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*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_drawinglayer.hxx"
#include <drawinglayer/primitive3d/textureprimitive3d.hxx>
#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
#include <basegfx/color/bcolor.hxx>
//////////////////////////////////////////////////////////////////////////////
using namespace com::sun::star;
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive3d
{
TexturePrimitive3D::TexturePrimitive3D(
const Primitive3DSequence& rChildren,
const basegfx::B2DVector& rTextureSize,
bool bModulate, bool bFilter)
: GroupPrimitive3D(rChildren),
maTextureSize(rTextureSize),
mbModulate(bModulate),
mbFilter(bFilter)
{
}
bool TexturePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
{
if(GroupPrimitive3D::operator==(rPrimitive))
{
const TexturePrimitive3D& rCompare = (TexturePrimitive3D&)rPrimitive;
return (getModulate() == rCompare.getModulate()
&& getFilter() == rCompare.getFilter());
}
return false;
}
} // end of namespace primitive3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive3d
{
UnifiedTransparenceTexturePrimitive3D::UnifiedTransparenceTexturePrimitive3D(
double fTransparence,
const Primitive3DSequence& rChildren)
: TexturePrimitive3D(rChildren, basegfx::B2DVector(), false, false),
mfTransparence(fTransparence)
{
}
bool UnifiedTransparenceTexturePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
{
if(TexturePrimitive3D::operator==(rPrimitive))
{
const UnifiedTransparenceTexturePrimitive3D& rCompare = (UnifiedTransparenceTexturePrimitive3D&)rPrimitive;
return (getTransparence() == rCompare.getTransparence());
}
return false;
}
basegfx::B3DRange UnifiedTransparenceTexturePrimitive3D::getB3DRange(const geometry::ViewInformation3D& rViewInformation) const
{
// do not use the fallback to decomposition here since for a correct BoundRect we also
// need invisible (1.0 == getTransparence()) geometry; these would be deleted in the decomposition
return getB3DRangeFromPrimitive3DSequence(getChildren(), rViewInformation);
}
Primitive3DSequence UnifiedTransparenceTexturePrimitive3D::get3DDecomposition(const geometry::ViewInformation3D& /*rViewInformation*/) const
{
if(0.0 == getTransparence())
{
// no transparence used, so just use content
return getChildren();
}
else if(getTransparence() > 0.0 && getTransparence() < 1.0)
{
// create TransparenceTexturePrimitive3D with fixed transparence as replacement
const basegfx::BColor aGray(getTransparence(), getTransparence(), getTransparence());
const attribute::FillGradientAttribute aFillGradient(attribute::GRADIENTSTYLE_LINEAR, 0.0, 0.0, 0.0, 0.0, aGray, aGray, 1);
const Primitive3DReference xRef(new TransparenceTexturePrimitive3D(aFillGradient, getChildren(), getTextureSize()));
return Primitive3DSequence(&xRef, 1L);
}
else
{
// completely transparent or invalid definition, add nothing
return Primitive3DSequence();
}
}
// provide unique ID
ImplPrimitrive3DIDBlock(UnifiedTransparenceTexturePrimitive3D, PRIMITIVE3D_ID_UNIFIEDTRANSPARENCETEXTUREPRIMITIVE3D)
} // end of namespace primitive3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive3d
{
GradientTexturePrimitive3D::GradientTexturePrimitive3D(
const attribute::FillGradientAttribute& rGradient,
const Primitive3DSequence& rChildren,
const basegfx::B2DVector& rTextureSize,
bool bModulate,
bool bFilter)
: TexturePrimitive3D(rChildren, rTextureSize, bModulate, bFilter),
maGradient(rGradient)
{
}
bool GradientTexturePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
{
if(TexturePrimitive3D::operator==(rPrimitive))
{
const GradientTexturePrimitive3D& rCompare = (GradientTexturePrimitive3D&)rPrimitive;
return (getGradient() == rCompare.getGradient());
}
return false;
}
// provide unique ID
ImplPrimitrive3DIDBlock(GradientTexturePrimitive3D, PRIMITIVE3D_ID_GRADIENTTEXTUREPRIMITIVE3D)
} // end of namespace primitive3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive3d
{
BitmapTexturePrimitive3D::BitmapTexturePrimitive3D(
const attribute::FillGraphicAttribute& rFillGraphicAttribute,
const Primitive3DSequence& rChildren,
const basegfx::B2DVector& rTextureSize,
bool bModulate, bool bFilter)
: TexturePrimitive3D(rChildren, rTextureSize, bModulate, bFilter),
maFillGraphicAttribute(rFillGraphicAttribute)
{
}
bool BitmapTexturePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
{
if(TexturePrimitive3D::operator==(rPrimitive))
{
const BitmapTexturePrimitive3D& rCompare = (BitmapTexturePrimitive3D&)rPrimitive;
return (getFillGraphicAttribute() == rCompare.getFillGraphicAttribute());
}
return false;
}
// provide unique ID
ImplPrimitrive3DIDBlock(BitmapTexturePrimitive3D, PRIMITIVE3D_ID_BITMAPTEXTUREPRIMITIVE3D)
} // end of namespace primitive3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive3d
{
TransparenceTexturePrimitive3D::TransparenceTexturePrimitive3D(
const attribute::FillGradientAttribute& rGradient,
const Primitive3DSequence& rChildren,
const basegfx::B2DVector& rTextureSize)
: GradientTexturePrimitive3D(rGradient, rChildren, rTextureSize, false, false)
{
}
bool TransparenceTexturePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
{
return (GradientTexturePrimitive3D::operator==(rPrimitive));
}
// provide unique ID
ImplPrimitrive3DIDBlock(TransparenceTexturePrimitive3D, PRIMITIVE3D_ID_TRANSPARENCETEXTUREPRIMITIVE3D)
} // end of namespace primitive3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
// eof