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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_drawinglayer.hxx"
#include <drawinglayer/attribute/sdrshadowattribute.hxx>
#include <basegfx/vector/b2dvector.hxx>
#include <basegfx/color/bcolor.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace attribute
{
class ImpSdrShadowAttribute
{
public:
// refcounter
sal_uInt32 mnRefCount;
// shadow definitions
basegfx::B2DVector maOffset; // shadow offset 1/100th mm
double mfTransparence; // [0.0 .. 1.0], 0.0==no transp.
basegfx::BColor maColor; // color of shadow
ImpSdrShadowAttribute(
const basegfx::B2DVector& rOffset,
double fTransparence,
const basegfx::BColor& rColor)
: mnRefCount(0),
maOffset(rOffset),
mfTransparence(fTransparence),
maColor(rColor)
{
}
// data read access
const basegfx::B2DVector& getOffset() const { return maOffset; }
double getTransparence() const { return mfTransparence; }
const basegfx::BColor& getColor() const { return maColor; }
bool operator==(const ImpSdrShadowAttribute& rCandidate) const
{
return (getOffset() == rCandidate.getOffset()
&& getTransparence() == rCandidate.getTransparence()
&& getColor() == rCandidate.getColor());
}
static ImpSdrShadowAttribute* get_global_default()
{
static ImpSdrShadowAttribute* pDefault = 0;
if(!pDefault)
{
pDefault = new ImpSdrShadowAttribute(
basegfx::B2DVector(),
0.0,
basegfx::BColor());
// never delete; start with RefCount 1, not 0
pDefault->mnRefCount++;
}
return pDefault;
}
};
SdrShadowAttribute::SdrShadowAttribute(
const basegfx::B2DVector& rOffset,
double fTransparence,
const basegfx::BColor& rColor)
: mpSdrShadowAttribute(new ImpSdrShadowAttribute(
rOffset, fTransparence, rColor))
{
}
SdrShadowAttribute::SdrShadowAttribute()
: mpSdrShadowAttribute(ImpSdrShadowAttribute::get_global_default())
{
mpSdrShadowAttribute->mnRefCount++;
}
SdrShadowAttribute::SdrShadowAttribute(const SdrShadowAttribute& rCandidate)
: mpSdrShadowAttribute(rCandidate.mpSdrShadowAttribute)
{
mpSdrShadowAttribute->mnRefCount++;
}
SdrShadowAttribute::~SdrShadowAttribute()
{
if(mpSdrShadowAttribute->mnRefCount)
{
mpSdrShadowAttribute->mnRefCount--;
}
else
{
delete mpSdrShadowAttribute;
}
}
bool SdrShadowAttribute::isDefault() const
{
return mpSdrShadowAttribute == ImpSdrShadowAttribute::get_global_default();
}
SdrShadowAttribute& SdrShadowAttribute::operator=(const SdrShadowAttribute& rCandidate)
{
if(rCandidate.mpSdrShadowAttribute != mpSdrShadowAttribute)
{
if(mpSdrShadowAttribute->mnRefCount)
{
mpSdrShadowAttribute->mnRefCount--;
}
else
{
delete mpSdrShadowAttribute;
}
mpSdrShadowAttribute = rCandidate.mpSdrShadowAttribute;
mpSdrShadowAttribute->mnRefCount++;
}
return *this;
}
bool SdrShadowAttribute::operator==(const SdrShadowAttribute& rCandidate) const
{
if(rCandidate.mpSdrShadowAttribute == mpSdrShadowAttribute)
{
return true;
}
if(rCandidate.isDefault() != isDefault())
{
return false;
}
return (*rCandidate.mpSdrShadowAttribute == *mpSdrShadowAttribute);
}
const basegfx::B2DVector& SdrShadowAttribute::getOffset() const
{
return mpSdrShadowAttribute->getOffset();
}
double SdrShadowAttribute::getTransparence() const
{
return mpSdrShadowAttribute->getTransparence();
}
const basegfx::BColor& SdrShadowAttribute::getColor() const
{
return mpSdrShadowAttribute->getColor();
}
} // end of namespace attribute
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
// eof