blob: bb56888a099de9ef63361606ae568b96ff21eb8d [file] [log] [blame]
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*
* Licensed to the Apache Software Foundation (ASF) under one
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* to you under the Apache License, Version 2.0 (the
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#ifndef INCLUDED_DRAWINGLAYER_PROCESSOR3D_CUTFINDPROCESSOR3D_HXX
#define INCLUDED_DRAWINGLAYER_PROCESSOR3D_CUTFINDPROCESSOR3D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/processor3d/defaultprocessor3d.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace processor3d
{
/** CutFindProcessor class
This processor extracts all cuts of 3D plane geometries in the feeded primitives
with the given cut vector, based on the ViewInformation3D given.
*/
class DRAWINGLAYER_DLLPUBLIC CutFindProcessor : public BaseProcessor3D
{
private:
/// the start and stop point for the cut vector
basegfx::B3DPoint maFront;
basegfx::B3DPoint maBack;
/// the found cut points
::std::vector< basegfx::B3DPoint > maResult;
/* #i102956# the transformation change from TransformPrimitive3D processings
needs to be remembered to be able to transform found cuts to the
basic coordinate system the processor starts with
*/
basegfx::B3DHomMatrix maCombinedTransform;
/// bitfield
bool mbAnyHit : 1;
/* this flag decides if primitives which are invisible will be taken into account for
HitTesting or not.
*/
bool mbUseInvisiblePrimitiveContent : 1;
/* as tooling, the process() implementation takes over API handling and calls this
virtual render method when the primitive implementation is BasePrimitive3D-based.
*/
virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate);
public:
CutFindProcessor(const geometry::ViewInformation3D& rViewInformation,
const basegfx::B3DPoint& rFront,
const basegfx::B3DPoint& rBack,
bool bAnyHit);
/// data write access
void setUseInvisiblePrimitiveContent(bool bNew)
{
if((bool)mbUseInvisiblePrimitiveContent != bNew) mbUseInvisiblePrimitiveContent = bNew;
}
/// data read access
const ::std::vector< basegfx::B3DPoint >& getCutPoints() const { return maResult; }
bool getAnyHit() const { return mbAnyHit; }
bool getUseInvisiblePrimitiveContent() const { return mbUseInvisiblePrimitiveContent;}
};
} // end of namespace processor3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_PROCESSOR3D_CUTFINDPROCESSOR3D_HXX
// eof