blob: 3724aa8d4083cf6dbed8f5b8d6a48ff881a8d295 [file] [log] [blame]
/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_drawinglayer.hxx"
#include <drawinglayer/primitive2d/fillgradientprimitive2d.hxx>
#include <basegfx/polygon/b2dpolygon.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <drawinglayer/texture/texture.hxx>
#include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
#include <basegfx/tools/canvastools.hxx>
#include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
//////////////////////////////////////////////////////////////////////////////
using namespace com::sun::star;
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive2d
{
void FillGradientPrimitive2D::generateMatricesAndColors(
std::vector< drawinglayer::texture::B2DHomMatrixAndBColor >& rEntries,
basegfx::BColor& rOutmostColor) const
{
rEntries.clear();
// make sure steps is not too high/low
const basegfx::BColor aStart(getFillGradient().getStartColor());
const basegfx::BColor aEnd(getFillGradient().getEndColor());
const sal_uInt32 nMaxSteps(sal_uInt32((aStart.getMaximumDistance(aEnd) * 127.5) + 0.5));
sal_uInt32 nSteps(getFillGradient().getSteps());
if(nSteps == 0)
{
nSteps = nMaxSteps;
}
if(nSteps < 2)
{
nSteps = 2;
}
if(nSteps > nMaxSteps)
{
nSteps = nMaxSteps;
}
switch(getFillGradient().getStyle())
{
case attribute::GRADIENTSTYLE_LINEAR:
{
texture::GeoTexSvxGradientLinear aGradient(getObjectRange(), aStart, aEnd, nSteps, getFillGradient().getBorder(), getFillGradient().getAngle());
aGradient.appendTransformationsAndColors(rEntries, rOutmostColor);
break;
}
case attribute::GRADIENTSTYLE_AXIAL:
{
texture::GeoTexSvxGradientAxial aGradient(getObjectRange(), aStart, aEnd, nSteps, getFillGradient().getBorder(), getFillGradient().getAngle());
aGradient.appendTransformationsAndColors(rEntries, rOutmostColor);
break;
}
case attribute::GRADIENTSTYLE_RADIAL:
{
texture::GeoTexSvxGradientRadial aGradient(getObjectRange(), aStart, aEnd, nSteps, getFillGradient().getBorder(), getFillGradient().getOffsetX(), getFillGradient().getOffsetY());
aGradient.appendTransformationsAndColors(rEntries, rOutmostColor);
break;
}
case attribute::GRADIENTSTYLE_ELLIPTICAL:
{
texture::GeoTexSvxGradientElliptical aGradient(getObjectRange(), aStart, aEnd, nSteps, getFillGradient().getBorder(), getFillGradient().getOffsetX(), getFillGradient().getOffsetY(), getFillGradient().getAngle());
aGradient.appendTransformationsAndColors(rEntries, rOutmostColor);
break;
}
case attribute::GRADIENTSTYLE_SQUARE:
{
texture::GeoTexSvxGradientSquare aGradient(getObjectRange(), aStart, aEnd, nSteps, getFillGradient().getBorder(), getFillGradient().getOffsetX(), getFillGradient().getOffsetY(), getFillGradient().getAngle());
aGradient.appendTransformationsAndColors(rEntries, rOutmostColor);
break;
}
case attribute::GRADIENTSTYLE_RECT:
{
texture::GeoTexSvxGradientRect aGradient(getObjectRange(), aStart, aEnd, nSteps, getFillGradient().getBorder(), getFillGradient().getOffsetX(), getFillGradient().getOffsetY(), getFillGradient().getAngle());
aGradient.appendTransformationsAndColors(rEntries, rOutmostColor);
break;
}
}
}
Primitive2DSequence FillGradientPrimitive2D::createOverlappingFill(
const std::vector< drawinglayer::texture::B2DHomMatrixAndBColor >& rEntries,
const basegfx::BColor& rOutmostColor,
const basegfx::B2DPolygon& rUnitPolygon) const
{
// prepare return value
Primitive2DSequence aRetval(rEntries.size() + 1);
// create solid fill with outmost color
aRetval[0] = Primitive2DReference(
new PolyPolygonColorPrimitive2D(
basegfx::B2DPolyPolygon(basegfx::tools::createPolygonFromRect(getObjectRange())),
rOutmostColor));
// create solid fill steps
for(sal_uInt32 a(0); a < rEntries.size(); a++)
{
// create part polygon
basegfx::B2DPolygon aNewPoly(rUnitPolygon);
aNewPoly.transform(rEntries[a].maB2DHomMatrix);
// create solid fill
aRetval[a + 1] = Primitive2DReference(
new PolyPolygonColorPrimitive2D(
basegfx::B2DPolyPolygon(aNewPoly),
rEntries[a].maBColor));
}
return aRetval;
}
Primitive2DSequence FillGradientPrimitive2D::createNonOverlappingFill(
const std::vector< drawinglayer::texture::B2DHomMatrixAndBColor >& rEntries,
const basegfx::BColor& rOutmostColor,
const basegfx::B2DPolygon& rUnitPolygon) const
