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*
* Licensed to the Apache Software Foundation (ASF) under one
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* to you under the Apache License, Version 2.0 (the
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*
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#ifndef _SVX_SHADITEM_HXX
#define _SVX_SHADITEM_HXX
// include ---------------------------------------------------------------
#include <tools/color.hxx>
#include <svl/eitem.hxx>
#include <editeng/svxenum.hxx>
#include <editeng/editengdllapi.h>
namespace rtl
{
class OUString;
}
// class SvxShadowItem ---------------------------------------------------
/* [Beschreibung]
Dieses Item beschreibt ein Schattenattribut (Farbe, Breite, Lage).
*/
#define SHADOW_TOP ((sal_uInt16)0)
#define SHADOW_BOTTOM ((sal_uInt16)1)
#define SHADOW_LEFT ((sal_uInt16)2)
#define SHADOW_RIGHT ((sal_uInt16)3)
class EDITENG_DLLPUBLIC SvxShadowItem : public SfxEnumItemInterface
{
Color aShadowColor;
sal_uInt16 nWidth;
SvxShadowLocation eLocation;
public:
TYPEINFO();
SvxShadowItem( const sal_uInt16 nId ,
const Color *pColor = 0, const sal_uInt16 nWidth = 100 /*5pt*/,
const SvxShadowLocation eLoc = SVX_SHADOW_NONE );
inline SvxShadowItem& operator=( const SvxShadowItem& rFmtShadow );
// "pure virtual Methoden" vom SfxPoolItem
virtual int operator==( const SfxPoolItem& ) const;
virtual sal_Bool QueryValue( com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const;
virtual sal_Bool PutValue( const com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 );
virtual SfxItemPresentation GetPresentation( SfxItemPresentation ePres,
SfxMapUnit eCoreMetric,
SfxMapUnit ePresMetric,
String &rText, const IntlWrapper * = 0 ) const;
virtual SfxPoolItem* Clone( SfxItemPool *pPool = 0 ) const;
virtual SfxPoolItem* Create(SvStream &, sal_uInt16) const;
virtual SvStream& Store(SvStream &, sal_uInt16 nItemVersion ) const;
virtual int ScaleMetrics( long nMult, long nDiv );
virtual int HasMetrics() const;
const Color& GetColor() const { return aShadowColor;}
void SetColor( const Color &rNew ) { aShadowColor = rNew; }
sal_uInt16 GetWidth() const { return nWidth; }
SvxShadowLocation GetLocation() const { return eLocation; }
void SetWidth( sal_uInt16 nNew ) { nWidth = nNew; }
void SetLocation( SvxShadowLocation eNew ) { eLocation = eNew; }
//Breite des Schattens auf der jeweiligen Seite berechnen.
sal_uInt16 CalcShadowSpace( sal_uInt16 nShadow ) const;
virtual sal_uInt16 GetValueCount() const;
virtual String GetValueTextByPos( sal_uInt16 nPos ) const;
virtual sal_uInt16 GetEnumValue() const;
virtual void SetEnumValue( sal_uInt16 nNewVal );
};
inline SvxShadowItem &SvxShadowItem::operator=( const SvxShadowItem& rFmtShadow )
{
aShadowColor = rFmtShadow.aShadowColor;
nWidth = rFmtShadow.GetWidth();
eLocation = rFmtShadow.GetLocation();
return *this;
}
#endif // #ifndef _SVX_SHADITEM_HXX