| /************************************************************** |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| * |
| *************************************************************/ |
| |
| |
| |
| // MARKER(update_precomp.py): autogen include statement, do not remove |
| #include "precompiled_drawinglayer.hxx" |
| |
| #include <drawinglayer/primitive3d/sdrsphereprimitive3d.hxx> |
| #include <basegfx/polygon/b3dpolypolygontools.hxx> |
| #include <basegfx/matrix/b2dhommatrix.hxx> |
| #include <basegfx/polygon/b3dpolygon.hxx> |
| #include <drawinglayer/primitive3d/sdrdecompositiontools3d.hxx> |
| #include <basegfx/tools/canvastools.hxx> |
| #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx> |
| #include <drawinglayer/attribute/sdrfillattribute.hxx> |
| #include <drawinglayer/attribute/sdrlineattribute.hxx> |
| #include <drawinglayer/attribute/sdrshadowattribute.hxx> |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| using namespace com::sun::star; |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| namespace drawinglayer |
| { |
| namespace primitive3d |
| { |
| Primitive3DSequence SdrSpherePrimitive3D::create3DDecomposition(const geometry::ViewInformation3D& /*rViewInformation*/) const |
| { |
| Primitive3DSequence aRetval; |
| const basegfx::B3DRange aUnitRange(0.0, 0.0, 0.0, 1.0, 1.0, 1.0); |
| const bool bCreateNormals(::com::sun::star::drawing::NormalsKind_SPECIFIC == getSdr3DObjectAttribute().getNormalsKind() |
| || ::com::sun::star::drawing::NormalsKind_SPHERE == getSdr3DObjectAttribute().getNormalsKind()); |
| |
| // create unit geometry |
| basegfx::B3DPolyPolygon aFill(basegfx::tools::createSphereFillPolyPolygonFromB3DRange(aUnitRange, |
| getHorizontalSegments(), getVerticalSegments(), bCreateNormals)); |
| |
| // normal inversion |
| if(!getSdrLFSAttribute().getFill().isDefault() |
| && bCreateNormals |
| && getSdr3DObjectAttribute().getNormalsInvert() |
| && aFill.areNormalsUsed()) |
| { |
| // invert normals |
| aFill = basegfx::tools::invertNormals(aFill); |
| } |
| |
| // texture coordinates |
| if(!getSdrLFSAttribute().getFill().isDefault()) |
| { |
| // handle texture coordinates X |
| const bool bParallelX(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionX()); |
| const bool bObjectSpecificX(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionX()); |
| const bool bSphereX(::com::sun::star::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionX()); |
| |
| // handle texture coordinates Y |
| const bool bParallelY(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionY()); |
| const bool bObjectSpecificY(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionY()); |
| const bool bSphereY(::com::sun::star::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionY()); |
| |
| if(bParallelX || bParallelY) |
| { |
| // apply parallel texture coordinates in X and/or Y |
| const basegfx::B3DRange aRange(basegfx::tools::getRange(aFill)); |
| aFill = basegfx::tools::applyDefaultTextureCoordinatesParallel(aFill, aRange, bParallelX, bParallelY); |
| } |
| |
| if(bSphereX || bObjectSpecificX || bSphereY || bObjectSpecificY) |
| { |
| double fRelativeAngle(0.0); |
| |
| if(bObjectSpecificX) |
| { |
| // Since the texture coordinates are (for historical reasons) |
| // different from forced to sphere texture coordinates, |
| // create a old version from it by rotating to old state before applying |
| // the texture coordinates to emulate old behaviour |
| fRelativeAngle = F_2PI * ((double)((getHorizontalSegments() >> 1L) - 1L) / (double)getHorizontalSegments()); |
| basegfx::B3DHomMatrix aRot; |
| aRot.rotate(0.0, fRelativeAngle, 0.0); |
| aFill.transform(aRot); |
| } |
| |
| // apply spherical texture coordinates in X and/or Y |
| const basegfx::B3DRange aRange(basegfx::tools::getRange(aFill)); |
| const basegfx::B3DPoint aCenter(aRange.getCenter()); |
| aFill = basegfx::tools::applyDefaultTextureCoordinatesSphere(aFill, aCenter, |
