| /************************************************************** |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| * |
| *************************************************************/ |
| |
| // MARKER(update_precomp.py): autogen include statement, do not remove |
| #include "precompiled_drawinglayer.hxx" |
| |
| #include <drawinglayer/attribute/sdrobjectattribute3d.hxx> |
| #include <drawinglayer/attribute/materialattribute3d.hxx> |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| namespace drawinglayer |
| { |
| namespace attribute |
| { |
| class ImpSdr3DObjectAttribute |
| { |
| public: |
| // refcounter |
| sal_uInt32 mnRefCount; |
| |
| // 3D object attribute definitions |
| ::com::sun::star::drawing::NormalsKind maNormalsKind; // normals type (0..2) |
| ::com::sun::star::drawing::TextureProjectionMode maTextureProjectionX; // texture projection type X (0..2) |
| ::com::sun::star::drawing::TextureProjectionMode maTextureProjectionY; // texture projection type Y (0..2) |
| ::com::sun::star::drawing::TextureKind2 maTextureKind; // texture kind (see uno API) |
| ::com::sun::star::drawing::TextureMode maTextureMode; // texture kind (see uno API) |
| MaterialAttribute3D maMaterial; // object, specular and emissive colors, SpecularIntensity |
| |
| // bitfield |
| unsigned mbNormalsInvert : 1; // invert normals |
| unsigned mbDoubleSided : 1; // surfaces are double sided |
| unsigned mbShadow3D : 1; // display shadow in 3D (if on), params for that are at scene |
| unsigned mbTextureFilter : 1; // filter texture to make more smooth |
| unsigned mbReducedLineGeometry : 1; // use reduced line geometry (object specific) |
| |
| ImpSdr3DObjectAttribute( |
| ::com::sun::star::drawing::NormalsKind aNormalsKind, |
| ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX, |
| ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionY, |
| ::com::sun::star::drawing::TextureKind2 aTextureKind, |
| ::com::sun::star::drawing::TextureMode aTextureMode, |
| const MaterialAttribute3D& rMaterial, |
| bool bNormalsInvert, |
| bool bDoubleSided, |
| bool bShadow3D, |
| bool bTextureFilter, |
| bool bReducedLineGeometry) |
| : mnRefCount(0), |
| maNormalsKind(aNormalsKind), |
| maTextureProjectionX(aTextureProjectionX), |
| maTextureProjectionY(aTextureProjectionY), |
| maTextureKind(aTextureKind), |
| maTextureMode(aTextureMode), |
| maMaterial(rMaterial), |
| mbNormalsInvert(bNormalsInvert), |
| mbDoubleSided(bDoubleSided), |
| mbShadow3D(bShadow3D), |
| mbTextureFilter(bTextureFilter), |
| mbReducedLineGeometry(bReducedLineGeometry) |
| { |
| } |
| |
| // data read access |
| ::com::sun::star::drawing::NormalsKind getNormalsKind() const { return maNormalsKind; } |
| ::com::sun::star::drawing::TextureProjectionMode getTextureProjectionX() const { return maTextureProjectionX; } |
| ::com::sun::star::drawing::TextureProjectionMode getTextureProjectionY() const { return maTextureProjectionY; } |
| ::com::sun::star::drawing::TextureKind2 getTextureKind() const { return maTextureKind; } |
| ::com::sun::star::drawing::TextureMode getTextureMode() const { return maTextureMode; } |
| const MaterialAttribute3D& getMaterial() const { return maMaterial; } |
| bool getNormalsInvert() const { return mbNormalsInvert; } |
| bool getDoubleSided() const { return mbDoubleSided; } |
| bool getShadow3D() const { return mbShadow3D; } |
| bool getTextureFilter() const { return mbTextureFilter; } |
| bool getReducedLineGeometry() const { return mbReducedLineGeometry; } |
| |
| bool operator==(const ImpSdr3DObjectAttribute& rCandidate) const |
| { |
| return (getNormalsKind() == rCandidate.getNormalsKind() |
| && getTextureProjectionX() == rCandidate.getTextureProjectionX() |
| && getTextureProjectionY() == rCandidate.getTextureProjectionY() |
| && getTextureKind() == rCandidate.getTextureKind() |
| && getTextureMode() == rCandidate.getTextureMode() |
| && getMaterial() == rCandidate.getMaterial() |
| && getNormalsInvert() == rCandidate.getNormalsInvert() |
| && getDoubleSided() == rCandidate.getDoubleSided() |
| && getShadow3D() == rCandidate.getShadow3D() |
| && getTextureFilter() == rCandidate.getTextureFilter() |
| && getReducedLineGeometry() == rCandidate.getReducedLineGeometry()); |
| } |
| |
| static ImpSdr3DObjectAttribute* get_global_default() |
| { |
| static ImpSdr3DObjectAttribute* pDefault = 0; |
| |
| if(!pDefault) |
| { |
| pDefault = new ImpSdr3DObjectAttribute( |
| ::com::sun::star::drawing::NormalsKind_SPECIFIC, |
| ::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC, |
