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#ifndef INCLUDED_DRAWINGLAYER_PROCESSOR2D_HELPERWRONGSPELLRENDER_HXX
#define INCLUDED_DRAWINGLAYER_PROCESSOR2D_HELPERWRONGSPELLRENDER_HXX
#include <sal/types.h>
//////////////////////////////////////////////////////////////////////////////
// predefines
class OutputDevice;
namespace drawinglayer { namespace primitive2d {
class WrongSpellPrimitive2D;
}}
namespace basegfx {
class B2DHomMatrix;
class BColorModifierStack;
}
//////////////////////////////////////////////////////////////////////////////
// support WrongSpell rendreing using VCL from primitives due to VCLs nice
// and fast solution with wavelines
namespace drawinglayer
{
bool renderWrongSpellPrimitive2D(
const primitive2d::WrongSpellPrimitive2D& rWrongSpellCandidate,
OutputDevice& rOutputDevice,
const basegfx::B2DHomMatrix& rObjectToViewTransformation,
const basegfx::BColorModifierStack& rBColorModifierStack);
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif // INCLUDED_DRAWINGLAYER_PROCESSOR2D_HELPERWRONGSPELLRENDER_HXX
// eof