| bSphereX || bObjectSpecificX, bSphereY || bObjectSpecificY); |
| |
| if(bObjectSpecificX) |
| { |
| // rotate back again |
| basegfx::B3DHomMatrix aRot; |
| aRot.rotate(0.0, -fRelativeAngle, 0.0); |
| aFill.transform(aRot); |
| } |
| } |
| |
| // transform texture coordinates to texture size |
| basegfx::B2DHomMatrix aTexMatrix; |
| aTexMatrix.scale(getTextureSize().getX(), getTextureSize().getY()); |
| aFill.transformTextureCoordiantes(aTexMatrix); |
| } |
| |
| // build vector of PolyPolygons |
| ::std::vector< basegfx::B3DPolyPolygon > a3DPolyPolygonVector; |
| |
| for(sal_uInt32 a(0L); a < aFill.count(); a++) |
| { |
| a3DPolyPolygonVector.push_back(basegfx::B3DPolyPolygon(aFill.getB3DPolygon(a))); |
| } |
| |
| if(!getSdrLFSAttribute().getFill().isDefault()) |
| { |
| // add fill |
| aRetval = create3DPolyPolygonFillPrimitives( |
| a3DPolyPolygonVector, |
| getTransform(), |
| getTextureSize(), |
| getSdr3DObjectAttribute(), |
| getSdrLFSAttribute().getFill(), |
| getSdrLFSAttribute().getFillFloatTransGradient()); |
| } |
| else |
| { |
| // create simplified 3d hit test geometry |
| aRetval = createHiddenGeometryPrimitives3D( |
| a3DPolyPolygonVector, |
| getTransform(), |
| getTextureSize(), |
| getSdr3DObjectAttribute()); |
| } |
| |
| // add line |
| if(!getSdrLFSAttribute().getLine().isDefault()) |
| { |
| basegfx::B3DPolyPolygon aSphere(basegfx::tools::createSpherePolyPolygonFromB3DRange(aUnitRange, getHorizontalSegments(), getVerticalSegments())); |
| const Primitive3DSequence aLines(create3DPolyPolygonLinePrimitives( |
| aSphere, getTransform(), getSdrLFSAttribute().getLine())); |
| appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aLines); |
| } |
| |
| // add shadow |
| if(!getSdrLFSAttribute().getShadow().isDefault() |
| && aRetval.hasElements()) |
| { |
| const Primitive3DSequence aShadow(createShadowPrimitive3D( |
| aRetval, getSdrLFSAttribute().getShadow(), getSdr3DObjectAttribute().getShadow3D())); |
| appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aShadow); |
| } |
| |
| return aRetval; |
| } |
| |
| SdrSpherePrimitive3D::SdrSpherePrimitive3D( |
| const basegfx::B3DHomMatrix& rTransform, |
| const basegfx::B2DVector& rTextureSize, |
| const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute, |
| const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute, |
| sal_uInt32 nHorizontalSegments, |
| sal_uInt32 nVerticalSegments) |
| : SdrPrimitive3D(rTransform, rTextureSize, rSdrLFSAttribute, rSdr3DObjectAttribute), |
| mnHorizontalSegments(nHorizontalSegments), |
| mnVerticalSegments(nVerticalSegments) |
| { |
| } |
| |
| bool SdrSpherePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const |
| { |
| if(SdrPrimitive3D::operator==(rPrimitive)) |
| { |
| const SdrSpherePrimitive3D& rCompare = static_cast< const SdrSpherePrimitive3D& >(rPrimitive); |
| |
| return (getHorizontalSegments() == rCompare.getHorizontalSegments() |
| && getVerticalSegments() == rCompare.getVerticalSegments()); |
| } |
| |
| return false; |
| } |
| |
| basegfx::B3DRange SdrSpherePrimitive3D::getB3DRange(const geometry::ViewInformation3D& /*rViewInformation*/) const |
| { |
| // use defaut from sdrPrimitive3D which uses transformation expanded by line width/2 |
| // The parent implementation which uses the ranges of the decomposition would be more |
| // corrcet, but for historical reasons it is necessary to do the old method: To get |
| // the range of the non-transformed geometry and transform it then. This leads to different |
| // ranges where the new method is more correct, but the need to keep the old behaviour |
| // has priority here. |
| return getStandard3DRange(); |
| } |
| |
| // provide unique ID |
| ImplPrimitrive3DIDBlock(SdrSpherePrimitive3D, PRIMITIVE3D_ID_SDRSPHEREPRIMITIVE3D) |
| |
| } // end of namespace primitive3d |
| } // end of namespace drawinglayer |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| // eof |