| /************************************************************** |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| * |
| *************************************************************/ |
| |
| // MARKER(update_precomp.py): autogen include statement, do not remove |
| #include "precompiled_drawinglayer.hxx" |
| |
| #include <drawinglayer/attribute/sdrlightattribute3d.hxx> |
| #include <basegfx/color/bcolor.hxx> |
| #include <basegfx/vector/b3dvector.hxx> |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| namespace drawinglayer |
| { |
| namespace attribute |
| { |
| class ImpSdr3DLightAttribute |
| { |
| public: |
| // refcounter |
| sal_uInt32 mnRefCount; |
| |
| // 3D light attribute definitions |
| basegfx::BColor maColor; |
| basegfx::B3DVector maDirection; |
| |
| // bitfield |
| unsigned mbSpecular : 1; |
| |
| ImpSdr3DLightAttribute( |
| const basegfx::BColor& rColor, |
| const basegfx::B3DVector& rDirection, |
| bool bSpecular) |
| : mnRefCount(0), |
| maColor(rColor), |
| maDirection(rDirection), |
| mbSpecular(bSpecular) |
| { |
| } |
| |
| // data read access |
| const basegfx::BColor& getColor() const { return maColor; } |
| const basegfx::B3DVector& getDirection() const { return maDirection; } |
| bool getSpecular() const { return mbSpecular; } |
| |
| bool operator==(const ImpSdr3DLightAttribute& rCandidate) const |
| { |
| return (getColor() == rCandidate.getColor() |
| && getDirection() == rCandidate.getDirection() |
| && getSpecular() == rCandidate.getSpecular()); |
| } |
| |
| static ImpSdr3DLightAttribute* get_global_default() |
| { |
| static ImpSdr3DLightAttribute* pDefault = 0; |
| |
| if(!pDefault) |
| { |
| pDefault = new ImpSdr3DLightAttribute( |
| basegfx::BColor(), |
| basegfx::B3DVector(), |
| false); |
| |
| // never delete; start with RefCount 1, not 0 |
| pDefault->mnRefCount++; |
| } |
| |
| return pDefault; |
| } |
| }; |
| |
| Sdr3DLightAttribute::Sdr3DLightAttribute( |
| const basegfx::BColor& rColor, |
| const basegfx::B3DVector& rDirection, |
| bool bSpecular) |
| : mpSdr3DLightAttribute(new ImpSdr3DLightAttribute( |
| rColor, rDirection, bSpecular)) |
| { |
| } |
| |
| Sdr3DLightAttribute::Sdr3DLightAttribute() |
| : mpSdr3DLightAttribute(ImpSdr3DLightAttribute::get_global_default()) |
| { |
| mpSdr3DLightAttribute->mnRefCount++; |
| } |
| |
| Sdr3DLightAttribute::Sdr3DLightAttribute(const Sdr3DLightAttribute& rCandidate) |
| : mpSdr3DLightAttribute(rCandidate.mpSdr3DLightAttribute) |
| { |
| mpSdr3DLightAttribute->mnRefCount++; |
| } |
| |
| Sdr3DLightAttribute::~Sdr3DLightAttribute() |
| { |
| if(mpSdr3DLightAttribute->mnRefCount) |
| { |
| mpSdr3DLightAttribute->mnRefCount--; |
| } |
| else |
| { |
| delete mpSdr3DLightAttribute; |
| } |
| } |
| |
| bool Sdr3DLightAttribute::isDefault() const |
| { |
| return mpSdr3DLightAttribute == ImpSdr3DLightAttribute::get_global_default(); |
| } |
| |
| Sdr3DLightAttribute& Sdr3DLightAttribute::operator=(const Sdr3DLightAttribute& rCandidate) |
| { |
| if(rCandidate.mpSdr3DLightAttribute != mpSdr3DLightAttribute) |
| { |
| if(mpSdr3DLightAttribute->mnRefCount) |
| { |
| mpSdr3DLightAttribute->mnRefCount--; |
| } |
| else |
| { |
| delete mpSdr3DLightAttribute; |
| } |
| |
| mpSdr3DLightAttribute = rCandidate.mpSdr3DLightAttribute; |
| mpSdr3DLightAttribute->mnRefCount++; |
| } |
| |
| return *this; |
| } |
| |
| bool Sdr3DLightAttribute::operator==(const Sdr3DLightAttribute& rCandidate) const |
| { |
| if(rCandidate.mpSdr3DLightAttribute == mpSdr3DLightAttribute) |
| { |
| return true; |
| } |
| |
| if(rCandidate.isDefault() != isDefault()) |
| { |
| return false; |
| } |
| |
| return (*rCandidate.mpSdr3DLightAttribute == *mpSdr3DLightAttribute); |
| } |
| |
| const basegfx::BColor& Sdr3DLightAttribute::getColor() const |
| { |
| return mpSdr3DLightAttribute->getColor(); |
| } |
| |
| const basegfx::B3DVector& Sdr3DLightAttribute::getDirection() const |
| { |
| return mpSdr3DLightAttribute->getDirection(); |
| } |
| |
| bool Sdr3DLightAttribute::getSpecular() const |
| { |
| return mpSdr3DLightAttribute->getSpecular(); |
| } |
| |
| } // end of namespace attribute |
| } // end of namespace drawinglayer |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| // eof |