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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_drawinglayer.hxx"
#include <drawinglayer/primitive2d/graphicprimitive2d.hxx>
#include <drawinglayer/primitive2d/cropprimitive2d.hxx>
#include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
#include <drawinglayer/primitive2d/maskprimitive2d.hxx>
#include <drawinglayer/primitive2d/graphicprimitivehelper2d.hxx>
#include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
#include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrixtools.hxx>
#include <vcl/svapp.hxx>
#include <vcl/outdev.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive2d
{
Primitive2DSequence GraphicPrimitive2D::create2DDecomposition(const geometry::ViewInformation2D&
#ifdef USE_DEBUG_CODE_TO_TEST_METAFILE_DECOMPOSE
rViewInformation
#else
/*rViewInformation*/
#endif // USE_DEBUG_CODE_TO_TEST_METAFILE_DECOMPOSE
) const
{
Primitive2DSequence aRetval;
if(255L == getGraphicAttr().GetTransparency())
{
// content is invisible, done
return aRetval;
}
// do not apply mirroring from GraphicAttr to the Metafile by calling
// GetTransformedGraphic, this will try to mirror the Metafile using Scale()
// at the Metafile. This again calls Scale at the single MetaFile actions,
// but this implementation never worked. I reworked that implementations,
// but for security reasons i will try not to use it.
basegfx::B2DHomMatrix aTransform(getTransform());
if(getGraphicAttr().IsMirrored())
{
// content needs mirroring
const bool bHMirr(getGraphicAttr().GetMirrorFlags() & BMP_MIRROR_HORZ);
const bool bVMirr(getGraphicAttr().GetMirrorFlags() & BMP_MIRROR_VERT);
// mirror by applying negative scale to the unit primitive and
// applying the object transformation on it.
aTransform = basegfx::tools::createScaleB2DHomMatrix(
bHMirr ? -1.0 : 1.0,
bVMirr ? -1.0 : 1.0);
aTransform.translate(
bHMirr ? 1.0 : 0.0,
bVMirr ? 1.0 : 0.0);
aTransform = getTransform() * aTransform;
}
// Get transformed graphic. Suppress rotation and cropping, only filtering is needed
// here (and may be replaced later on). Cropping is handled below as mask primitive (if set).
// Also need to suppress mirroring, it is part of the transformation now (see above).
// Also move transparency handling to embedding to a UnifiedTransparencePrimitive2D; do
// that by remembering original transparency and applying that later if needed
GraphicAttr aSuppressGraphicAttr(getGraphicAttr());
aSuppressGraphicAttr.SetCrop(0, 0, 0, 0);
aSuppressGraphicAttr.SetRotation(0);
aSuppressGraphicAttr.SetMirrorFlags(0);
aSuppressGraphicAttr.SetTransparency(0);
const GraphicObject& rGraphicObject = getGraphicObject();
Graphic aTransformedGraphic(rGraphicObject.GetGraphic());
const bool isBitmap(GRAPHIC_BITMAP == aTransformedGraphic.GetType() && !aTransformedGraphic.getSvgData().get());
const bool isAdjusted(getGraphicAttr().IsAdjusted());
const bool isDrawMode(GRAPHICDRAWMODE_STANDARD != getGraphicAttr().GetDrawMode());
if(isBitmap && (isAdjusted || isDrawMode))
{
// the pure primitive solution with the color modifiers works well, too, but when
// it is a bitmap graphic the old modification currently is faster; so use it here
// instead of creating all as in create2DColorModifierEmbeddingsAsNeeded (see below).
// Still, crop, rotation, mirroring and transparency is handled by primitives already
// (see above).
// This could even be done when vector graphic, but we explicitely want to have the
// pure primitive solution for this; this will allow vector graphics to stay vector
// geraphics, independent from the color filtering stuff. This will enhance e.g.
// SVG and print quality while reducing data size at the same time.
