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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
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*************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_drawinglayer.hxx"
#include <drawinglayer/primitive3d/groupprimitive3d.hxx>
#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
//////////////////////////////////////////////////////////////////////////////
using namespace com::sun::star;
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive3d
{
GroupPrimitive3D::GroupPrimitive3D( const Primitive3DSequence& rChildren )
: BasePrimitive3D(),
maChildren(rChildren)
{
}
/** The compare opertator uses the Sequence::==operator, so only checking if
the rererences are equal. All non-equal references are interpreted as
non-equal.
*/
bool GroupPrimitive3D::operator==( const BasePrimitive3D& rPrimitive ) const
{
if(BasePrimitive3D::operator==(rPrimitive))
{
const GroupPrimitive3D& rCompare = static_cast< const GroupPrimitive3D& >(rPrimitive);
return (arePrimitive3DSequencesEqual(getChildren(), rCompare.getChildren()));
}
return false;
}
/// default: just return children, so all renderers not supporting group will use it's content
Primitive3DSequence GroupPrimitive3D::get3DDecomposition(const geometry::ViewInformation3D& /*rViewInformation*/) const
{
return getChildren();
}
// provide unique ID
ImplPrimitrive3DIDBlock(GroupPrimitive3D, PRIMITIVE3D_ID_GROUPPRIMITIVE3D)
} // end of namespace primitive3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
// eof