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/** Osnola:
IMPORTANT NOTE: some Quickdraw lines/frames can not be "quickly" drawn exactly:
for instance, when PenSize=(1,1), the line from (0,0) to (8,0)
corresponds to the rectangle (0,0)(0,1)(9,1)(9,0), which can only be drawn
by drawing a rectangle. Drawing a non horizontal/vertical will imply to draw
a polygon, ...
Similarly, drawing the frame of a rectangle (0,0)(0,1)(9,1)(9,0) when PenSize=(1,1),
will imply to draw a rectangle (0.5,0.5)(0.5,8.5)(8.5,8.5)(8.5,0.5) with linewidth=1...
Here, we choose:
- for horizontal/vertical lines and line with length less than five to draw the real line,
- in the other case, we keep the same shape (even if this means some "bad" coordinates)
*/
#include "precompiled_filter.hxx"
#include <basegfx/polygon/b2dpolygon.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include "shape.hxx"
// a local helper to initialize double[2] arrays with long values
#define L2I_ARY(a,b) { static_cast<int>(a), static_cast<int>(b) }
#define L2D_ARY(a,b) { static_cast<double>(a), static_cast<double>(b) }
namespace PictReaderShapePrivate {
/** returns an inside rectangle knowing the penSize in order to obtain the ``correct'' position
when we draw a frame in wide length*/
Rectangle contractRectangle(bool drawFrame, Rectangle const &rect, Size const &pSize) {
if (!drawFrame) return rect;
int penSize=(pSize.Width()+pSize.Height())/2;
if (2*penSize > rect.Right()-rect.Left()) penSize = (rect.Right()-rect.Left()+1)/2;
if (2*penSize > rect.Bottom()-rect.Top()) penSize = (rect.Bottom()-rect.Top()+1)/2;
int const X[2] = L2I_ARY( rect.Left()+penSize/2, rect.Right()-(penSize+1)/2);
int const Y[2] = L2I_ARY( rect.Top()+penSize/2, rect.Bottom()-(penSize+1)/2);
return Rectangle(Point(X[0],Y[0]), Point(X[1], Y[1]));
}
}
namespace PictReaderShape {
//--------- draws a horizontal/vertical/small line (by creating a "rectangle/polygon") ---------
bool drawLineHQ(VirtualDevice *dev, Point const &orig, Point const &dest, Size const &pSize) {
int dir[2] = L2I_ARY( dest.X()-orig.X(), dest.Y()-orig.Y() );
bool vertic = dir[0] == 0;
bool horiz = dir[1] == 0;
if (!horiz && !vertic && dir[0]*dir[0]+dir[1]*dir[1] > 25) return false;
int X[2] = L2I_ARY( orig.X(), dest.X());
int Y[2] = L2I_ARY( orig.Y(), dest.Y());
using namespace basegfx;
B2DPolygon poly;
if (horiz || vertic) {
if (horiz) {
if (X[0] < X[1]) X[1]+=pSize.Width();
else X[0]+=pSize.Width();
Y[1] += pSize.Height();
}
else {
if (Y[0] < Y[1]) Y[1]+=pSize.Height();
else Y[0]+=pSize.Height();
X[1] += pSize.Width();
}
poly.append(B2DPoint(X[0], Y[0])); poly.append(B2DPoint(X[1], Y[0]));
poly.append(B2DPoint(X[1], Y[1])); poly.append(B2DPoint(X[0], Y[1]));
poly.append(B2DPoint(X[0], Y[0]));
}
else {
int origPt[4][2] = { L2I_ARY( orig.X(), orig.Y()),
L2I_ARY( orig.X()+pSize.Width(), orig.Y()),
L2I_ARY( orig.X()+pSize.Width(), orig.Y()+pSize.Height() ),
L2I_ARY( orig.X(), orig.Y()+pSize.Height() )};
int origAvoid = dir[0] > 0 ? (dir[1] > 0 ? 2 : 1) : (dir[1] > 0 ? 3 : 0);
int destPt[4][2] = { L2I_ARY( dest.X(), dest.Y()),
L2I_ARY( dest.X()+pSize.Width(), dest.Y()),
L2I_ARY( dest.X()+pSize.Width(), dest.Y()+pSize.Height()),
L2I_ARY( dest.X(), dest.Y()+pSize.Height())};
for (int w = origAvoid+1; w < origAvoid+4; w++) {
int wh = (w%4);
poly.append(B2DPoint(origPt[wh][0], origPt[wh][1]));
