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#ifndef INCLUDED_DRAWINGLAYER_PROCESSOR3D_GEOMETRY2DEXTRACTOR_HXX
#define INCLUDED_DRAWINGLAYER_PROCESSOR3D_GEOMETRY2DEXTRACTOR_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/processor3d/baseprocessor3d.hxx>
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/matrix/b3dhommatrix.hxx>
#include <basegfx/color/bcolormodifier.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace processor3d
{
/** Geometry2DExtractingProcessor class
This processor extracts the 2D geometry (projected geometry) of all feeded primitives.
It is e.g. used as sub-processor for contour extraction where 3D geometry is only
useful as 2D projected geometry.
*/
class DRAWINGLAYER_DLLPUBLIC Geometry2DExtractingProcessor : public BaseProcessor3D
{
private:
/// result holding vector (2D)
primitive2d::Primitive2DSequence maPrimitive2DSequence;
/// object transformation for scene for 2d definition
basegfx::B2DHomMatrix maObjectTransformation;
/// the modifiedColorPrimitive stack
basegfx::BColorModifierStack maBColorModifierStack;
/* as tooling, the process() implementation takes over API handling and calls this
virtual render method when the primitive implementation is BasePrimitive3D-based.
*/
virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate);
public:
Geometry2DExtractingProcessor(
const geometry::ViewInformation3D& rViewInformation,
const basegfx::B2DHomMatrix& rObjectTransformation);
// data read access
const primitive2d::Primitive2DSequence& getPrimitive2DSequence() const { return maPrimitive2DSequence; }
const basegfx::B2DHomMatrix& getObjectTransformation() const { return maObjectTransformation; }
const basegfx::BColorModifierStack& getBColorModifierStack() const { return maBColorModifierStack; }
};
} // end of namespace processor3d
} // end of namespace drawinglayer
#endif //INCLUDED_DRAWINGLAYER_PROCESSOR3D_GEOMETRY2DEXTRACTOR_HXX
// eof