| /************************************************************** |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| * |
| *************************************************************/ |
| |
| |
| |
| #ifndef INCLUDED_DRAWINGLAYER_PROCESSOR3D_BASEPROCESSOR3D_HXX |
| #define INCLUDED_DRAWINGLAYER_PROCESSOR3D_BASEPROCESSOR3D_HXX |
| |
| #include <drawinglayer/drawinglayerdllapi.h> |
| #include <drawinglayer/primitive3d/baseprimitive3d.hxx> |
| #include <drawinglayer/geometry/viewinformation3d.hxx> |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| namespace drawinglayer |
| { |
| namespace processor3d |
| { |
| /** BaseProcessor3D class |
| |
| Baseclass for all C++ implementations of instances which process |
| primitives. |
| |
| Please have a look at baseprocessor2d.hxx for more comments. |
| */ |
| class DRAWINGLAYER_DLLPUBLIC BaseProcessor3D |
| { |
| private: |
| geometry::ViewInformation3D maViewInformation3D; |
| |
| protected: |
| void updateViewInformation(const geometry::ViewInformation3D& rViewInformation3D) |
| { |
| maViewInformation3D = rViewInformation3D; |
| } |
| |
| /* as tooling, the process() implementation takes over API handling and calls this |
| virtual render method when the primitive implementation is BasePrimitive3D-based. |
| Default implementation does nothing |
| */ |
| virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate); |
| |
| public: |
| BaseProcessor3D(const geometry::ViewInformation3D& rViewInformation); |
| virtual ~BaseProcessor3D(); |
| |
| // the central processing method |
| virtual void process(const primitive3d::Primitive3DSequence& rSource); |
| |
| // data access |
| const geometry::ViewInformation3D& getViewInformation3D() const { return maViewInformation3D; } |
| }; |
| } // end of namespace processor3d |
| } // end of namespace drawinglayer |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| namespace drawinglayer |
| { |
| namespace processor3d |
| { |
| /** CollectingProcessor3D class |
| |
| A processor which just collects all primitives given to it in |
| process(..) calls to maPrimitive3DSequence. This can e.g. be used to |
| hand around as instance over various methods where every called |
| method can add graphic content to it. |
| */ |
| class DRAWINGLAYER_DLLPUBLIC CollectingProcessor3D : public BaseProcessor3D |
| { |
| private: |
| primitive3d::Primitive3DSequence maPrimitive3DSequence; |
| |
| public: |
| CollectingProcessor3D(const geometry::ViewInformation3D& rViewInformation); |
| virtual ~CollectingProcessor3D(); |
| |
| /// the central processing method |
| virtual void process(const primitive3d::Primitive3DSequence& rSource); |
| |
| /// helpers for adding to local sequence |
| void appendPrimitive3DReference(const primitive3d::Primitive3DReference& rSource) |
| { |
| primitive3d::appendPrimitive3DReferenceToPrimitive3DSequence(maPrimitive3DSequence, rSource); |
| } |
| |
| /// data access and reset |
| const primitive3d::Primitive3DSequence& getPrimitive3DSequence() const { return maPrimitive3DSequence; } |
| void reset() { maPrimitive3DSequence = primitive3d::Primitive3DSequence(); } |
| }; |
| } // end of namespace processor3d |
| } // end of namespace drawinglayer |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| #endif //_DRAWINGLAYER_PROCESSOR3D_BASEPROCESSOR3D_HXX |
| |
| // eof |