( m_aLock );
push_back( aBinding );
}
//---------------------------------------------------------------------------------------------------------
/// search for handler thread in list wich match given parameter and delete it
inline sal_Bool searchAndForget( const css::uno::Reference < css::frame::XDispatchResultListener >& rListener, LoadBinding& aBinding )
{
ResetableGuard aGuard( m_aLock );
sal_Bool bFound = sal_False;
for( iterator pItem=begin(); pItem!=end(); ++pItem )
{
if( pItem->xListener == rListener )
{
aBinding = *pItem;
erase( pItem );
bFound = sal_True;
break;
}
}
return bFound;
}
//---------------------------------------------------------------------------------------------------------
/// search for loader thread in list wich match given parameter and delete it
inline sal_Bool searchAndForget( const css::uno::Reference< css::frame::XFrameLoader > xLoader, LoadBinding& aBinding )
{
ResetableGuard aGuard( m_aLock );
sal_Bool bFound = sal_False;
for( iterator pItem=begin(); pItem!=end(); ++pItem )
{
if( pItem->xLoader == xLoader )
{
aBinding = *pItem;
erase( pItem );
bFound = sal_True;
break;
}
}
return bFound;
}
//---------------------------------------------------------------------------------------------------------
// free ALL memory ... I hope it
inline void free()
{
ResetableGuard aGuard( m_aLock );
LoaderThreads().swap( *this );
}
};
/*-************************************************************************************************************//**
@short base class for dispatcher implementations
@descr Most of our dispatch implementations do everytime the same. They try to handle or load
somethinmg into a target ... normaly a frame/task/pluginframe!
They must do it synchron or sometimes asynchron. They must wait for callbacks and
notify registered listener with right status events.
All these things are implemented by this baseclass. You should override some methods
to change something.
"dispatch()" => should be you dispatch algorithm
"reactForLoadingState()" => do something depending from loading state ...
@implements XInterface
XDispatch
XLoadEventListener
XEventListener
@base ThreadHelpBase
TransactionBase
OWeakObject
@devstatus ready to use
@threadsafe yes
*//*-*************************************************************************************************************/
class BaseDispatcher : // interfaces
public css::lang::XTypeProvider ,
public css::frame::XNotifyingDispatch ,
public css::frame::XLoadEventListener , // => XEventListener too!
// baseclasses
// Order is neccessary for right initialization!
protected ThreadHelpBase ,
protected TransactionBase ,
public ::cppu::OWeakObject
{
//-------------------------------------------------------------------------------------------------------------
// public methods
//-------------------------------------------------------------------------------------------------------------
public:
// constructor / destructor
BaseDispatcher( const css::uno::Reference< css::lang::XMultiServiceFactory >& xFactory ,
const css::uno::Reference< css::frame::XFrame >& xOwnerFrame );
void dispatchFinished ( const css::frame::DispatchResultEvent& aEvent, const css::uno::Reference < css::frame::XDispatchResultListener >& rListener );
// XInterface
DECLARE_XINTERFACE
DECLARE_XTYPEPROVIDER
// XNotifyingDispatch
virtual void SAL_CALL dispatchWithNotification ( const css::util::URL& aURL,
const css::uno::Sequence< css::beans::PropertyValue >& aArgs,
const css::uno::Reference< css::frame::XDispatchResultListener >& Listener ) throw ( css::uno::RuntimeException);
// XDispatch
virtual void SAL_CALL dispatch ( const css::util::URL& aURL ,
const css::uno::Sequence< css::beans::PropertyValue >& lArguments ) throw( css::uno::RuntimeException ) = 0;
virtual void SAL_CALL addStatusListener ( const css::uno::Reference< css::frame::XStatusListener >& xListener ,
const css::util::URL& aURL ) throw( css::uno::RuntimeException );
virtual void SAL_CALL removeStatusListener ( const css::uno::Reference< css::frame::XStatusListener >& xListener ,
const css::util::URL& aURL ) throw( css::uno::RuntimeException );
// XLoadEventListener
virtual void SAL_CALL loadFinished ( const css::uno::Reference< css::frame::XFrameLoader >& xLoader ) throw( css::uno::RuntimeException );
virtual void SAL_CALL loadCancelled ( const css::uno::Reference< css::frame::XFrameLoader >& xLoader ) throw( css::uno::RuntimeException );
// XEventListener
virtual void SAL_CALL disposing ( const css::lang::EventObject& aEvent ) throw( css::uno::RuntimeException );
//-------------------------------------------------------------------------------------------------------------
// protected methods
//-------------------------------------------------------------------------------------------------------------
protected:
virtual ~BaseDispatcher();
/*-****************************************************************************************************//**
@short you should react for successfully or failed load/handle operations.