| ::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC, |
| ::com::sun::star::drawing::TextureKind2_LUMINANCE, |
| ::com::sun::star::drawing::TextureMode_REPLACE, |
| MaterialAttribute3D(), |
| false, |
| false, |
| false, |
| false, |
| false); |
| |
| // never delete; start with RefCount 1, not 0 |
| pDefault->mnRefCount++; |
| } |
| |
| return pDefault; |
| } |
| }; |
| |
| Sdr3DObjectAttribute::Sdr3DObjectAttribute( |
| ::com::sun::star::drawing::NormalsKind aNormalsKind, |
| ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX, |
| ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionY, |
| ::com::sun::star::drawing::TextureKind2 aTextureKind, |
| ::com::sun::star::drawing::TextureMode aTextureMode, |
| const MaterialAttribute3D& rMaterial, |
| bool bNormalsInvert, |
| bool bDoubleSided, |
| bool bShadow3D, |
| bool bTextureFilter, |
| bool bReducedLineGeometry) |
| : mpSdr3DObjectAttribute(new ImpSdr3DObjectAttribute( |
| aNormalsKind, aTextureProjectionX, aTextureProjectionY, aTextureKind, aTextureMode, |
| rMaterial, bNormalsInvert, bDoubleSided, bShadow3D, bTextureFilter, bReducedLineGeometry)) |
| { |
| } |
| |
| Sdr3DObjectAttribute::Sdr3DObjectAttribute() |
| : mpSdr3DObjectAttribute(ImpSdr3DObjectAttribute::get_global_default()) |
| { |
| mpSdr3DObjectAttribute->mnRefCount++; |
| } |
| |
| Sdr3DObjectAttribute::Sdr3DObjectAttribute(const Sdr3DObjectAttribute& rCandidate) |
| : mpSdr3DObjectAttribute(rCandidate.mpSdr3DObjectAttribute) |
| { |
| mpSdr3DObjectAttribute->mnRefCount++; |
| } |
| |
| Sdr3DObjectAttribute::~Sdr3DObjectAttribute() |
| { |
| if(mpSdr3DObjectAttribute->mnRefCount) |
| { |
| mpSdr3DObjectAttribute->mnRefCount--; |
| } |
| else |
| { |
| delete mpSdr3DObjectAttribute; |
| } |
| } |
| |
| bool Sdr3DObjectAttribute::isDefault() const |
| { |
| return mpSdr3DObjectAttribute == ImpSdr3DObjectAttribute::get_global_default(); |
| } |
| |
| Sdr3DObjectAttribute& Sdr3DObjectAttribute::operator=(const Sdr3DObjectAttribute& rCandidate) |
| { |
| if(rCandidate.mpSdr3DObjectAttribute != mpSdr3DObjectAttribute) |
| { |
| if(mpSdr3DObjectAttribute->mnRefCount) |
| { |
| mpSdr3DObjectAttribute->mnRefCount--; |
| } |
| else |
| { |
| delete mpSdr3DObjectAttribute; |
| } |
| |
| mpSdr3DObjectAttribute = rCandidate.mpSdr3DObjectAttribute; |
| mpSdr3DObjectAttribute->mnRefCount++; |
| } |
| |
| return *this; |
| } |
| |
| bool Sdr3DObjectAttribute::operator==(const Sdr3DObjectAttribute& rCandidate) const |
| { |
| if(rCandidate.mpSdr3DObjectAttribute == mpSdr3DObjectAttribute) |
| { |
| return true; |
| } |
| |
| if(rCandidate.isDefault() != isDefault()) |
| { |
| return false; |
| } |
| |
| return (*rCandidate.mpSdr3DObjectAttribute == *mpSdr3DObjectAttribute); |
| } |
| |
| ::com::sun::star::drawing::NormalsKind Sdr3DObjectAttribute::getNormalsKind() const |
| { |
| return mpSdr3DObjectAttribute->getNormalsKind(); |
| } |
| |
| ::com::sun::star::drawing::TextureProjectionMode Sdr3DObjectAttribute::getTextureProjectionX() const |
| { |
| return mpSdr3DObjectAttribute->getTextureProjectionX(); |
| } |
| |
| ::com::sun::star::drawing::TextureProjectionMode Sdr3DObjectAttribute::getTextureProjectionY() const |
| { |
| return mpSdr3DObjectAttribute->getTextureProjectionY(); |
| } |
| |
| ::com::sun::star::drawing::TextureKind2 Sdr3DObjectAttribute::getTextureKind() const |
| { |
| return mpSdr3DObjectAttribute->getTextureKind(); |
| } |
| |
| ::com::sun::star::drawing::TextureMode Sdr3DObjectAttribute::getTextureMode() const |
| { |
| return mpSdr3DObjectAttribute->getTextureMode(); |
| } |
| |
| const MaterialAttribute3D& Sdr3DObjectAttribute::getMaterial() const |
| { |
| return mpSdr3DObjectAttribute->getMaterial(); |
| } |
| |
| bool Sdr3DObjectAttribute::getNormalsInvert() const |
| { |
| return mpSdr3DObjectAttribute->getNormalsInvert(); |
| } |
| |
| bool Sdr3DObjectAttribute::getDoubleSided() const |
| { |
| return mpSdr3DObjectAttribute->getDoubleSided(); |
| } |
| |
| bool Sdr3DObjectAttribute::getShadow3D() const |
| { |
| return mpSdr3DObjectAttribute->getShadow3D(); |
| } |
| |
| bool Sdr3DObjectAttribute::getTextureFilter() const |
| { |
| return mpSdr3DObjectAttribute->getTextureFilter(); |
| } |
| |
| bool Sdr3DObjectAttribute::getReducedLineGeometry() const |
| { |
| return mpSdr3DObjectAttribute->getReducedLineGeometry(); |
| } |
| |
| } // end of namespace attribute |
| } // end of namespace drawinglayer |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| // eof |