}
for (int w = origAvoid+3; w < origAvoid+6; w++) {
int wh = (w%4);
poly.append(B2DPoint(destPt[wh][0], destPt[wh][1]));
}
int wh = (origAvoid+1)%4;
poly.append(B2DPoint(origPt[wh][0], origPt[wh][1]));
}
// HACK: here we use the line coloring when drawing the shape
// must be changed if other parameter are changed to draw
// a line/fill shape
Color oldFColor = dev->GetFillColor(), oldLColor = dev->GetLineColor();
dev->SetFillColor(oldLColor); dev->SetLineColor(Color(COL_TRANSPARENT));
dev->DrawPolygon(poly);
dev->SetLineColor(oldLColor); dev->SetFillColor(oldFColor);
return true;
}
//
//-------------------- draws a line --------------------
//
void drawLine(VirtualDevice *dev, Point const &orig, Point const &dest, Size const &pSize) {
if (drawLineHQ(dev,orig,dest,pSize)) return;
int penSize=(pSize.Width()+pSize.Height())/2;
int decal[2] = L2I_ARY( pSize.Width()/2, pSize.Height()/2);
using namespace basegfx;
B2DPolygon poly;
poly.append(B2DPoint(double(orig.X()+decal[0]), double(orig.Y()+decal[1])));
poly.append(B2DPoint(double(dest.X()+decal[0]), double(dest.Y()+decal[1])));
dev->DrawPolyLine(poly, double(penSize), basegfx::B2DLINEJOIN_NONE);
}
//-------------------- draws a rectangle --------------------
/* Note(checkme): contradically with the QuickDraw's reference 3-23, it seems better to consider
that the frame/content of a rectangle appears inside the given rectangle. Does a conversion
appear between the pascal functions and the data stored in the file ? */
void drawRectangle(VirtualDevice *dev, bool drawFrame, Rectangle const &orig, Size const &pSize) {
int penSize=(pSize.Width()+pSize.Height())/2;
Rectangle rect = PictReaderShapePrivate::contractRectangle(drawFrame, orig, pSize);
double const X[2] = L2D_ARY( rect.Left(), rect.Right() );
double const Y[2] = L2D_ARY( rect.Top(), rect.Bottom() );
using namespace basegfx;
B2DPolygon poly;
poly.append(B2DPoint(X[0], Y[0])); poly.append(B2DPoint(X[1], Y[0]));
poly.append(B2DPoint(X[1], Y[1])); poly.append(B2DPoint(X[0], Y[1]));
poly.append(B2DPoint(X[0], Y[0]));
if (drawFrame)
dev->DrawPolyLine(poly, double(penSize), basegfx::B2DLINEJOIN_NONE);
else
dev->DrawPolygon(poly);
}
//-------------------- draws an ellipse --------------------
void drawEllipse(VirtualDevice *dev, bool drawFrame, Rectangle const &orig, Size const &pSize) {
int penSize=(pSize.Width()+pSize.Height())/2;
Rectangle oval = PictReaderShapePrivate::contractRectangle(drawFrame, orig, pSize);
using namespace basegfx;
double const X[2] = L2D_ARY( oval.Left(), oval.Right() );
double const Y[2] = L2D_ARY( oval.Top(), oval.Bottom() );
B2DPoint center(0.5*(X[1]+X[0]), 0.5*(Y[1]+Y[0]));
B2DPolygon poly = tools::createPolygonFromEllipse(center, 0.5*(X[1]-X[0]), 0.5*(Y[1]-Y[0]));
if (drawFrame)
dev->DrawPolyLine(poly, double(penSize), basegfx::B2DLINEJOIN_NONE);
else
dev->DrawPolygon(poly);
}
//-------------------- draws an arc/pie --------------------
void drawArc(VirtualDevice *dev, bool drawFrame, Rectangle const &orig, const double& angle1, const double& angle2, Size const &pSize) {
int penSize=(pSize.Width()+pSize.Height())/2;
Rectangle arc = PictReaderShapePrivate::contractRectangle(drawFrame, orig, pSize);
using namespace basegfx;
double const PI2 = M_PI/2.0;
// pict angle are CW with 0 at twelve oclock ( with Y-axis inverted)...