{
// prepare return value
Primitive2DSequence aRetval(rEntries.size() + 1);
// get outmost range from object
basegfx::B2DRange aOutmostRange(getObjectRange());
basegfx::B2DPolyPolygon aCombinedPolyPoly;
if(rEntries.size())
{
// extend aOutmostRange with first polygon
basegfx::B2DPolygon aFirstPoly(rUnitPolygon);
aFirstPoly.transform(rEntries[0].maB2DHomMatrix);
aCombinedPolyPoly.append(aFirstPoly);
aOutmostRange.expand(aFirstPoly.getB2DRange());
}
// add outmost range to combined polypolygon (in 1st place), create first primitive
aCombinedPolyPoly.insert(0, basegfx::tools::createPolygonFromRect(aOutmostRange));
aRetval[0] = Primitive2DReference(
new PolyPolygonColorPrimitive2D(
aCombinedPolyPoly,
rOutmostColor));
if(rEntries.size())
{
// reuse first polygon, it's the second one
aCombinedPolyPoly.remove(0);
for(sal_uInt32 a(0); a < rEntries.size() - 1; a++)
{
// create next inner polygon, combinbe with last one
basegfx::B2DPolygon aNextPoly(rUnitPolygon);
aNextPoly.transform(rEntries[a + 1].maB2DHomMatrix);
aCombinedPolyPoly.append(aNextPoly);
// create primitive with correct color
aRetval[a + 1] = Primitive2DReference(
new PolyPolygonColorPrimitive2D(
aCombinedPolyPoly,
rEntries[a].maBColor));
// reuse inner polygon, it's the 2nd one
aCombinedPolyPoly.remove(0);
}
// add last inner polygon with last color
aRetval[rEntries.size()] = Primitive2DReference(
new PolyPolygonColorPrimitive2D(
aCombinedPolyPoly,
rEntries[rEntries.size() - 1].maBColor));
}
return aRetval;
}
Primitive2DSequence FillGradientPrimitive2D::createFill(bool bOverlapping) const
{
// prepare shape of the Unit Polygon
basegfx::B2DPolygon aUnitPolygon;
switch(getFillGradient().getStyle())
{
case attribute::GRADIENTSTYLE_RADIAL:
case attribute::GRADIENTSTYLE_ELLIPTICAL:
{
aUnitPolygon = basegfx::tools::createPolygonFromCircle(basegfx::B2DPoint(0.0, 0.0), 1.0);
break;
}
default: // GRADIENTSTYLE_LINEAR, attribute::GRADIENTSTYLE_AXIAL, attribute::GRADIENTSTYLE_SQUARE, attribute::GRADIENTSTYLE_RECT
{
aUnitPolygon = basegfx::tools::createPolygonFromRect(basegfx::B2DRange(-1.0, -1.0, 1.0, 1.0));
break;
}
}
// get the transform matrices and colors (where colors
// will have one more entry that matrices)
std::vector< drawinglayer::texture::B2DHomMatrixAndBColor > aEntries;
basegfx::BColor aOutmostColor;
generateMatricesAndColors(aEntries, aOutmostColor);
if(bOverlapping)
{
return createOverlappingFill(aEntries, aOutmostColor, aUnitPolygon);
}
else
{
return createNonOverlappingFill(aEntries, aOutmostColor, aUnitPolygon);
}
}
Primitive2DSequence FillGradientPrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& /*rViewInformation*/) const
{
// default creates overlapping fill which works with AntiAliasing and without.
// The non-overlapping version does not create single filled polygons, but
// PolyPolygons where each one describes a 'ring' for the gradient such
// that the rings will not overlap. This is useful fir the old XOR-paint
// 'trick' of VCL which is recorded in Metafiles; so this version may be
// used from the MetafilePrimitive2D in it's decomposition.
if(!getFillGradient().isDefault())
{
static bool bOverlapping(true); // allow to test non-overlapping in the debugger
return createFill(bOverlapping);
}
else
{
return Primitive2DSequence();
}
}
FillGradientPrimitive2D::FillGradientPrimitive2D(
const basegfx::B2DRange& rObjectRange,
const attribute::FillGradientAttribute& rFillGradient)
: BufferedDecompositionPrimitive2D(),
maObjectRange(rObjectRange),
maFillGradient(rFillGradient)
{
}
bool FillGradientPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
{
if(BufferedDecompositionPrimitive2D::operator==(rPrimitive))
{
const FillGradientPrimitive2D& rCompare = (FillGradientPrimitive2D&)rPrimitive;
return (getObjectRange() == rCompare.getObjectRange()
&& getFillGradient() == rCompare.getFillGradient());
}
return false;
}
basegfx::B2DRange FillGradientPrimitive2D::getB2DRange(const geometry::ViewInformation2D& /*rViewInformation*/) const
{
// return ObjectRange
return getObjectRange();
}
// provide unique ID
ImplPrimitrive2DIDBlock(FillGradientPrimitive2D, PRIMITIVE2D_ID_FILLGRADIENTPRIMITIVE2D)
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
// eof