@descr These baseclass implement handling of dispatched URLs and synchronous/asynchronous loading
of it into a target frame. It implement the complete listener mechanism to get events from
used loader or handler and sending of status events to registered listener too!
But we couldn't react for this events in all cases.
May be - you wish to reactivate suspended controllers or wish to delete a new created
task if operation failed ...!?
By overwriting these pure virtual methods it's possible to do such things.
We call you with all available informations ... you should react for it.
BUT - don't send any status events to your listener! We will do it everytime.
(other listener could be informed as well!)
You will called back in: a) "reactForLoadingState()" , if URL was loaded into a frame
b) "reactForHandlingState()", if URL was handled by a registered content handler
(without using a target frame!)
@seealso method statusChanged()
@seealso method loadFinished()
@seealso method loadCancelled()
@param "aURL" , original dispatched URL
@param "lDescriptor" , original dispatched arguments
@param "xTarget" , target of operation (could be NULL if URL was handled not loaded!)
@param "bState" , state of operation
@return -
@onerror -
@threadsafe -
*//*-*****************************************************************************************************/
virtual void SAL_CALL reactForLoadingState ( const css::util::URL& aURL ,
const css::uno::Sequence< css::beans::PropertyValue >& lDescriptor ,
const css::uno::Reference< css::frame::XFrame >& xTarget ,
sal_Bool bState ,
const css::uno::Any& aAsyncInfo ) = 0;
virtual void SAL_CALL reactForHandlingState( const css::util::URL& aURL ,
const css::uno::Sequence< css::beans::PropertyValue >& lDescriptor ,
sal_Bool bState ,
const css::uno::Any& aAsyncInfo ) = 0;
//-------------------------------------------------------------------------------------------------------------
// protected methods
//-------------------------------------------------------------------------------------------------------------
protected:
::rtl::OUString implts_detectType ( const css::util::URL& aURL ,
css::uno::Sequence< css::beans::PropertyValue >& lDescriptor ,
sal_Bool bDeep );
sal_Bool implts_handleIt ( const css::util::URL& aURL ,
css::uno::Sequence< css::beans::PropertyValue >& lDescriptor ,
const ::rtl::OUString& sTypeName ,
const css::uno::Any& aAsyncInfo = css::uno::Any() );
sal_Bool implts_loadIt ( const css::util::URL& aURL ,
css::uno::Sequence< css::beans::PropertyValue >& lDescriptor ,
const ::rtl::OUString& sTypeName ,
const css::uno::Reference< css::frame::XFrame >& xTarget ,
const css::uno::Any& aAsyncInfo = css::uno::Any() );
void implts_enableFrame ( const css::uno::Reference< css::frame::XFrame >& xFrame ,
const css::uno::Sequence< css::beans::PropertyValue >& lDescriptor );
void implts_disableFrame ( const css::uno::Reference< css::frame::XFrame >& xFrame );
sal_Bool implts_deactivateController ( const css::uno::Reference< css::frame::XController >& xController );
sal_Bool implts_reactivateController ( const css::uno::Reference< css::frame::XController >& xController );
void implts_sendResultEvent ( const css::uno::Reference< css::frame::XFrame >& xEventSource ,
const ::rtl::OUString& sURL ,
sal_Bool bLoadState );
//-------------------------------------------------------------------------------------------------------------
// variables
// - should be private normaly ...
// - but some super classes need access to some of them => protected!
//-------------------------------------------------------------------------------------------------------------
protected:
css::uno::Reference< css::lang::XMultiServiceFactory > m_xFactory ; /// global uno service manager to create new services
css::uno::WeakReference< css::frame::XFrame > m_xOwner ; /// weakreference to owner (Don't use a hard reference. Owner can't delete us then!)
private:
LoaderThreads m_aLoaderThreads ; /// list of bindings between handler/loader, tasks and loaded URLs
ListenerHash m_aListenerContainer ; /// hash table for listener at specified URLs
}; // class BaseDispatcher
} // namespace framework
#endif // #ifndef __FRAMEWORK_DISPATCH_BASEDISPATCHER_HXX_