| /************************************************************** |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| * |
| *************************************************************/ |
| |
| // MARKER(update_precomp.py): autogen include statement, do not remove |
| #include "precompiled_drawinglayer.hxx" |
| |
| #include <drawinglayer/attribute/sdrshadowattribute.hxx> |
| #include <basegfx/vector/b2dvector.hxx> |
| #include <basegfx/color/bcolor.hxx> |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| namespace drawinglayer |
| { |
| namespace attribute |
| { |
| class ImpSdrShadowAttribute |
| { |
| public: |
| // refcounter |
| sal_uInt32 mnRefCount; |
| |
| // shadow definitions |
| basegfx::B2DVector maOffset; // shadow offset 1/100th mm |
| double mfTransparence; // [0.0 .. 1.0], 0.0==no transp. |
| basegfx::BColor maColor; // color of shadow |
| |
| ImpSdrShadowAttribute( |
| const basegfx::B2DVector& rOffset, |
| double fTransparence, |
| const basegfx::BColor& rColor) |
| : mnRefCount(0), |
| maOffset(rOffset), |
| mfTransparence(fTransparence), |
| maColor(rColor) |
| { |
| } |
| |
| // data read access |
| const basegfx::B2DVector& getOffset() const { return maOffset; } |
| double getTransparence() const { return mfTransparence; } |
| const basegfx::BColor& getColor() const { return maColor; } |
| |
| bool operator==(const ImpSdrShadowAttribute& rCandidate) const |
| { |
| return (getOffset() == rCandidate.getOffset() |
| && getTransparence() == rCandidate.getTransparence() |
| && getColor() == rCandidate.getColor()); |
| } |
| |
| static ImpSdrShadowAttribute* get_global_default() |
| { |
| static ImpSdrShadowAttribute* pDefault = 0; |
| |
| if(!pDefault) |
| { |
| pDefault = new ImpSdrShadowAttribute( |
| basegfx::B2DVector(), |
| 0.0, |
| basegfx::BColor()); |
| |
| // never delete; start with RefCount 1, not 0 |
| pDefault->mnRefCount++; |
| } |
| |
| return pDefault; |
| } |
| }; |
| |
| SdrShadowAttribute::SdrShadowAttribute( |
| const basegfx::B2DVector& rOffset, |
| double fTransparence, |
| const basegfx::BColor& rColor) |
| : mpSdrShadowAttribute(new ImpSdrShadowAttribute( |
| rOffset, fTransparence, rColor)) |
| { |
| } |
| |
| SdrShadowAttribute::SdrShadowAttribute() |
| : mpSdrShadowAttribute(ImpSdrShadowAttribute::get_global_default()) |
| { |
| mpSdrShadowAttribute->mnRefCount++; |
| } |
| |
| SdrShadowAttribute::SdrShadowAttribute(const SdrShadowAttribute& rCandidate) |
| : mpSdrShadowAttribute(rCandidate.mpSdrShadowAttribute) |
| { |
| mpSdrShadowAttribute->mnRefCount++; |
| } |
| |
| SdrShadowAttribute::~SdrShadowAttribute() |
| { |
| if(mpSdrShadowAttribute->mnRefCount) |
| { |
| mpSdrShadowAttribute->mnRefCount--; |
| } |
| else |
| { |
| delete mpSdrShadowAttribute; |
| } |
| } |
| |
| bool SdrShadowAttribute::isDefault() const |
| { |
| return mpSdrShadowAttribute == ImpSdrShadowAttribute::get_global_default(); |
| } |
| |
| SdrShadowAttribute& SdrShadowAttribute::operator=(const SdrShadowAttribute& rCandidate) |
| { |
| if(rCandidate.mpSdrShadowAttribute != mpSdrShadowAttribute) |
| { |
| if(mpSdrShadowAttribute->mnRefCount) |
| { |
| mpSdrShadowAttribute->mnRefCount--; |
| } |
| else |
| { |
| delete mpSdrShadowAttribute; |
| } |
| |
| mpSdrShadowAttribute = rCandidate.mpSdrShadowAttribute; |
| mpSdrShadowAttribute->mnRefCount++; |
| } |
| |
| return *this; |
| } |
| |
| bool SdrShadowAttribute::operator==(const SdrShadowAttribute& rCandidate) const |
| { |
| if(rCandidate.mpSdrShadowAttribute == mpSdrShadowAttribute) |
| { |
| return true; |
| } |
| |
| if(rCandidate.isDefault() != isDefault()) |
| { |
| return false; |
| } |
| |
| return (*rCandidate.mpSdrShadowAttribute == *mpSdrShadowAttribute); |
| } |
| |
| const basegfx::B2DVector& SdrShadowAttribute::getOffset() const |
| { |
| return mpSdrShadowAttribute->getOffset(); |
| } |
| |
| double SdrShadowAttribute::getTransparence() const |
| { |
| return mpSdrShadowAttribute->getTransparence(); |
| } |
| |
| const basegfx::BColor& SdrShadowAttribute::getColor() const |
| { |
| return mpSdrShadowAttribute->getColor(); |
| } |
| } // end of namespace attribute |
| } // end of namespace drawinglayer |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| // eof |