| /************************************************************** |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| * |
| *************************************************************/ |
| |
| |
| |
| // MARKER(update_precomp.py): autogen include statement, do not remove |
| #include "precompiled_drawinglayer.hxx" |
| |
| #include <drawinglayer/primitive2d/animatedprimitive2d.hxx> |
| #include <drawinglayer/animation/animationtiming.hxx> |
| #include <drawinglayer/primitive2d/transformprimitive2d.hxx> |
| #include <drawinglayer/geometry/viewinformation2d.hxx> |
| #include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx> |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| using namespace com::sun::star; |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| namespace drawinglayer |
| { |
| namespace primitive2d |
| { |
| AnimatedSwitchPrimitive2D::AnimatedSwitchPrimitive2D( |
| const animation::AnimationEntry& rAnimationEntry, |
| const Primitive2DSequence& rChildren, |
| bool bIsTextAnimation) |
| : GroupPrimitive2D(rChildren), |
| mpAnimationEntry(0), |
| mbIsTextAnimation(bIsTextAnimation) |
| { |
| // clone given animation description |
| mpAnimationEntry = rAnimationEntry.clone(); |
| } |
| |
| AnimatedSwitchPrimitive2D::~AnimatedSwitchPrimitive2D() |
| { |
| // delete cloned animation description |
| delete mpAnimationEntry; |
| } |
| |
| bool AnimatedSwitchPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const |
| { |
| if(GroupPrimitive2D::operator==(rPrimitive)) |
| { |
| const AnimatedSwitchPrimitive2D& rCompare = static_cast< const AnimatedSwitchPrimitive2D& >(rPrimitive); |
| |
| return (getAnimationEntry() == rCompare.getAnimationEntry()); |
| } |
| |
| return false; |
| } |
| |
| Primitive2DSequence AnimatedSwitchPrimitive2D::get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const |
| { |
| if(getChildren().hasElements()) |
| { |
| const double fState(getAnimationEntry().getStateAtTime(rViewInformation.getViewTime())); |
| const sal_uInt32 nLen(getChildren().getLength()); |
| sal_uInt32 nIndex(basegfx::fround(fState * (double)nLen)); |
| |
| if(nIndex >= nLen) |
| { |
| nIndex = nLen - 1L; |
| } |
| |
| const Primitive2DReference xRef(getChildren()[nIndex], uno::UNO_QUERY_THROW); |
| return Primitive2DSequence(&xRef, 1L); |
| } |
| |
| return Primitive2DSequence(); |
| } |
| |
| // provide unique ID |
| ImplPrimitrive2DIDBlock(AnimatedSwitchPrimitive2D, PRIMITIVE2D_ID_ANIMATEDSWITCHPRIMITIVE2D) |
| |
| } // end of namespace primitive2d |
| } // end of namespace drawinglayer |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| namespace drawinglayer |
| { |
| namespace primitive2d |
| { |
| AnimatedBlinkPrimitive2D::AnimatedBlinkPrimitive2D( |
| const animation::AnimationEntry& rAnimationEntry, |
| const Primitive2DSequence& rChildren, |
| bool bIsTextAnimation) |
| : AnimatedSwitchPrimitive2D(rAnimationEntry, rChildren, bIsTextAnimation) |
| { |
| } |
| |
| Primitive2DSequence AnimatedBlinkPrimitive2D::get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const |
| { |
| if(getChildren().hasElements()) |
| { |
| const double fState(getAnimationEntry().getStateAtTime(rViewInformation.getViewTime())); |
| |
| if(fState < 0.5) |
| { |
| return getChildren(); |
| } |
| } |
| |
| return Primitive2DSequence(); |