double angl1 = angle1-PI2;
double angl2 = angle2-PI2;
double const X[2] = L2D_ARY( arc.Left(), arc.Right() );
double const Y[2] = L2D_ARY( arc.Top(), arc.Bottom() );
B2DPoint center(0.5*(X[1]+X[0]), 0.5*(Y[1]+Y[0]));
// We must have angl1 between 0 and F_2PI
while (angl1 < 0.0) { angl1 += F_2PI; angl2 += F_2PI; }
while (angl1 >= F_2PI) { angl1 -= F_2PI; angl2 -= F_2PI; }
// if this happen, we want a complete circle
// so we set angl2 slightly less than angl1
if (angl2 >= angl1+F_2PI) angl2 = angl1-0.001;
// We must have angl2 between 0 and F_2PI
while (angl2 < 0.0) angl2 += F_2PI;
while (angl2 >= F_2PI) angl2 -= F_2PI;
B2DPolygon poly = tools::createPolygonFromEllipseSegment(center, 0.5*(X[1]-X[0]), 0.5*(Y[1]-Y[0]), angl1, angl2);
if (drawFrame)
dev->DrawPolyLine(poly, double(penSize), basegfx::B2DLINEJOIN_NONE);
else {
// adds circle's center
poly.append(center);
dev->DrawPolygon(poly);
}
}
//-------------------- draws a rectangle with round corner --------------------
void drawRoundRectangle(VirtualDevice *dev, bool drawFrame, Rectangle const &orig, Size const &ovalSize, Size const &pSize) {
int penSize=(pSize.Width()+pSize.Height())/2;
Rectangle oval = PictReaderShapePrivate::contractRectangle(drawFrame, orig, pSize);
int ovalW=ovalSize.Width(), ovalH=ovalSize.Height();
using namespace basegfx;
double const X[2] = L2D_ARY( oval.Left(), oval.Right() );
double const Y[2] = L2D_ARY( oval.Top(), oval.Bottom() );
double width = X[1] - X[0];
double height = Y[1] - Y[0];
if (ovalW > width) ovalW = static_cast< int >( width );
if (ovalH > height) ovalH = static_cast< int >( height );
B2DRectangle rect(B2DPoint(X[0],Y[0]), B2DPoint(X[1],Y[1]));
B2DPolygon poly = tools::createPolygonFromRect(rect, (width != 0.0) ? ovalW/width : 0.0, (height != 0.0) ? ovalH/height : 0.0);
if (drawFrame)
dev->DrawPolyLine(poly, double(penSize), basegfx::B2DLINEJOIN_NONE);
else
dev->DrawPolygon(poly);
}
//-------------------- draws a polygon --------------------
void drawPolygon(VirtualDevice *dev, bool drawFrame, Polygon const &orig, Size const &pSize) {
int penSize=(pSize.Width()+pSize.Height())/2;
int decalTL[2] = L2I_ARY( 0, 0);
int decalBR[2] = L2I_ARY( pSize.Width(), pSize.Height());
if (drawFrame) {
decalTL[0] += penSize/2; decalTL[1] += penSize/2;
decalBR[0] -= (penSize+1)/2; decalBR[1] -= (penSize+1)/2;
}
// Quickdraw Drawing Reference 3-82: the pen size is only used for frame
else decalBR[0] = decalBR[1] = 0;
int numPt = orig.GetSize();
if (numPt <= 1) return;
// we compute a barycenter of the point to define the extended direction of each point
double bary[2] = { 0.0, 0.0 };
for (int i = 0; i < numPt; i++) {
Point const &pt = orig.GetPoint(i);
bary[0] += double(pt.X()); bary[1] += double(pt.Y());
}
bary[0]/=double(numPt); bary[1]/=double(numPt);
using namespace basegfx;
B2DPolygon poly;
// Note: a polygon can be open, so we must not close it when we draw the frame
for (int i = 0; i < numPt; i++) {
Point const &pt = orig.GetPoint(i);
double x = (double(pt.X()) < bary[0]) ? pt.X()+decalTL[0] : pt.X()+decalBR[0];
double y = (double(pt.Y()) < bary[1]) ? pt.Y()+decalTL[1] : pt.Y()+decalBR[1];
poly.append(B2DPoint(x, y));
}
if (drawFrame)
dev->DrawPolyLine(poly, double(penSize), basegfx::B2DLINEJOIN_NONE);
else
dev->DrawPolygon(poly);
}
}