// The other way around the old modifications when only used on already bitmap objects
// will not loose any quality.
aTransformedGraphic = rGraphicObject.GetTransformedGraphic(&aSuppressGraphicAttr);
// reset GraphicAttr after use to not apply double
aSuppressGraphicAttr = GraphicAttr();
}
// create sub-content; helper takes care of correct handling of
// bitmap, svg or metafile content
aRetval = create2DDecompositionOfGraphic(
aTransformedGraphic,
aTransform);
if(!aRetval.getLength())
{
// content is invisible, done
return aRetval;
}
if(isAdjusted || isDrawMode)
{
// embed to needed ModifiedColorPrimitive2D's if necessary. Do this for
// adjustments and draw mode specials
aRetval = create2DColorModifierEmbeddingsAsNeeded(
aRetval,
aSuppressGraphicAttr.GetDrawMode(),
basegfx::clamp(aSuppressGraphicAttr.GetLuminance() * 0.01, -1.0, 1.0),
basegfx::clamp(aSuppressGraphicAttr.GetContrast() * 0.01, -1.0, 1.0),
basegfx::clamp(aSuppressGraphicAttr.GetChannelR() * 0.01, -1.0, 1.0),
basegfx::clamp(aSuppressGraphicAttr.GetChannelG() * 0.01, -1.0, 1.0),
basegfx::clamp(aSuppressGraphicAttr.GetChannelB() * 0.01, -1.0, 1.0),
basegfx::clamp(aSuppressGraphicAttr.GetGamma(), 0.0, 10.0),
aSuppressGraphicAttr.IsInvert());
if(!aRetval.getLength())
{
// content is invisible, done
return aRetval;
}
}
if(getGraphicAttr().IsTransparent())
{
// check for transparency
const double fTransparency(basegfx::clamp(getGraphicAttr().GetTransparency() * (1.0 / 255.0), 0.0, 1.0));
if(!basegfx::fTools::equalZero(fTransparency))
{
const Primitive2DReference aUnifiedTransparence(
new UnifiedTransparencePrimitive2D(
aRetval,
fTransparency));
aRetval = Primitive2DSequence(&aUnifiedTransparence, 1);
}
}
if(getGraphicAttr().IsCropped())
{
// check for cropping
// calculate scalings between real image size and logic object size. This
// is necessary since the crop values are relative to original bitmap size
const basegfx::B2DVector aObjectScale(aTransform * basegfx::B2DVector(1.0, 1.0));
const basegfx::B2DVector aCropScaleFactor(
rGraphicObject.calculateCropScaling(
aObjectScale.getX(),
aObjectScale.getY(),
getGraphicAttr().GetLeftCrop(),
getGraphicAttr().GetTopCrop(),
getGraphicAttr().GetRightCrop(),
getGraphicAttr().GetBottomCrop()));
// embed content in cropPrimitive
Primitive2DReference xPrimitive(
new CropPrimitive2D(
aRetval,
aTransform,
getGraphicAttr().GetLeftCrop() * aCropScaleFactor.getX(),
getGraphicAttr().GetTopCrop() * aCropScaleFactor.getY(),
getGraphicAttr().GetRightCrop() * aCropScaleFactor.getX(),
getGraphicAttr().GetBottomCrop() * aCropScaleFactor.getY()));
aRetval = Primitive2DSequence(&xPrimitive, 1);
}
return aRetval;
}
GraphicPrimitive2D::GraphicPrimitive2D(
const basegfx::B2DHomMatrix& rTransform,
const GraphicObject& rGraphicObject,
const GraphicAttr& rGraphicAttr)
: BufferedDecompositionPrimitive2D(),
maTransform(rTransform),
maGraphicObject(rGraphicObject),
maGraphicAttr(rGraphicAttr)
{
}
GraphicPrimitive2D::GraphicPrimitive2D(
const basegfx::B2DHomMatrix& rTransform,
const GraphicObject& rGraphicObject)
: BufferedDecompositionPrimitive2D(),
maTransform(rTransform),
maGraphicObject(rGraphicObject),
maGraphicAttr()
{
}
bool GraphicPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
{
if(BufferedDecompositionPrimitive2D::operator==(rPrimitive))
{
const GraphicPrimitive2D& rCompare = (GraphicPrimitive2D&)rPrimitive;
return (getTransform() == rCompare.getTransform()
&& getGraphicObject() == rCompare.getGraphicObject()
&& getGraphicAttr() == rCompare.getGraphicAttr());
}
return false;
}
basegfx::B2DRange GraphicPrimitive2D::getB2DRange(const geometry::ViewInformation2D& /*rViewInformation*/) const
{
basegfx::B2DRange aRetval(0.0, 0.0, 1.0, 1.0);
aRetval.transform(getTransform());
return aRetval;
}
// provide unique ID
ImplPrimitrive2DIDBlock(GraphicPrimitive2D, PRIMITIVE2D_ID_GRAPHICPRIMITIVE2D)
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
// eof