| } |
| |
| // provide unique ID |
| ImplPrimitrive2DIDBlock(AnimatedBlinkPrimitive2D, PRIMITIVE2D_ID_ANIMATEDBLINKPRIMITIVE2D) |
| |
| } // end of namespace primitive2d |
| } // end of namespace drawinglayer |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| namespace drawinglayer |
| { |
| namespace primitive2d |
| { |
| AnimatedInterpolatePrimitive2D::AnimatedInterpolatePrimitive2D( |
| const std::vector< basegfx::B2DHomMatrix >& rmMatrixStack, |
| const animation::AnimationEntry& rAnimationEntry, |
| const Primitive2DSequence& rChildren, |
| bool bIsTextAnimation) |
| : AnimatedSwitchPrimitive2D(rAnimationEntry, rChildren, bIsTextAnimation), |
| maMatrixStack() |
| { |
| // copy matrices to locally pre-decomposed matrix stack |
| const sal_uInt32 nCount(rmMatrixStack.size()); |
| maMatrixStack.reserve(nCount); |
| |
| for(sal_uInt32 a(0L); a < nCount; a++) |
| { |
| maMatrixStack.push_back(basegfx::tools::B2DHomMatrixBufferedDecompose(rmMatrixStack[a])); |
| } |
| } |
| |
| Primitive2DSequence AnimatedInterpolatePrimitive2D::get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const |
| { |
| const sal_uInt32 nSize(maMatrixStack.size()); |
| |
| if(nSize) |
| { |
| double fState(getAnimationEntry().getStateAtTime(rViewInformation.getViewTime())); |
| |
| if(fState < 0.0) |
| { |
| fState = 0.0; |
| } |
| else if(fState > 1.0) |
| { |
| fState = 1.0; |
| } |
| |
| const double fIndex(fState * (double)(nSize - 1L)); |
| const sal_uInt32 nIndA(sal_uInt32(floor(fIndex))); |
| const double fOffset(fIndex - (double)nIndA); |
| basegfx::B2DHomMatrix aTargetTransform; |
| std::vector< basegfx::tools::B2DHomMatrixBufferedDecompose >::const_iterator aMatA(maMatrixStack.begin() + nIndA); |
| |
| if(basegfx::fTools::equalZero(fOffset)) |
| { |
| // use matrix from nIndA directly |
| aTargetTransform = aMatA->getB2DHomMatrix(); |
| } |
| else |
| { |
| // interpolate. Get involved buffered decomposed matrices |
| const sal_uInt32 nIndB((nIndA + 1L) % nSize); |
| std::vector< basegfx::tools::B2DHomMatrixBufferedDecompose >::const_iterator aMatB(maMatrixStack.begin() + nIndB); |
| |
| // interpolate for fOffset [0.0 .. 1.0[ |
| const basegfx::B2DVector aScale(basegfx::interpolate(aMatA->getScale(), aMatB->getScale(), fOffset)); |
| const basegfx::B2DVector aTranslate(basegfx::interpolate(aMatA->getTranslate(), aMatB->getTranslate(), fOffset)); |
| const double fRotate(((aMatB->getRotate() - aMatA->getRotate()) * fOffset) + aMatA->getRotate()); |
| const double fShearX(((aMatB->getShearX() - aMatA->getShearX()) * fOffset) + aMatA->getShearX()); |
| |
| // build matrix for state |
| aTargetTransform = basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix( |
| aScale, fShearX, fRotate, aTranslate); |
| } |
| |
| // create new transform primitive reference, return new sequence |
| const Primitive2DReference xRef(new TransformPrimitive2D(aTargetTransform, getChildren())); |
| return Primitive2DSequence(&xRef, 1L); |
| } |
| else |
| { |
| return getChildren(); |
| } |
| } |
| |
| // provide unique ID |
| ImplPrimitrive2DIDBlock(AnimatedInterpolatePrimitive2D, PRIMITIVE2D_ID_ANIMATEDINTERPOLATEPRIMITIVE2D) |
| |
| } // end of namespace primitive2d |
| } // end of namespace drawinglayer |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| // eof |