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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
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* KIND, either express or implied. See the License for the
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*************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_drawinglayer.hxx"
#include <drawinglayer/primitive3d/shadowprimitive3d.hxx>
#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
//////////////////////////////////////////////////////////////////////////////
using namespace com::sun::star;
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive3d
{
ShadowPrimitive3D::ShadowPrimitive3D(
const basegfx::B2DHomMatrix& rShadowTransform,
const basegfx::BColor& rShadowColor,
double fShadowTransparence,
bool bShadow3D,
const Primitive3DSequence& rChildren)
: GroupPrimitive3D(rChildren),
maShadowTransform(rShadowTransform),
maShadowColor(rShadowColor),
mfShadowTransparence(fShadowTransparence),
mbShadow3D(bShadow3D)
{
}
bool ShadowPrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
{
if(GroupPrimitive3D::operator==(rPrimitive))
{
const ShadowPrimitive3D& rCompare = (ShadowPrimitive3D&)rPrimitive;
return (getShadowTransform() == rCompare.getShadowTransform()
&& getShadowColor() == rCompare.getShadowColor()
&& getShadowTransparence() == rCompare.getShadowTransparence()
&& getShadow3D() == rCompare.getShadow3D());
}
return false;
}
// provide unique ID
ImplPrimitrive3DIDBlock(ShadowPrimitive3D, PRIMITIVE3D_ID_SHADOWPRIMITIVE3D)
} // end of namespace primitive3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
// eof