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*
* Licensed to the Apache Software Foundation (ASF) under one
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* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
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#ifndef FORMS_SOURCE_RICHTEXT_RTATTRIBUTES_HXX
#define FORMS_SOURCE_RICHTEXT_RTATTRIBUTES_HXX
#include <tools/solar.h>
#include <sal/types.h>
#include <svl/poolitem.hxx>
//........................................................................
namespace frm
{
//........................................................................
//====================================================================
//= misc
//====================================================================
/// the id of an attribute
typedef sal_Int32 AttributeId;
/// the "which id" of an item in an SfxItemSet
typedef sal_uInt16 WhichId;
/// a SFX slot id
typedef sal_uInt16 SfxSlotId;
/// a script type
typedef sal_uInt16 ScriptType;
//====================================================================
//= AttributeCheckState
//====================================================================
enum AttributeCheckState
{
eChecked,
eUnchecked,
eIndetermined
};
//====================================================================
//= AttributeState
//====================================================================
struct AttributeState
{
private:
SfxItemHandle* pItemHandle;
public:
AttributeCheckState eSimpleState;
//................................................................
inline AttributeState( );
inline explicit AttributeState( AttributeCheckState _eCheckState );
inline AttributeState( const AttributeState& _rSource );
inline AttributeState& operator=( const AttributeState& _rSource );
inline bool operator==( const AttributeState& _rRHS );
inline const SfxPoolItem* getItem() const;
inline void setItem( const SfxPoolItem* _pItem );
};
//====================================================================
//= AttributeState (inline implementation)
//====================================================================
//................................................................
inline AttributeState::AttributeState( )
:pItemHandle( NULL )
,eSimpleState( eIndetermined )
{
}
//................................................................
inline AttributeState::AttributeState( AttributeCheckState _eCheckState )
:pItemHandle( NULL )
,eSimpleState( _eCheckState )
{
}
//................................................................
inline AttributeState::AttributeState( const AttributeState& _rSource )
:pItemHandle( NULL )
,eSimpleState( eIndetermined )
{
operator=( _rSource );
}
//................................................................
inline AttributeState& AttributeState::operator=( const AttributeState& _rSource )
{
if ( &_rSource == this )
return *this;
eSimpleState = _rSource.eSimpleState;
setItem( _rSource.getItem() );
return *this;
}
//................................................................
inline const SfxPoolItem* AttributeState::getItem() const
{
return pItemHandle ? &pItemHandle->GetItem() : NULL;
}
//................................................................
inline void AttributeState::setItem( const SfxPoolItem* _pItem )
{
if ( pItemHandle )
delete pItemHandle;
if ( _pItem )
pItemHandle = new SfxItemHandle( *const_cast< SfxPoolItem* >( _pItem ) );
else
pItemHandle = NULL;
}
//................................................................
inline bool AttributeState::operator==( const AttributeState& _rRHS )
{
if ( eSimpleState != _rRHS.eSimpleState )
return false;
if ( pItemHandle && !_rRHS.pItemHandle )
return false;
if ( !pItemHandle && _rRHS.pItemHandle )
return false;
if ( !pItemHandle && !_rRHS.pItemHandle )
return true;
return ( pItemHandle->GetItem() == _rRHS.pItemHandle->GetItem() );
}
//====================================================================
//= IMultiAttributeDispatcher
//====================================================================
class IMultiAttributeDispatcher
{
public:
virtual AttributeState getState( AttributeId _nAttributeId ) const = 0;
virtual void executeAttribute( AttributeId _nAttributeId, const SfxPoolItem* _pArgument ) = 0;
};
//........................................................................
} // namespace frm
//........................................................................
#endif // FORMS_SOURCE_RICHTEXT_RTATTRIBUTES_HXX